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2013-05-17, 08:35 AM | [Ignore Me] #17 | |||
What you guys need to do is rebrand your image. TR are the stern military red team that people will gravitate towards. NC are the freedom loving rebels in blue who use everyday equipment turned into weapons and big guns while not usually as popular as the red team they will attract like minded folks in good numbers. The VS well you're the tech savy but horrible fuchsia team with alien style equipment, now this will attract a niche player base but will put others off in droves. The Uncanny Valley as it's known http://en.wikipedia.org/wiki/Uncanny_valley and if you don't think colour and style has something to do with it you don't know human psychology as well as me. So what's left to do, well get yourselves a makeover and you might attract more players. Instead of just bitching to me about marginalising you, use that anger and turn it into something productive get out there and do something about it. Oh and it does have to do with warpgate position too, look at the stats from the different servers you linked, when the gates moved again you can clearly see players from VS & NC decline slightly and TR boost up. That's not an aberration.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-17, 08:42 AM | [Ignore Me] #18 | |||
First Sergeant
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2013-05-17, 09:41 AM | [Ignore Me] #20 | |||
Contributor Major
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What exactly do you think the VS on Waterson should do to get more people? What is some magic cure that you think is going to gain us these players? Stop trying to play this off as if it's a problem with the players. It's not, it's a problem with the game and the lack of development on population balance since the release of the game. Blaming it on image of a faction is ridiculous, if that were true then why are there servers where VS has higher population? Do you think so many euro's play on Waterson because it's a better name than Miller? Sorry but the branding of your faction image doesn't change balance. It's just like the gun sounds, that's not going to fix population balance. Sure it may change the appeal of a faction but it's not going to magically fix months of unbalanced population. The problem is they refuse to do what is necessary to make the populations balanced. Enforce legitimate buffs / nerfs based on extreme population differences. It's not a problem of weapon balance, vehicle balance, or color appeal. It's a problem of more people choosing one server rather than another. Why should they choose to go join an underpopulated faction? Moral reasons? Lol, it's a video game, they want to win, no reason to put themselves at a disadvantage from the start. That's the problem that the developers need to address. Increasing XP gain doesn't matter to a new player if he's facing twice as many bullets flying at him. A noob would much rather be on the side shooting twice as many bullets. So, color? Faction appeal? gunplay Balance? Warpgate? All this has been disproved through the statistics on PS2. It's really as simple as people choose to play on the more populated faction, because there's no reason to help the good fight and join the challenging side. I hope people realize one day that every server has different population issues and the fix that SoE needs to implement to solve that problem should not be a faction specific change. |
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2013-05-17, 09:52 AM | [Ignore Me] #21 | ||
Corporal
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I think the only fix for this problem would be to allow your character to log onto all servers.This way if a player or an outfit wants to challenge themselves, they can log onto the server with low population for this empire and maybe the game should offer a better experience bonus incentive to those player for taking on the task to help balance the numbers.
Unless SOE comes out with some form of open server select system to allow players to freely go where they choose, you will continue to see imbalance results and disgruntled players. |
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2013-05-17, 10:14 AM | [Ignore Me] #22 | |||
On some servers it might still be a simple question of some factions having many players that aren't able/willing to play as much at this point in time (exam peroid and all that).
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-17, 10:54 AM | [Ignore Me] #23 | ||
I'm not talking about server mergers or server transfers. I rather stay put where I'm at on Mattherson. But populations are shifting all day long. Now I'm using server names as examples but I'll switch to server A and Server B.
So server A may at one point during the day have a 45% TR population while server B is really in need of TR at that same time only with 22% TR. As I log in, the log in screen could indicate that sever B is open to TR. Well server A, my server with 45% TR will be boring as hell since most likely 80% of the Tr will be pushing on one direction with overwhelming force and easy wins. Seeing this I can then decide to log into server B. |
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2013-05-17, 11:08 AM | [Ignore Me] #24 | |||
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-17, 11:29 AM | [Ignore Me] #25 | |||
Master Sergeant
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Yes, there are some players (like you might be), that enjoy the "challenge", but most of the players wouldn't balance. Underpopulated faction has no chance. They might have the best players in the world, but the truth is, numbers matter a lot more than skill in this game. Especially after the lattice is introduced to the game. |
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2013-05-17, 11:59 AM | [Ignore Me] #27 | |||
Sergeant
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2013-05-17, 04:23 PM | [Ignore Me] #28 | ||
Right now it seems like some of the low pop issues can be attributed to people not wanting to fight a losing battle. During this alert on Miller the TR pop on Esamir dropped by about 10% when the TR almost got pushed back to the WG.
This of course could also be attributed to there being no real reason to try and fight in an alert that can't be won.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-17, 04:30 PM | [Ignore Me] #29 | ||
Corporal
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The biggest limiting factor here is Hit-Registry.
Most of the imbalance seems to be Coast-based a lot of times and "solving it" would require for some East coasters to play on West coast servers and Visa Versa. And that's just not possible in most FPS, and especially not in this one where there's no real scaling Lag-compensation on the "simulated projectile" physics of this game... Tribes has the same issue which makes Automatics instant-win weapons for some people, and instant loss for others depending on Routing & Latency |
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