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[Ignore Me] #1 | ||
Master Sergeant
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I know a nerf to ZOE was coming.
It seems to have been reduced to worthlessness More importantly its also had 'fun' completely removed. The timer makes it seems as though its now a case of "can ZOE help me in this fight?" ie: am I killing the enemy without getting shot .. yay 8 seconds to kill them faster. Can we a different variant of ZOE? No damage penalty. Disable weapons. A toggled movement mode -> ie we can move fast or shoot. toggled on/off. |
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[Ignore Me] #2 | |||
Captain
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NC shield and TR lockdown are both very situational even though they don't have a timer. The ZOE from the start was supposed to make you choose as well but the good outweighed the bad by so much you hardly noticed. Also it is on the test server so maybe the data and feedback from that will get it more properly balanced when it goes live. |
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[Ignore Me] #3 | |||
Master Sergeant
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purple glowing target 20% extra damage The problem with an 8 second timer : its more 'win' if you're winning. otherwise it's useless. The timer should be a cooldown when you activate or deactivate. Ie: NO flipping it on or off. I think that's all that ZOE needed. |
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[Ignore Me] #4 | ||
Private
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ZOE was a bit too much; but with these changes I doubt it will retain some real appeal to a player. If it has to function like charge, the reduced armour for the period of activation kills a lot of movement options you could otherwise get in that 8 second timespan. I guess they want it so people can't start sidestrafing runs without facing the chance of being downed by the enemy?
I guess the fuel recharge rate, not mentioned in the patch notes, will be the real deciding factor here. Waiting for people to try it out on the test server before commenting further. |
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[Ignore Me] #6 | ||
Major
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There's been times recently in big fights like in bio's where i've been switching zoe off just for survivability. ZOE was great and probably needed a nerf but a double nerf is hard to take. 2250 certs wasted in zoe ah well..it was fun while it lasted
![]() Why not have 8 seconds for lvl 1 ZOE 10 for lvl 2 12 for lvl 3 14 for lvl 4 16 for lvl 5 Or even just smaller time increases. What i'm trying to point out is that it should be buffed the more you cert into it. Last edited by PredatorFour; 2013-06-13 at 05:27 PM. |
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[Ignore Me] #7 | ||
Well thats the end of me using a max to get from a to b.
In my opinion, what should have been levelled in ZOE wasn't the damage but the movemant speed. Hell get rid of the damage increase and make the speed at which you move be what scales, that way you don't have a ton of people with base level ZOE getting the max benefit, less crack maxes, less bitching. Oh wait its Ps2 the bitching will never cease. ![]() |
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[Ignore Me] #8 | |||
Major
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My experience dictates that ZOE does not need to be nerfed against ground targets. Last edited by AThreatToYou; 2013-06-13 at 05:12 PM. |
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[Ignore Me] #9 | |||
Sergeant
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But ramping up the damage taken and adding a timer is basically screwing it out of existence. I can imagine VS MAXes becoming the rarity they used to be very quickly. This is the Magrider over-nerf fiasco all over again... |
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[Ignore Me] #10 | ||
a lot of nice changes!
will check them out tomorrow! and the best part is, that all vs players should really install the testserver client now and test the zoe to deliver data for the devs, if they think the changes made it worthless. you think your max is crippled now? go to testserver and proove it!
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***********************official bittervet********************* ![]() stand tall, fight bold, wear blue and gold! |
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[Ignore Me] #11 | ||
Contributor PlanetSide 2
Game Designer |
The Map Tutorial is new, check it out. I know the button is in a not very discoverable place but that'll be fixed in another update. It's a lot more detailed than the previous map tutorial that popped up the first time you opened it. It was my attempt at explaining how the map is organized and how to figure out what is going on when you look at it.
The tutorial changes were relatively minor in this update. Mostly they were adjustments based on usage data in an attempt to make it a bit easier to get through for more players. The change where vehicles, jump pads, and generators is added is still coming. I got most of it done but still needs art polish and for me to run through it a few hundred more times to iron out any kinks. I think I could probably run through the tutorial with the monitor turned off at this point ![]() |
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[Ignore Me] #12 | ||||
![]() But still, get to testing you lot!
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![]() Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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[Ignore Me] #13 | |||
Staff Sergeant
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It'll also give them a reason to come back and finish off the tutorial in-case they get bored halfway and skip it. |
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[Ignore Me] #14 | ||
Guess the original post was too ambiguous.Already tested ZOE on PTS, the changes arn't on PTS.The PROPOSED double nerf is wayyyyyyy too much. If it goes live VS will re enter forum side 2 with renewed vigor. Although since people learned how to deal with ZOE maxes i found my self using charge a lot more.
Good changes on the bursters for TR and VS though. Last edited by LoliLoveFart; 2013-06-14 at 05:32 AM. |
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