Your thoughts on the "Ammo" Patch? (2-18-4) - Page 2 - PlanetSide Universe
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Old 2004-02-18, 09:10 PM   [Ignore Me] #16
Seer
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It's a little unreal. The setup I've been in for a while is Thumper and Lancer. I kept all my certs and my ammo load skyrocketed. Personally I feel the ammo buff to SA was sorely needed, but the ammo buff to AV went a little overboard.
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Old 2004-02-18, 09:16 PM   [Ignore Me] #17
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It's a good patch. I love my Lasher even more now. =D And my Lancer. 54 rounds, baby.
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Old 2004-02-18, 09:51 PM   [Ignore Me] #18
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I've experienced as a vanu that the lancer is now perfect! But the lasher 25 cclip is what i wanted :o) and the faster reload is wowo :oD but the lasher effects has caused a shoot through doors bug? cause thats what i can do :oS
oh and ignore me im wasted
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Old 2004-02-18, 10:28 PM   [Ignore Me] #19
Lithpope
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Originally Posted by BadAsh
I used to carry 40 striker rounds with one of my old builds Rexo+2 Strikers+6 ammo boxes Strictly a base wall defense build to help with AA.


/nod Badash, I have (now HAD) a similar setup in my favorites called "AV all the way" Nothing but Striker ammo in inventory, a Repeater in slot 1, a BANK in slot 3 and Two Strikers in my rifle slots. Was great for cross country hikes and dropped more than my share of Reavers/Skeeters/Threshers on cross country runs or supporting Armor.
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Old 2004-02-18, 10:34 PM   [Ignore Me] #20
Rbstr
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My pheonix has 27 round in my configs with them, but i think i'm gona redoo all my configs this friday, becaseu i don't use alot of my Favs and can do more things with them now
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Old 2004-02-18, 10:53 PM   [Ignore Me] #21
Acaila
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It is a load of crap saying that the Lasher was hard to hit directly with at < 5m. Nothing has changed, the decent players still hit directly, just the less skilled players are able to do some damage before they get their ass handed to them in cqb.

I was sitting in the gunners seat of my favourite Vanguard, driving along and there is a platoon of TR infantry coming up the road from SE Tore tower to Tore. I think "awww, how cute, they have death wish". Then I get a missile lock and nearly all of them have a Striker. Holy fuck, dead in 2 seconds flat after the warning. It was just like the good ol days, brought a tear to the eye :'(.
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Old 2004-02-18, 10:53 PM   [Ignore Me] #22
Heavygain
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Havent played it yet, but it looks good. It would be kickass if the MCG was sent up to 200 round clips.
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Old 2004-02-18, 11:58 PM   [Ignore Me] #23
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Originally Posted by Acaila
I was sitting in the gunners seat of my favourite Vanguard, driving along and there is a platoon of TR infantry coming up the road from SE Tore tower to Tore. I think "awww, how cute, they have death wish". Then I get a missile lock and nearly all of them have a Striker. Holy fuck, dead in 2 seconds flat after the warning. It was just like the good ol days, brought a tear to the eye :'(.
Hear that, Krisanth?
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Old 2004-02-19, 12:03 AM   [Ignore Me] #24
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The patched rocked, there is not one thing in it that I don't like.
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Old 2004-02-19, 12:24 AM   [Ignore Me] #25
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Originally Posted by Acaila
It is a load of crap saying that the Lasher was hard to hit directly with at < 5m. Nothing has changed, the decent players still hit directly, just the less skilled players are able to do some damage before they get their ass handed to them in cqb.
Apparently you don't duel. Know why no one uses a Lasher in a duel? Because they get their asses handed to them. Players with a Punusher can consistantly beat down a Lasher in a duel. Good players will dodge and strafe in an irregular pattern and be very difficult to hit with every orb, with the MCG and JH it's much easier to hit in that setting... so, you miss a few times, they don't = Dead Lasher 90% of the time.

In the game under normal combat is where the Lasher shines. Rarely will you face someone 1v1 in the open when you see each other at the exact same time... like in a duel. So if you can hit them first you will usually win and the reverse is true. Then there are hallways... lovely lashable hallways... hehe

But to the thread topic spacifically:

This patch owns. I love it.
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Old 2004-02-19, 03:44 AM   [Ignore Me] #26
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lashers r amazin! just spam doors with 10 other men! They suck in bases cus u hit alot of ur ownguys!
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Old 2004-02-19, 06:54 AM   [Ignore Me] #27
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Originally Posted by BadAsh
Apparently you don't duel. Know why no one uses a Lasher in a duel? Because they get their asses handed to them. Players with a Punusher can consistantly beat down a Lasher in a duel. Good players will dodge and strafe in an irregular pattern and be very difficult to hit with every orb, with the MCG and JH it's much easier to hit in that setting... so, you miss a few times, they don't = Dead Lasher 90% of the time.

In the game under normal combat is where the Lasher shines. Rarely will you face someone 1v1 in the open when you see each other at the exact same time... like in a duel. So if you can hit them first you will usually win and the reverse is true. Then there are hallways... lovely lashable hallways... hehe

But to the thread topic spacifically:

This patch owns. I love it.
Thanks for the lecture on combat in PlanetSide, but you appear to have missed the point of my post entirely. Where did I mention dueling?

The point of my post is, if you can't hit someone with a Lasher at < 5m, you need a weapon with splash damage. The people who were good already got direct hits and killed well with it inside lash range, now it has been newbied up a little so everyone can at least inflict some damage with it at really close range. Lasher buff is rather small and won't really change how effective the weapon is in normal play to any large degree. Yes, normal play, duels are not normal play and are completely irrelevant in terms of balance as they always begin in a niche for a certain weapon.
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Old 2004-02-19, 09:03 AM   [Ignore Me] #28
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Advanced (or Enhanced) Targetting not draining stamina is great. I can almost consider it a minor infil buff as that coupled with melee booster was guaranteeing a few people a bad night last night.
I thought the grenade changes were going in this patch? Guess not.
I've never seen so many Lancers and Lashers. Lashers are the absolute worst thing for infil as it's ridiculously easy to drop infil completely on accident just by spamming the damn thing, but it's still nice to see the rise in field use. People getting knifed and trying to use the Lancer on me, however, make me laugh. There were actually enough Lancers out there to do a number on the armor though, that was interesting.
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Old 2004-02-19, 09:43 AM   [Ignore Me] #29
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I'd say atm the lasher's the best HA weapon. I can't see any disadvantages it now; it rapes at every range. Close range, just hold fire, longer range (where NC and TR's HA weapons have no chance whatsoever), you can aim a little and shoot. This is from observed/felt experiences, I haven't used any since the patch, so I can't give a nonbiased view, but it seems pretty damned solid weapon now.
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Old 2004-02-19, 11:07 AM   [Ignore Me] #30
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Originally Posted by Acaila
Thanks for the lecture on combat in PlanetSide, but you appear to have missed the point of my post entirely. Where did I mention dueling?
Your original comment was...

Originally Posted by Acaila
It is a load of crap saying that the Lasher was hard to hit directly with at < 5m.
I'm not sure where your < 5m "reply" came from, no one mentioned that distance. The Lasher used to not lash until it reached 10m. So, this buff is significant especually when faced with multiple opponents or when fighting a surging player at 10m. Surging cloakers, for example, are damn hard to hit because they run nearly as fast as your orbs.

I see that you disagree, but I feel dueling is relevant. In "normal" combat you can end up facing more than one enemy, you can get ambushed from behind, etc. In a duel all things are even other than the equipment you carry.

Lashers get owned in an "all things even" environment because the JH will just surge into your face and with his superior TTK will win. And the MCG will get at that sweet spot at medium range where he can still dodge some of your slow orbs while keeping a solid bead on you for the quick kill.

From your statement I assumed that you don't duel, because even at 5m or so hits are not guaranteed against a good surgile player. Smacking noobs all day in "normal" battle will not fully illustrate my point. The lasher simply requires more leading and prediction skills than other weapons and in some cases you simply can not always guess correctly.
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