Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: I think I'm going to start my own Government..
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2014-01-15, 09:02 PM | [Ignore Me] #16 | ||
Contributor Lieutenant Colonel
|
I have no favorite bases or outposts.
They all have good and bad days depending on the fight. Shame the game(players site... ) can't tell me where I fight the most via heat maps. |
||
|
2014-01-15, 10:14 PM | [Ignore Me] #17 | |||
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
||||
|
2014-01-16, 08:22 PM | [Ignore Me] #18 | ||
Master Sergeant
|
Hey, we have more to look forward to then that. There's facilities on the Amerish revamp that have tunnels and caverns. And Clegg leaked that video showing a spawn room 3 stories underground. Chin up little campers. (err non-campers).
|
||
|
2014-01-16, 08:30 PM | [Ignore Me] #19 | ||
Now, that does indeed sound interesting!
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
|||
|
2014-01-17, 03:22 PM | [Ignore Me] #21 | |||
Master Sergeant
|
oUpdated and polished each outpost with latest designs that §Isolate spawn rooms to reduce spawn camping §Prevent vehicles for directly firing on capture points |
|||
|
2014-02-08, 07:32 AM | [Ignore Me] #23 | ||
Contributor General
|
It is, it's on PTS.
Exploring it it looks to me like it would play well but I'd like to fight there a few times, both attacking and defending to check that out properly. *edit - seeing a few put the Old Crown down. I didn't like it, perhaps it was the times I played there but I found it mostly boring with the fighting being too long range, attackers having been murdered before they could climb the hills. Last edited by ringring; 2014-02-08 at 07:35 AM. |
||
|
2014-04-21, 09:19 AM | [Ignore Me] #24 | ||
Private
|
basically, i love towers: they're really fun to play in...
my favourite has to be the mighty old crown in number 2 i kinda like the new quartz ridge and number 3 indar excavation site (mainly for prowler farming though) |
||
|
2014-04-21, 12:14 PM | [Ignore Me] #25 | ||
Private
|
Bio labs, I feel these are the only bases you guys got right, and im sure most of the devs would agree.The rest of the bases were a waste of time money and resources that could have been put toward more continents and continental lattice .
If your a ps1 vet and you have played since beta then you understand what im talking about. Last edited by Cruciall; 2014-04-21 at 12:26 PM. |
||
|
2014-04-21, 03:08 PM | [Ignore Me] #27 | ||
Sergeant Major
|
Biolabs are the least interesting place to fight in the entire game. The complete and utter lack of options attackers have dooms every biolab fight to be a one-dimensional war of attrition. Attackers flood the teleportation rooms and landing pads with infantry, throw them at the front door for 30 minutes until one side gives up. There's no strategy, no real variables. All it takes to win or lose a biolab is just willpower.
|
||
|
2014-04-21, 05:13 PM | [Ignore Me] #28 | |||
Private
|
lmao ok,,, maybe they should just remove the dome, and let armor and air spam the points and the spawn room so we can see real tactics unfold.....Right??? cause thats not what happens at every single base in this game???? 10 aircraft + 20 tanks shooting buildings and spawn rooms....Thing is, if you had half a clue you would know i was right..... How many changes have they made to the bio labs and why? i think it was 2 updates and a few patches. that was to improve battle flow and add more cover....Thats all ,Bio labs are the most vanilla bases in the game, because they were done right!!!!!!! Have you payed since beta? Do you remember all the bs post about OP armor,OP air,OP AA,OP AV, Nerf this , nerf that, buff this ,buff that, back and forth nonstop......I tell ya something , there was nothing wrong with armor or air, ever..... it should fing destroy infantry ,and be OP... But all these revamps and patches didnt change the fact that the base designs were awful......That was the root of the problem... then all that bs stopped, then came the revamps, all bases and outpost were done over, more walls,higher walls, more cover, more spawns, less windows, less doors, they even got wise on a few and moved them underground. and on PTS there were even domes they were going to put over bases. BECAUSE THEY KNEW THE BASE DESIGNS WERE BAD. 1000s of man hours wasted, and alot of resources and time gone. Think about this, if they would have approached each base like they did with the bio labs, made them defensible. there would have been no need to waste all that time and money trying to fix those broken bases .And you know what that means right??? more content, more continents, continental lattice , meta, A FINISHED GAME... lmao its like were all still in beta, this isnt planetside, its a massive death match with no purpose. PS try running with a good outfit, and youll see some crazy shittt unfold in a biolab.they are a tough nut to crack, but a good outfit will walk all over everyone in a bio lab Last edited by Cruciall; 2014-04-21 at 05:17 PM. |
|||
|
2014-04-21, 05:23 PM | [Ignore Me] #29 | ||
Sergeant Major
|
With all due respect, your entire post is a strawman. That the other bases are poorly designed has no bearing on the quality of Biolab fights, which is low. That armor zerging is a problem with other bases is irrelevant to the quality of Biolab fights, with is low. None of the design of the other bases has anything to do with the fact that Biolab fights are repetitive and that the only way for an attacker to win one is to simply hurl as many people at the entrance as possible until the defenders get overwhelmed and fall back. There's nothing strategic or interesting about that kind of finding, and it's a good example of what happens when a base is too defensible. Yes, defenders should always have the advantage in a base, that's why it's a base after all, but its poor design when the *only* way to win a base is to play "into the breach" and make it a war of attrition.
I've played with the best outfits on Connery and Matherson. The quality of the outfit doesn't matter. The only thing that matters is how many troops they have how strong their resolve to take a base is. That goes for both attackers and defenders. Last edited by BlaxicanX; 2014-04-21 at 05:26 PM. |
||
|
2014-04-21, 05:26 PM | [Ignore Me] #30 | |||
Private
|
not gonna judge ,but by looking at your kd, and knowing you think a bio lab is a war of attrition makes me think you should look for a some new outfits to joinThe outfits i played with really didnt have any problems taking labs. all the other bases were a waste of time and money.Bio labs are the only bases they got right, Last edited by Cruciall; 2014-04-21 at 05:30 PM. |
|||
|
|
Bookmarks |
|
|