Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Do not make illegal copies of this website.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-04-01, 06:20 AM | [Ignore Me] #19 | ||
Colonel
|
I normally run dual falcons with my max. It is our best ranged alternative. Plus its good for damaging vehicles. But its not like even a regular rifle in its ability to mow down infantry. The fire rate and explosion diameter are is just too small to really kill a lot of peeps.
|
||
|
2013-04-01, 06:38 AM | [Ignore Me] #20 | |||
Master Sergeant
|
|
|||
|
2013-04-01, 07:59 AM | [Ignore Me] #23 | ||
Private
|
Look, much of the reason you factions struggle is that you fail to use good room to room tactics (where the NC MAX is undoubtably the king of the battlefield).
Smoke grenades; no MAX has NV, whereas NV IS 30 certs on each and every CQB weapon. I have never been smoked out...ever. Flash grenades; a must have for c4 LA but horrendously underused. Concussion grenades; HA with these and a dumbfire RL = dead hackMAX. Never seen in any Biolab I've graced. AV grenades; very powerful against MAX units. Rarely sighted. Honestly there are counters to the MAX which cost significantly fewer certs than the 'OP' hacksaws to buy but you're just not using them. Any of them. Ever. |
||
|
2013-04-01, 08:00 AM | [Ignore Me] #24 | ||
from an NC and TR player no. the only NC thing i see as op is the max with shot guns. everything else you can do with the other factions. i snipe a lot the rifles across NC and TR seem about the same. if you cert you sniper rifle then they do the same job and the bullet drop is not much different.
cant comment on VS as only played a little and just dont like the play style.
__________________
Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
|||
|
2013-04-01, 08:35 AM | [Ignore Me] #25 | ||||
Major
|
The Striker can hit turrets and to do that you need to have the elevation advantage. You can not fire up to a turret, but you can fire down on to one. It takes about 10-12 rockets to take out a turret. Engineers can totally repair through the damage of 1 Striker. Last edited by Dragonskin; 2013-04-01 at 08:39 AM. |
||||
|
2013-04-01, 09:03 AM | [Ignore Me] #26 | ||
Major
|
The NC have an advantage in their basic LMG. Fully upgraded (400 certs), it is the best LMG available to the NC. The TR have no comparable weapon - the fully upgraded TR LMGs all recoil harder and deal less damage than the Gauss SAW w/ compensator and forward grip. The VS have the Polaris, which when fully upgraded (comp + adv.grip + optics) is the best LMG in the game IMHO, but it costs 1,400 certs.
One thing the TR have going for them is their carbine Advanced Forward Grip - it's terrible, so there is no opportunity loss when using a LaserDot instead. Also, the T1S Cycler AR is so smooth by default, using High Velocity Ammo creates a negligible difference in recoil - pure bonus, no drawback. NC and VS need to give up something that might actually be useful for them if they want to use either a LaserDot or HVA on any weapon. And of course, the Phoenix continues to be the most annoying weapon in planetside. Even so, I'm not too concerned about the balance. It's decent. If someone gets the drop on me, I die. When I get the drop on them, they die. The tools used to make that happen behave a little different, but I still feel like it's the circumstance rather than hypothetical weapon imbalance that determines victory. Last edited by Fenrys; 2013-04-01 at 09:22 AM. |
||
|
2013-04-01, 12:04 PM | [Ignore Me] #27 | ||
Corporal
|
This guy speaks the truth. Battles in Planetside are too chaotic to really account for everything. There's always going to be a guy that you didn't notice that shoots you in the back, a random grenade in the hallway, a tank shell through the window when you are one on one with someone and winning. The list goes on.
|
||
|
2013-04-01, 12:39 PM | [Ignore Me] #28 | |||
Major
|
They can HIT them, but you need to be firing from above in order to actually do damage...
The TR equivalent, those chainguns? They are also listed as short range as well, have little to no effect outside of 30m, and have atrocious Time to Kill WITHIN that range even for SOFT targets... Yes, techicically there is a space from 10 to 30m where the TR Duel ChainMAX will be able to damage an NC ScatterMAX without fear of retaliation, but good luck in KEEPING a charging ScatMAX within that sweetspot long enough to kill it. You ever tried to hit ANYTHING with a Pounder? |
|||
|
2013-04-01, 12:45 PM | [Ignore Me] #29 | |||
Major
|
|
|||
|
|
Bookmarks |
Tags |
easymode, new conglomerate, noobfaction, overpowered |
|
|