Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: death is gods way of firing people
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Hacking points infiltrator only? | |||
Infiltrator | 16 | 8.65% | |
Keep it all classes(besides max) | 169 | 91.35% | |
Voters: 185. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-06-09, 04:22 PM | [Ignore Me] #17 | ||
First Sergeant
|
Dumbed down for the COD audience? What? So, just because they make something a little bit easier because its a CORE objective, the ONLY thing you can do to capture a base, its been dumbed down? How about made more accessible?
|
||
|
2012-06-09, 04:22 PM | [Ignore Me] #18 | |||
Private
|
The same is true in PS2. They aren't removing anything from specialized hackers, all they are doing is giving everyone a REK unit without having it take up a weapon slot. Infiltrators still get Equipment Terminal Hacking & Advanced Systems Hacking (which we don't know what it does just yet). I'd imagine the ability to plant viruses is already on the to-do list at SOE. |
|||
|
2012-06-09, 04:25 PM | [Ignore Me] #20 | |||
Corporal
|
|
|||
|
2012-06-09, 04:31 PM | [Ignore Me] #22 | |||
Private
|
There's going to be 5 ranks of advanced systems hacking that we don't have any info on just yet. |
|||
|
2012-06-09, 04:37 PM | [Ignore Me] #24 | ||
I understand the main point your making of giving each class a unique role to fill and making them all rely on each other, but going that far is counter-intuitive and could slow it down and cause frustration.
__________________
|
|||
|
2012-06-09, 05:07 PM | [Ignore Me] #25 | |||
Contributor First Sergeant
|
Most outfit ADV hackers wore REXO (PS2 HA) suits to give them a couple of extra seconds to get a hack in before they could be killed. PS1 infiltrator suits were mostly used for scouting, boomer use (C4), prepping a base for friendlies to arrive and sneaky advanced medic resurrection of dead assault forces. Hacking-proper was done to vehicles (vehicle theft won't be in PS2) equipment terminals, and the viruses put into base computers. PS2 will enhance this with base wall turrret hacking. There is still a place for hacking infiltrators in PS2, equipment terminals, turrets and possible enemy deployables? As for making Infiltrators more in line with other classes, they can cloak, they can snipe they will get a mele boosting cert, they will get various utility devices and they will #probably# have some form of bomb-squad explosive mine/claymore disposal ability. What about this is sub-par to you? Last edited by IMMentat; 2012-06-09 at 05:22 PM. |
|||
|
2012-06-09, 07:47 PM | [Ignore Me] #26 | |||
Major
|
He is correct though it has been dumbed down from what I saw in the E3 stream. Just anyone can run up with no specialization or tool an stand next to the capture points an just grab them. They can even still be looking around, and shooting. It's not really hacking anymore so much as like playing King of the Hill. I don't agree with limiting hacking to just one class. But I do think it should require a tool again, and leave you defenseless. I want to roll in there pop off the enemy an then cover my buddy while he actually starts hacking the thing while we cover him, and fight off defenders. If it had a little minigame it could also be pretty exciting too with you trying to hurry, and not screw it up hearing guns blazing but not knowing what's going on cause your concentrating on the hack. Sounds more fun to me. |
|||
|
2012-06-09, 07:49 PM | [Ignore Me] #27 | |||
Contributor Major
|
|
|||
|
2012-06-09, 09:45 PM | [Ignore Me] #28 | ||
First Sergeant
|
I'm not sure. I think we need to see the other bases before I can make a choice.
From the way the current base works, I would say yes. we would NEED a big limitation on hacking, because it is not designed to be defended, but as an Arena - (Seriously, look at the design. A galaxy drop will land you 10 steps away from any of the command consoles, and the room the CC is in is so incredibly easy to clear out with grenades. There is ZERO defensibility of these CC's on that base, so much so it's laughable. |
||
|
2012-06-09, 09:51 PM | [Ignore Me] #29 | |||
First Sergeant
|
|
|||
|
2012-06-09, 10:27 PM | [Ignore Me] #30 | |||
First Sergeant
|
For the defenders to get to the nodes, they have to transverse open courtyard anyway, so that advantage is kinda moot. It's like that facility in the original, the one with the CC on the top of the building (It might have been the old Amp Station, now that I think about it). The new one just doesn't have any of the cover. Last edited by Shade Millith; 2012-06-09 at 10:32 PM. |
|||
|
|
Bookmarks |
|
|