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Old 2013-05-29, 05:39 PM   [Ignore Me] #16
Sunrock
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Re: Test Release Notes 5.29.2013


Originally Posted by blashyrk View Post
On Miller, where TR population is pretty much always above 40% I don't think this will be the case. It will be the same, 1 VS (or NC) vs 4+ TR in any given base capture alert.
The world pop is usually quite even on Miller. Some times TR has a few more some times VS and at other times NC. But suggesting that TR outnumber any faction 4 to 1 on Miller is ridiculous.
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Old 2013-05-29, 05:44 PM   [Ignore Me] #17
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Re: Test Release Notes 5.29.2013


Originally Posted by Sunrock View Post
The world pop is usually quite even on Miller. Some times TR has a few more some times VS and at other times NC. But suggesting that TR outnumber any faction 4 to 1 on Miller is ridiculous.
You dont play many afternoon alerts?

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Old 2013-05-29, 06:04 PM   [Ignore Me] #18
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Re: Test Release Notes 5.29.2013


Wow guys that was meant to be a hyperbole, sorry if it didn't come across that way. Last week the TR numbers were quite overwhelming but for example, yesterday VS seemed to have a slight edge during the alert on Esamir at least.
I don't know how often the numbers seem to fluctuate (or at what time during a day) but most of the time TR has up to 40% of the population, enough to have a population edge on all 3 continents.
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Old 2013-05-29, 08:34 PM   [Ignore Me] #19
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Re: Test Release Notes 5.29.2013


Some good stuff there, I like it.
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Old 2013-05-29, 10:34 PM   [Ignore Me] #20
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Re: Test Release Notes 5.29.2013


I can see the Briggs TR population halving after the warpgate rotation and the NC population doubling.
TR dont bother playing unless they hold the northern warpgate.

For the NC at least we only needed Charlie Squads color changed but if you can modify them all its a plus for the colorblind players.

Lets hope some of those bug fixes mentioned in Higbys QoL/Annoying bugs epic thread are fixed and added to this weeks update as well.
We've got a small game update coming this week with some small features and bug fixes, new Alert types & Customizable platoon squad colors!
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Old 2013-05-29, 10:44 PM   [Ignore Me] #21
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Re: Test Release Notes 5.29.2013


what? i don't see our pop getting cut in half.

i find it weird on briggs, NC had the most population, with TR second and VS last. now it is TR first, VS second and NC last. from when i've played anyway.
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Old 2013-05-29, 11:37 PM   [Ignore Me] #22
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Re: Test Release Notes 5.29.2013


Ive noticed an increase in TR pop on Briggs, over the last week or so...

I care not for which WG we have... we all meet up somewhere... eventually
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Old 2013-05-30, 03:34 AM   [Ignore Me] #23
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Re: Test Release Notes 5.29.2013


Aye, I saw Higby's tweet and I had to wonder. Why put the update on the test server and then very shortly thereafter put it on the live server?
Unless I'm missing something here, we won't be able to really test the changes out before they get implemented.
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Last edited by ChipMHazard; 2013-05-30 at 06:11 AM.
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Old 2013-05-30, 06:06 AM   [Ignore Me] #24
DirtyBird
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Re: Test Release Notes 5.29.2013


I'd say that the stuff going in with this small update doesn't need extensive testing.
But as has happened in the past, they reserve the right to postpone it.
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Old 2013-05-30, 07:31 AM   [Ignore Me] #25
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Re: Test Release Notes 5.29.2013


Tried to get on and test twice last night and both times I got a "Server coming down in 2 minutes" message in less than 30 seconds!
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Old 2013-05-30, 10:01 AM   [Ignore Me] #26
Shogun
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Re: Test Release Notes 5.29.2013


esamir is completely broken on pts right now.

nc is warpgated and no capturepoint works. the capture bar comes up, but it doesn´t progress as if an enemy was also present.
and most outposts i saw ... hm i didn´t saw because only the domeshield and some floating assets like spawnshields or airturrets were visible.

too bad, i would have liked to see some of the new basedesign.
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Old 2013-05-30, 01:55 PM   [Ignore Me] #27
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Re: Test Release Notes 5.29.2013


Originally Posted by Shogun View Post
nc is warpgated
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Old 2013-05-30, 04:30 PM   [Ignore Me] #28
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Re: Test Release Notes 5.29.2013


yeah i know, vs players like to play without those evil enemies who always try to hurt them...
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Old 2013-05-31, 09:15 AM   [Ignore Me] #29
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Re: Test Release Notes 5.29.2013


Damnnn.. no capture "Tech plants: Esamir" . I've wanted to see 2000 people in one place at some point !
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