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Old 2012-02-02, 05:17 PM   [Ignore Me] #16
Baneblade
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Re: Self deconstructing vehicles?


A vehicle should despawn 60 seconds after it loses its owner, but otherwise should remain intact indefinitely... or until it asplodes.
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Old 2012-02-02, 05:52 PM   [Ignore Me] #17
NewSith
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Re: Self deconstructing vehicles?


Don't forget that every pulled vehicle should gradually reduce the timer of the previous vehicle. I don't want my CY spammed to shit by some semi-hacking semi-griefing cock.
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Old 2012-02-03, 04:29 PM   [Ignore Me] #18
bjorntju1
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Re: Self deconstructing vehicles?


Originally Posted by Azren View Post
This question becomes more interesting if we are only looking at support oriented vehicles, like a deployed galaxy or parked sunderer. As these vehicles do not need to be driven, onces they reach a strategically important position, the drivers may choose to leave them behind and continue on foot or jump in as gunner for a different vehicle. The empire however will still benefit from the said vehicles, maybe even use them as main spawning point for an attack. Having the attack fail due to auto deconstructing would be bad game mechanics.
Well those can stay then of course. What they could do is that those vehicles deconstruct if their support abilities aren't used for s while. Around 30 minutes maybe?
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Old 2012-02-03, 05:23 PM   [Ignore Me] #19
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Re: Self deconstructing vehicles?


Originally Posted by bjorntju1 View Post
Well those can stay then of course. What they could do is that those vehicles deconstruct if their support abilities aren't used for s while. Around 30 minutes maybe?
Perhaps a deployment feature, so when deployed, a vehicle won't decon.

Although this problem could be easily fixed, or majorly cut down at the very least, if you needed a cert to drive vehicles. Nothing much, maybe 30 mins real time training and you can drive a vehicle.
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