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2011-04-17, 05:39 PM | [Ignore Me] #17 | |||
First Sergeant
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I think for better or for worse, we're going to see some advantages to being a vet and accomplishing stuff in this game. Just about the only tidbit we have about new features of PS:N is this quote from Smed:
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2011-04-17, 06:50 PM | [Ignore Me] #18 | |||
Major General
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Plus, i think the camos should be unlocked...just so we get to see green people running around in the snow. |
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2011-04-18, 05:16 AM | [Ignore Me] #19 | ||
Lieutenant Colonel
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Straight copy n paste from my Goals page of the upgrade project. I added a few things regarding merits and more of a description at the start following reading this thread.
Planetside has always been lacking in long term goals, short term it does very well, and mid term to a degree, but long term goals are missing, something which many have seen as a major flaw in the game and reduces the length of time players will stick with any game, not just PS. I have also seen people complain that there is a lack of a win condition, which seems silly to me as once you capture a tower, facility or continent I class that as a win, but there is no end game, no final victory as there is in World War II Online where the map resets. Now over the past 5 years we have seen almost all games increase the amount of persistence and customisation a player can have over their character especially in FPS games. Take the CoD and BF series as good examples where they have taken a class based game and added unlocks to encourage the player to keep playing and give them rewards, as has been the norm in RPGs for years. The developers have seen how long players take over MMORPGs because of levelling, skill and item based progression and have placed the unlock system into their games, giving players a carrot to strive for. We have also seen awards/merits/stars being awarded for players who focus on one particular role, again giving players more to work towards and therefore play the game for longer, and potentially buy any expansion packs and downloadable content (even as far as purely visual upgrades). I have broken these down into individual, outfit and empire goals. Individual are already covered well in game (BR, CR and the Merit system), and some empire ones, but there are no measurable outfit goals, apart from outfit point and member count. In this upgrade project I have suggested various ways that these different goals could be enhanced and made more substantial, as well as a few totally new systems. All of these goals you can see below. Individual Goals Short Term
Outfit Goals Short Term
Empire Goals Short Term
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2011-04-18, 08:09 AM | [Ignore Me] #20 | ||
First Sergeant
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I've been a strong supporter of stuff like this , mainly cosmetic . Also I think merits are a good tool to incorporate and unlock things . I may suggest going a tad farther , and allow specialization down a cert tree to unlock slight tweaks to your character , enabled when the merit pre-requisite is accomplished. Things like accessing an extra backpack space , or allowing you to have an additional slot for your rek ( slot 6 ) or cud . Maybe incorporate some inplants into the merit idea. You could have an implant slot become available to use at 6/12/18 but you need to unlock the actual list of implants via achieving merits.
I think skyexile also pointed out stat tracking . This to me is paramount to the success of the game since it is a pvp and fps . There should be tracking for almost anything you could think of in the game . Sure, there's kills , but people can be real enthusiasts to gaining anything . Just look at the forums on wow , there are thread dedicated to how to achieve all the different titles , achievements , you name it. I also hope they do a lot more via all the above , and have something to reward or recognize the individual , team, squad , platoon , outfit and alliance. You need this to give people the sense of belonging no matter what their playstyle or size of their outfit. If you run regularly with 9 other people but they could be from different outfits , there should be something to register as a team . I know you might say they should just make an outfit , but they might like the outfit and do outfit stuff , and at other times just want to hang out with buddies doing the same thing but no outfit hassle. [edit]If they do bring title's or similar to the game , I'd like some sort of tracking (if they allow multiple empires, though I really hope they don't) so that if you play exclusively for 1 empire you gain military ranks ie Private>>>> General slowly over time. Playing on another empire demotes your ranking on the other 2 empires very rapidly . You need General rank to use CR5 abilities. Swapping Empires loses General rank instantly. Last edited by TRex; 2011-04-18 at 08:19 AM. |
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2011-04-18, 10:54 PM | [Ignore Me] #21 | |||
First Lieutenant
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How many tech levels or items are gained. Do other empires have to unlock before first empire is able to proceed to next tier? After first unlock, do other empires recieve a more attainable way to recieve the tech of say, caping 50 techonolgy plants to recieve unlock? Could the new tech be a way of implementing new items in patches, thus giving players something to strive for every content patch? If not content patch, does the max tech remain or does it reset after some time? |
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2011-04-19, 05:46 AM | [Ignore Me] #22 | ||
We all know it's true, players love being rewarded for playing the game, some great ideas and concepts here.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-04-19, 07:18 AM | [Ignore Me] #23 | |||
Lieutenant Colonel
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2011-04-19, 11:31 AM | [Ignore Me] #24 | |||
Second Lieutenant
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This isn't World Of Warcraft, your toon shouldn't be more powerful because you play more, not in this type of game. Last edited by Logit; 2011-04-19 at 11:49 AM. |
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2011-04-19, 11:55 AM | [Ignore Me] #25 | |||
We don't need another APB style upgrades debacle on our hands
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2011-04-19 at 12:01 PM. |
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2011-04-19, 12:05 PM | [Ignore Me] #26 | ||
Private
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Not at all. Some mmos like Aion let you customize all the aspects of your appearance down to a slider that let's you adjust the height of your cheekbones. Programming for this has gotten very streamlined so the amount of data to send is only a few bytes. Computers also have a lot more RAM nowadays so keeping all these variables on hand isn't an issue either.
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2011-04-19, 10:02 PM | [Ignore Me] #28 | |||
First Lieutenant
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2011-04-20, 10:25 AM | [Ignore Me] #29 | |||
Second Lieutenant
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Someone who is BR1, should always have an equal chance to kill someone who is BR20 in a 1v1 situation. Which would not be the case in WoW, where someone who is lvl 20, will always kill someone who is lvl 1. |
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2011-04-21, 12:02 AM | [Ignore Me] #30 | |||
First Lieutenant
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Empires who dont have access to the new tech will have to suck it up until the eventually, and they will get there, have the new tech. By having this unlock it gives a carrot/tactical objective for players in long term goals. Think of it as unlocking that Technology plant for the continent but for your entire faction. |
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