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PSU: Hamma Time
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2011-09-30, 11:22 PM | [Ignore Me] #16 | ||
Brigadier General
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I'm hoping that a slight increase in TTK will make rifles more meaningful.
Ideally, I think Heavy Assault should lay down the cover fire and mow down large clusters of infantry, but it shouldn't take someone 50m away very long to drop that same HA before he can do much damage. I don't think getting the drop on someone should be everything, but it should count for a lot and the current mechanics don't allow for that. Surprise is an important element of tactics and it is severely lacking in Planetside. The closes we really get to effective ambushing is using third person to guard corners, which is an idiotic exploit of game mechanics that I will be glad to see gone. |
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2011-10-01, 12:13 AM | [Ignore Me] #18 | ||
Colonel
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We had a thread like this already.
Let me begin that I agree 100% with the OP. Just got done playing a few matches of BF3 with my friend and I'm done. I don't want to keep playing today. The spawn and death cycle is very quick so in a 10 minute game you will have people with 15 kills and 10 deaths. I've said this a lot, but I prefer to take a few bullets then move back behind cover. You can somewhat do that in BF3, but most of the time it's too late and is 50% luck. In PS1 you had focused fire to kill other players. In BF3 you don't really need that. Lot of "wtf" moments where you'd be walking then die instantly with no time to react. Never been a big fan of that. (Lot of spawn death also. Where you spawn and take two steps and die). It's kind of obvious why the developers want the TTK to be longer than BF. I'm just not sold on why it needs to be less than PS1. One thing relating to BF3 though is the amount of ammo players have. Perfect. After like 4 kills you often find yourself running low on ammo (I spray a lot) and you have to switch to a pistol. I have a thread on such a thing for PS2, and I think it's such a nice system for promoting teamwork and artificially limited kill streaks. Though if you've read my posts before I've explained why I prefer a long TTK so that you can't just run into a room and kill 3 people. Very possible in BF3 to just spray off a magazine into a group. (Did it. Got 2 kills and the 3rd guy killed me. They were moving all tactically around a corner and I just busted in). When it takes 15 of a 25 round magazine in a rifle to kill someone suddenly it becomes a lot more difficult and you really need to work with a team. Especially when 3 people using focused fire is going to down you much faster than you can fire. So yeah a longer TTK than BF is definitely the way to go. I agree partially with the people that say we can solve this in beta.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-10-01, 01:57 AM | [Ignore Me] #21 | |||
Lieutenant Colonel
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2011-10-01, 02:42 AM | [Ignore Me] #24 | ||
Captain
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Not likely to happen hehe. And while I also don't have research graphs and numbers, I think it's a common sense. A bit faster paced? I can live with that. Take less time to die? Don't like. The term 'fast-paced' doesn't necessarily need to mean 'you're going to die faster and a lot more' IMO. And it seems majority of gamers nowadays wanna get to the fun part with less delay.
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2011-10-01, 02:46 AM | [Ignore Me] #25 | ||||
Colonel
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I mean you've played COD, BF, CS:S probably. The fast TTK generates a spawn/death zerg rush that's massive. It's caused by nothing else really other than the fast movement (unlimited sprint) and the TTK. When you increase the TTK you force teamwork since two players are suddenly more of a challenge. Sure you might get the jump on one of them, but you don't usually kill them both unless you use tactics. (As explained in previous threads, grenades, boomers, etc). When you take a group of 5 people down a stairway you also have less of a change of losing 2 people to spray and pray. (One of the things I hate in MP FPS games since it's so effective). Also, and this should be obvious, the bases are larger now. It's been hinted, but not confirmed that we might not have bottlenecks anymore so the flood of people retreating after being damaged shouldn't be that big of a deal. Honestly I liked seeing that. It showed teamwork in that medics and engineers were helping damaged soldiers. (BF3 the only time you see a medic it's to revive you). Then again with the new shield over health system we only have medics which I believe is because they found armor would only stop 1 or 2 bullets so repairing it has little incentive for the reward. That sadden me a little.
Also stop doing that color quote stuff. If you don't want people to reply to you then don't post. Then you suck. If they have a shotgun and you go point blank up to them with an MA you are asking to die. They came better equipped to that fight.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-10-01 at 02:48 AM. |
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2011-10-01, 02:47 AM | [Ignore Me] #26 | ||
Lieutenant Colonel
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That is what I was getting at Bags The Rexo buff just tipped it over a point where that was possible and happened a lot of the time, whereas before it wasn't unless your aim was really shitty.
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2011-10-01, 05:16 AM | [Ignore Me] #27 | ||
First Sergeant
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Quick reminder:
Faster is not "fast". It's faster. I run faster than a penguin waddles, but I wouldn't say I run "fast", not where marathon runners are concerned. I agree about the HA issue. I jump down off a wall, start going at a guy with my Gauss, they turn around, minigun revs up, and then I'm dead. Like, what? I think the iron sights and hit locations will help with this naturally, though. Someone mentioned in one of the threads (maybe this one) how HA should be for suppressing fire and mowing down clumps of troops. I agree with this. With the faster pace, hit locations, and so on, getting sprayed at with those weapons will be scary, and force people to duck for cover. In PS1, someone starts spraying at me, sure, I'll duck behind some cover, but I'm not shaken (or worse, dead) if I take a few rounds (or 5) beforehand. I'm just clipped, no biggie. Stimpak and back in the game. |
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2011-10-01, 06:25 AM | [Ignore Me] #28 | ||
Major
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I think it will all depend on map design tbh, a low TTK in current bases would have been an annoyance, where you can open a door and be massacred in less than your ping.
If the bases are built in such a way that there are not 20 guns pointed at one door it should be fine.
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2011-10-01, 06:30 AM | [Ignore Me] #30 | |||
Colonel
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The weapons should be better at certain roles. Not useless outside of them. That becomes fitting screen combat. |
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