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View Poll Results: Your opinion on Empire Themes | |||
Take them off,I want empires to have mixes in attributes | 5 | 12.20% | |
Keep them exactly the same but don't make a huge deal like in PS1(marketing) | 9 | 21.95% | |
Keep them exactly the same | 14 | 34.15% | |
Keep them but the difference should be slight | 10 | 24.39% | |
Every Empire should have the same weapons | 3 | 7.32% | |
Voters: 41. You may not vote on this poll |
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2011-07-23, 10:00 AM | [Ignore Me] #16 | |||
Colonel
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2011-07-23, 10:03 AM | [Ignore Me] #17 | |||
Colonel
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I might still wanna further explain myself. I don't mind if lorewise the weapons use the gauss-principle. Perhaps even so that they are gas operated, but the velocity is boosted by the magnetic stuff, thus giving a single round more power but lowering rate of fire or something. This could be used as a reason for the "high damage, but lower rof" in comparison to TR having "high RoF, lower damage". All that really matters to me is that the weapon would sound, feel and look good, and for me that includes a "bang" and I suppose with no gas discharging, there's really no "bang" in there All this being said, in the PS2 trailer the NC rifle does eject cartridges and make a fancy muzzle flash, so I guess my concerns arn't too relevant. I just hope they make a less annoying sound than the Gauss rifle in current Planetside, but as I mentioned, I believe the sounds of PS2 will overall be worlds apart from PS to begin with. |
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2011-07-23, 10:12 AM | [Ignore Me] #18 | |||
Major General
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2011-07-23, 10:15 AM | [Ignore Me] #19 | ||||
Colonel
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Naturally, not everything can happen for the sake of "realism" due to gameplay balance. EDIT: Finally found it (at work so cant play). The current Gauss rifle isn't a pure gauss-thingie either. Like I "suggested" earlier, it uses the usual combustion/gas based mechanisms, but the velocity is just boosted by the gauss mechanic. So technically the weapon in the video can still be the "new Gauss rifle", supposing it combines the two mechanisms.
Last edited by Coreldan; 2011-07-23 at 10:22 AM. |
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2011-07-23, 10:35 AM | [Ignore Me] #23 | |||
Major
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essentially the momentum of everything going one way must equal the momentum of the stuff going the opposite way you could reduce recoil by increasing the mass of the gun, so maybe the NC could duct tape breeze blocks to their guns? :P
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2011-07-23, 11:04 AM | [Ignore Me] #24 | |||
I like how the poll doesn't have a "more differentiated" option....
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-07-23, 11:25 AM | [Ignore Me] #25 | |||
Major General
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2011-07-23, 11:51 AM | [Ignore Me] #26 | ||
Master Sergeant
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The "firepower" motto for NC is just a lame rewording of the word "overpowered." I vote all three empires be closer than further apart from each other, in terms of weaponry.
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2011-07-23, 12:08 PM | [Ignore Me] #28 | ||
Major
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I think overall the empires should be different, otherwise what's the point of choosing a faction if it behaves exactly like every other one but at the same time it shouldn't be too extreme to the point where it raises balance issues like what we had with the Prowler and the Jackhammer.
Every empire should have a theme to theme to them but it shouldn't get too carried away. |
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2011-07-23, 12:08 PM | [Ignore Me] #29 | ||
Private
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I really liked the fact that different empires had different looks and weapons. In my opinion I could deal with certain aspects of your chosen empire being weaksauce in certain areas because you could pickup weapons dropped by the other empire. Hacking a vanguard as TR or VS always turned heads.
Overall I really like the flavour so I would like LESS generic weapons/vehicles and MORE empire specific stuff. |
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2011-07-23, 12:16 PM | [Ignore Me] #30 | |||
I think too many people get butt hurt over the JH. I cannot tell you how many times I have died in a long hallway against MCGs or getting spammed to death by Lashers. Each weapon has its own unique abilities while be roughly the same. If you cannot stand the wall humpers just nade the corner if you think someone is there. JH if it is in PS2 will not nearly be as effective now due to not having third person anyway. Takes out the whole camping element that made it godly to some people. Besides a weapon is only as good the user wielding it.
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