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2003-12-08, 06:44 PM | [Ignore Me] #16 | |||
First Sergeant
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2003-12-08, 09:37 PM | [Ignore Me] #19 | |||
Major
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Welcome back from the darkside. I congratulate you on your courage and honour. You don't need to give up HA just yet though. Have you considerer the malestrome? It's pretty easy to fill your locker every so often, you just need to stop off at your nearest equipment module base before you head for battle.
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2003-12-08, 09:57 PM | [Ignore Me] #21 | ||
Lightbulb Collector
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The Jackhammer is a specialized weapon. It is powerful because the other weapons own it at beyond-shotgun range. NC weapons are powerful, and this one is. Try to hit an Elmo at medium range with a spreadfire gun, and you'll be displeased.
However, some of my best performances have been with a Sweeper. Once, the power went out in a base. I owned a Vanu MAX with just the Sweeper by shooting a few times, ducking back behind a door, and re-emerging in a different spot. I did this a few times until he spotted me. I circle-strafed him, blasting away. I got him- I was in Agile Armor. I also, for some reason, sense that the Sweeper is just a tad more powerful than the Jackhammer, shot for shot, but the volume of Jackhammer shots makes it a better gun.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2003-12-08, 09:58 PM | [Ignore Me] #22 | |||
Contributor Major General
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2003-12-08, 10:13 PM | [Ignore Me] #25 | |||
General
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Less Ha users! And more MA users! CYCLER RULES!!!!!!!!!!!!!!!!!!!!!!!
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2003-12-08, 10:17 PM | [Ignore Me] #26 | ||
Major
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OFN? huh? *confused by post* wtf does that mean?
I'll assume when u said lasher you meant lancer. The lancer a noob sniper rifle? LOL. Hell no. It takes some skill to hit targets, not like that assbandit gimp rifle they call the bolt driver. Hey look, that guy stopped. *dead* Can the lancer lock on? no. Can you fire and hide, doing any decent amount of damage? no. [edit] can you shoot, and jump behind a tree Can you use indirect fire, or guide the shots? no. Is it extremley accurate? Compared to the other VS weapons, yes. Overall, no. The lancer is a typical VS weapon, it's versatlie but doesn't excel. You CAN take out infanty if you have the skill. You CAN take out MAXs fairly easily from a distance, but close up you'd better be good to get those 6 shots off before you're deep fried. You CAN take out aircraft, so long as their not moving fast, and dont shoot at you. You CANT kill tanks. Unless the tank is extremley stupid. It takes over 2 full magazines just to kill a crappy turret. I like the Lancer, becasue enough of my unit use the pulsar to take out infantry at medium range, so I hit the maxs. I found maxs were sidestepping even my best Deci shots so dumped SA in favour of the Lancer. I don't go anywhere without it.
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Last edited by TeraHertz; 2003-12-08 at 10:19 PM. |
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2003-12-09, 09:31 AM | [Ignore Me] #28 | ||
I had the JH for about a week, loved it/hated it. I loved it in the spawn room or down the hall ways, besides that, it sucks. I got owned long range by cyclers and mcgs. It has it's strengths but since I don't carry RExo I can't rely on that as my one and only weapon. I'll stick with sniping and thumping.
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