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Old 2012-05-26, 05:42 AM   [Ignore Me] #16
Thomas
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Re: Exiting Vehicles - Come to a Full Stop


Maybe don't allow people to jump out of vehicles going above 20mph but below that then you can jump out at anytime. Having to wait till you come to a full stop would be tedious and troublesome.
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Old 2012-05-26, 06:37 AM   [Ignore Me] #17
Zenben
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Re: Exiting Vehicles - Come to a Full Stop


Could also make the explosion of a destroyed vehicle do significant damage: I'm shooting your tank and I'm winning, so you decide to jump out to rocket me? I keep shooting your tank, and it blows up in your face as you hop out.

Edit: Had another thought: You can't exit your vehicle until after you've gone a period of time without taking damage, say 3 seconds?

Last edited by Zenben; 2012-05-26 at 07:18 AM.
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Old 2012-05-26, 06:50 AM   [Ignore Me] #18
Noivad
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Re: Exiting Vehicles - Come to a Full Stop


Roll with an organized squad or outfit, and you will not have a problem with people jumping out unless told to do so. PS1 had no problems with people jumping out. Some vehicles allowed even the driver to jump out. Hopefully PS2 will be the same.
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Old 2012-05-26, 07:54 AM   [Ignore Me] #19
Canaris
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Re: Exiting Vehicles - Come to a Full Stop


On ground vehicles I've no problem with passengers able to bail out freely, drivers and gunners should have a delay or require the vehicle to be stationary or very slow to exit.
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Old 2012-05-26, 08:35 AM   [Ignore Me] #20
JHendy
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Re: Exiting Vehicles - Come to a Full Stop


Originally Posted by Mechzz View Post
So if you bail with your magrider at 30% health, then you hit the ground with only 30% of your health. Reflects the idea that you've been in a vehicle that's under heavy assault.

Now there's an idea!
And a damn fine one at that. This seems like a pretty good solution to me.
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Old 2012-05-26, 08:49 AM   [Ignore Me] #21
Thomas
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Re: Exiting Vehicles - Come to a Full Stop


Originally Posted by JHendy View Post
And a damn fine one at that. This seems like a pretty good solution to me.
It doesn't make sense that someone in a heavily armoured tank is suddenly almost dead when coming out.
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Old 2012-05-26, 09:38 AM   [Ignore Me] #22
Shepherdx
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Re: Exiting Vehicles - Come to a Full Stop


A few ideas I read here that I like:

1. Enter/Exit animations (ideally about three to four seconds each)

2. Inability to exit a vehicle if you have taken damage in the last three to four seconds


As fun as BF3 is, I have never liked the ability to instantly pop into and out of vehicles. I think having an animation showing your character having to open a hatch, enter, and sit at the controls of a tank before you can operate it is the best choice.
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Old 2012-05-26, 09:52 AM   [Ignore Me] #23
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Re: Exiting Vehicles - Come to a Full Stop


Originally Posted by Thomas View Post
It doesn't make sense that someone in a heavily armoured tank is suddenly almost dead when coming out.
Have to say I think it does. The vehicle has been taking heavy hits, you've been knocked around, banged your head. Not one to puff my own ideas, but this one has grabbed me.

It gives the occupants a fair choice - try and finish the fight in a smoking wreck (and gain another "planetside moment" for the memory banks) or try and bail and gain a different planetside moment by AV'ing or AA'ing your killer from a low health position.
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Old 2012-05-26, 10:27 AM   [Ignore Me] #24
Hmr85
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Re: Exiting Vehicles - Come to a Full Stop


I see nothing wrong with this. Bailing out of vehicles at speed is a legit tactic. I know I caught a few unsuspecting TR/VS by doing that when they thought they had that free kill.
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Old 2012-05-26, 10:30 AM   [Ignore Me] #25
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Re: Exiting Vehicles - Come to a Full Stop


Originally Posted by Hmr85 View Post
I see nothing wrong with this. Bailing out of vehicles at speed is a legit tactic. I know I caught a few unsuspecting TR/VS by doing that when they thought they had that free kill.
Hmm.

"I beat his tank to a pulp, woohoo"
*driver bails @ 100%* (despite sitting in a flaming wreck)
battle starts again.

Nah, when bailing from a damaged vehicle, the bailer should take some portion of the damage the vehicle took.
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Old 2012-05-26, 10:38 AM   [Ignore Me] #26
sylphaen
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Re: Exiting Vehicles - Come to a Full Stop


Why allow the driver of a tank to bail on the move ?

Ground vehicle wise PS1 had it well balanced IMO.

Gunners cannot be forced to stay in a vehicle since they could be held hostage by the driver. However, for the driver, I don't see why he should be allowed to bail on the move just because aircraft players can.

The driver bought the tank, he drives it, he has the main gun, he knows the risks.
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Old 2012-05-26, 10:39 AM   [Ignore Me] #27
ArcIyte
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Re: Exiting Vehicles - Come to a Full Stop


PS1 had the correct bailing mechanisms for ground vehicles

You could jump out of open-topped vehicles. Tanks required you to stop, get out, and had a big explosion radius when they blew up.

Anything less than that is dumbed down and a step backwards.
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Old 2012-05-26, 11:07 AM   [Ignore Me] #28
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Re: Exiting Vehicles - Come to a Full Stop


I don't think you are looking at this from all perspectives.

It's ringing 'Meme, I hit first. I win.'
Really, forcing a player in a battle to completely stop in order to bail is signing a death warrant. The 'E' button might as well be labeled 'Self Destruct.'

Regardless of how PS1 functioned, new players are going to expect to be able to bail out of their damaged vehicle at speed because it is the standard. Anything less will be seeing as outmoded and restrictive.
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Old 2012-05-26, 11:19 AM   [Ignore Me] #29
Pyreal
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Re: Exiting Vehicles - Come to a Full Stop


Originally Posted by ArcIyte View Post
PS1 had the correct bailing mechanisms for ground vehicles

You could jump out of open-topped vehicles. Tanks required you to stop, get out, and had a big explosion radius when they blew up.

Anything less than that is dumbed down and a step backwards.
Which system allows for more flexibility in play style, more tactical options, more uncertainty in the midst of battle?
It is the 'dumbed down and a step backwards' system.
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Old 2012-05-26, 11:26 AM   [Ignore Me] #30
roguy
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Re: Exiting Vehicles - Come to a Full Stop


Originally Posted by Toppopia View Post
Or maybe when you press the bail out button, your vehicle loses all power and control till it has stopped. (Not for aircraft) so that you are at a severe disadvantage if you want to bail early. Could apply to aircraft unless you have an ejection seat or jetpack.
Hopefully this'll work without having any passenger-that-hits-the-eject-button take away control of the driver and force my Deli to stop in front of 5 enemy MBTS...

God i HATED that!
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