Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: my last quote what should I put?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Check all types of air-ground ordanance you'd like to see the option of using | |||
Machine/Chaingun | 68 | 83.95% | |
Cannon / Heavy MG | 66 | 81.48% | |
Unguided Iron Bomb | 49 | 60.49% | |
Unguided Retarded Bomb | 46 | 56.79% | |
Unguided Cluster Bomb | 58 | 71.60% | |
Unguided Rockets | 66 | 81.48% | |
TV/Optically Guided Missile | 44 | 54.32% | |
Laser Guided Missile (Air or Ground Laser) | 54 | 66.67% | |
Radar/IR "Fire and Forget" Missile | 40 | 49.38% | |
Anti-Radar Missile | 36 | 44.44% | |
Multiple Choice Poll. Voters: 81. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-05-21, 02:57 PM | [Ignore Me] #18 | ||||
First Lieutenant
|
You all discribed weaponsystems that can still be classified just like existing ones.
There really isn't much from the ground up "new" you can do with weapons, is what I'm saying, it's pretty much all just an upgrade. Last edited by captainkapautz; 2012-05-21 at 02:59 PM. |
||||
|
2012-05-21, 03:14 PM | [Ignore Me] #19 | ||
Colonel
|
I think we're not going to think of any more fun weapon types.
However, if we ever had FTL in an MMO and an appropriate physics engine, pointing your ship at something, turning the safety off and engaging the hyperdrive to initiate a light-speed ram would make for a very interesting result. |
||
|
2012-05-21, 03:16 PM | [Ignore Me] #20 | |||
First Lieutenant
|
P.S.: Please don't misunderstand me, my 1st post was just as a reaction to the "herp to much modern weaponz needs future derp" arguement, which imo just didn't work for the reason I posted. Last edited by captainkapautz; 2012-05-21 at 03:19 PM. |
|||
|
2012-05-21, 04:06 PM | [Ignore Me] #21 | ||
Major
|
Why didn't you add napalm to the list? Purely anti-infantry but can cut and area off so that buys your team time to rethink and reload or can trap enemies in a base or trap them out. Would be awesome to see.
And i voted for all of them because we need lots of variety or else it will be the same thing over and over again, i want to see an aircraft and think "Oh god, what does it have equipped, is it anti-vehicle or anti-infantry. Huh, i see a black shape coming from the bottom, looks like a bomb. Oh dear..." *Boom!!! *Dead* |
||
|
2012-05-22, 07:13 AM | [Ignore Me] #28 | ||
Captain
|
Right, if I can steer the thread back to the actual topic.....
There seems to be more love than I thought for all kinds of different weapons, both guided and unguided. I hope we do get some unguided free-fall bombs as a variant for the ES fighters, but what's slightly interesting is that there's much less interest in a retarded variant that can be dropped from a low level... too OP? |
||
|
2012-05-22, 07:18 AM | [Ignore Me] #29 | |||
Colonel
|
Battlefailed 3 CANNOT have powerful bombs because it uses things like unlimited ammo(which is a failed decision all on its own). This is why you have to be careful when taking inspiration from another game, because there are reasons why that other game does something. |
|||
|
2012-05-22, 07:24 AM | [Ignore Me] #30 | ||
Captain
|
Really? That's dumb. Anyway though, PS2 should definitely not have unlimited stores and therefore is free to have some more powerful weapons balanced by the amount you can carry / length of time to reload / aircraft handling.
Last edited by Kipper; 2012-05-22 at 07:26 AM. |
||
|
|
Bookmarks |
|
|