Air to Ground Munition Selection - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: my last quote what should I put?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: Check all types of air-ground ordanance you'd like to see the option of using
Machine/Chaingun 68 83.95%
Cannon / Heavy MG 66 81.48%
Unguided Iron Bomb 49 60.49%
Unguided Retarded Bomb 46 56.79%
Unguided Cluster Bomb 58 71.60%
Unguided Rockets 66 81.48%
TV/Optically Guided Missile 44 54.32%
Laser Guided Missile (Air or Ground Laser) 54 66.67%
Radar/IR "Fire and Forget" Missile 40 49.38%
Anti-Radar Missile 36 44.44%
Multiple Choice Poll. Voters: 81. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-05-21, 02:11 PM   [Ignore Me] #16
Biohazard
Master Sergeant
 
Re: Air to Ground Munition Selection


Originally Posted by captainkapautz View Post
Okay genius, come up with one weaponsystems that isn't just an upgrade of an existing one WITH LAZARZ.
A shaped charge frisbee launcher. That fires little shaped charges that detonate over tanks and vehicles.
Biohazard is offline  
Reply With Quote
Old 2012-05-21, 02:16 PM   [Ignore Me] #17
Figment
Lieutenant General
 
Re: Air to Ground Munition Selection


Bears with parachutes fired from big artillery cannons.
Figment is offline  
Reply With Quote
Old 2012-05-21, 02:57 PM   [Ignore Me] #18
captainkapautz
First Lieutenant
 
captainkapautz's Avatar
 
Re: Air to Ground Munition Selection


Originally Posted by Figment View Post
Telepathic missiles?

Originally Posted by Stardouser View Post
Every time I watch Star Trek I always want to beam a bomb into the enemy ship with the transporter, there's a weapon!

Also, cloaked cruise missiles.

Originally Posted by ringring View Post
Flux Disintegratorz?

Originally Posted by Figment View Post
Bears with parachutes fired from big artillery cannons.
You all discribed weaponsystems that can still be classified just like existing ones.


Originally Posted by Biohazard View Post
A shaped charge frisbee launcher. That fires little shaped charges that detonate over tanks and vehicles.
Except you, you described one that was already in development awhile ago.

There really isn't much from the ground up "new" you can do with weapons, is what I'm saying, it's pretty much all just an upgrade.

Last edited by captainkapautz; 2012-05-21 at 02:59 PM.
captainkapautz is offline  
Reply With Quote
Old 2012-05-21, 03:14 PM   [Ignore Me] #19
Stardouser
Colonel
 
Re: Air to Ground Munition Selection


I think we're not going to think of any more fun weapon types.

However, if we ever had FTL in an MMO and an appropriate physics engine, pointing your ship at something, turning the safety off and engaging the hyperdrive to initiate a light-speed ram would make for a very interesting result.
Stardouser is offline  
Reply With Quote
Old 2012-05-21, 03:16 PM   [Ignore Me] #20
captainkapautz
First Lieutenant
 
captainkapautz's Avatar
 
Re: Air to Ground Munition Selection


Originally Posted by Stardouser View Post
I think we're not going to think of any more fun weapon types.

However, if we ever had FTL in an MMO and an appropriate physics engine, pointing your ship at something, turning the safety off and engaging the hyperdrive to initiate a light-speed ram would make for a very interesting result.
Meh, still just a big, fast dumbfire rocket.

P.S.: Please don't misunderstand me, my 1st post was just as a reaction to the "herp to much modern weaponz needs future derp" arguement, which imo just didn't work for the reason I posted.

Last edited by captainkapautz; 2012-05-21 at 03:19 PM.
captainkapautz is offline  
Reply With Quote
Old 2012-05-21, 04:06 PM   [Ignore Me] #21
Toppopia
Major
 
Re: Air to Ground Munition Selection


Why didn't you add napalm to the list? Purely anti-infantry but can cut and area off so that buys your team time to rethink and reload or can trap enemies in a base or trap them out. Would be awesome to see.

And i voted for all of them because we need lots of variety or else it will be the same thing over and over again, i want to see an aircraft and think "Oh god, what does it have equipped, is it anti-vehicle or anti-infantry. Huh, i see a black shape coming from the bottom, looks like a bomb. Oh dear..." *Boom!!!

*Dead*
Toppopia is offline  
Reply With Quote
Old 2012-05-21, 06:30 PM   [Ignore Me] #22
Kipper
Captain
 
Kipper's Avatar
 


Can only fit 10 options on the poll :-/ napalm is a good call tho, I'm pretty sure they said something about flamethrowers....
Kipper is offline  
Reply With Quote
Old 2012-05-21, 10:05 PM   [Ignore Me] #23
That one noob
Sergeant
 
That one noob's Avatar
 
Re: Air to Ground Munition Selection


Originally Posted by captainkapautz View Post
Okay genius, come up with one weaponsystems that isn't just an upgrade of an existing one WITH LAZARZ.
Nanite Repossession Warhead.
High Cost.
Nanite Repossession, 'nough said.
That one noob is offline  
Reply With Quote
Old 2012-05-21, 10:15 PM   [Ignore Me] #24
captainkapautz
First Lieutenant
 
captainkapautz's Avatar
 
Re: Air to Ground Munition Selection


Originally Posted by That one noob View Post
Nanite Repossession Warhead.
High Cost.
Nanite Repossession, 'nough said.
Nope, still just a different kind of munition, same as if you said Vortex-Implosion-Refractalator-Triunobtanium Warhead.
captainkapautz is offline  
Reply With Quote
Old 2012-05-22, 06:19 AM   [Ignore Me] #25
Ohaunlaim
Corporal
 
Re: Air to Ground Munition Selection


Yep and everything is simply an upgrade of the thrown rock.
Ohaunlaim is offline  
Reply With Quote
Old 2012-05-22, 06:32 AM   [Ignore Me] #26
Toppopia
Major
 
Re: Air to Ground Munition Selection


Originally Posted by Ohaunlaim View Post
Yep and everything is simply an upgrade of the thrown rock.
Not a rock. A stick.

"You call that a rock, this. Is a rock."
"Thats a stick."
"Ah.. i see you have played rocky sticky before."
Toppopia is offline  
Reply With Quote
Old 2012-05-22, 07:12 AM   [Ignore Me] #27
Mechzz
Major
 
Mechzz's Avatar
 
Re: Air to Ground Munition Selection


Originally Posted by Toppopia View Post
Not a rock. A stick.

"You call that a rock, this. Is a rock."
"Thats a stick."
"Ah.. i see you have played rocky sticky before."
Scissors would complete this awesome armoury.
Mechzz is offline  
Reply With Quote
Old 2012-05-22, 07:13 AM   [Ignore Me] #28
Kipper
Captain
 
Kipper's Avatar
 
Re: Air to Ground Munition Selection


Right, if I can steer the thread back to the actual topic.....

There seems to be more love than I thought for all kinds of different weapons, both guided and unguided.

I hope we do get some unguided free-fall bombs as a variant for the ES fighters, but what's slightly interesting is that there's much less interest in a retarded variant that can be dropped from a low level... too OP?
Kipper is offline  
Reply With Quote
Old 2012-05-22, 07:18 AM   [Ignore Me] #29
Stardouser
Colonel
 
Re: Air to Ground Munition Selection


Originally Posted by Kipper View Post
Right, if I can steer the thread back to the actual topic.....

There seems to be more love than I thought for all kinds of different weapons, both guided and unguided.

I hope we do get some unguided free-fall bombs as a variant for the ES fighters, but what's slightly interesting is that there's much less interest in a retarded variant that can be dropped from a low level... too OP?
I suspect that Battlefailed 3's removal of bombs from jets is behind PS2's removal of bombs.

Battlefailed 3 CANNOT have powerful bombs because it uses things like unlimited ammo(which is a failed decision all on its own). This is why you have to be careful when taking inspiration from another game, because there are reasons why that other game does something.
Stardouser is offline  
Reply With Quote
Old 2012-05-22, 07:24 AM   [Ignore Me] #30
Kipper
Captain
 
Kipper's Avatar
 
Re: Air to Ground Munition Selection


Originally Posted by Stardouser View Post
Battlefailed 3 CANNOT have powerful bombs because it uses things like unlimited ammo(which is a failed decision all on its own).
Really? That's dumb. Anyway though, PS2 should definitely not have unlimited stores and therefore is free to have some more powerful weapons balanced by the amount you can carry / length of time to reload / aircraft handling.

Last edited by Kipper; 2012-05-22 at 07:26 AM.
Kipper is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:28 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.