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View Poll Results: 9sanc v 3sanc | |||
3 empire footholds per continent | 33 | 23.24% | |
1 empire foothold per continent | 109 | 76.76% | |
Voters: 142. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-03-27, 02:08 PM | [Ignore Me] #16 | |||
Sergeant
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People like home continents. Why? Not for any rational reason. No, because they liked it in PS1. And if it worked in PS1 there's no way another mechanic could work in PlanetSide 2. Because there's only one way to do an mmofps. |
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2012-03-27, 02:20 PM | [Ignore Me] #19 | ||
Brigadier General
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1. I have a problem with an empire being locked out of 1 or 2 continents when there are 3 continents total. I see that as being a major point of frustration when your entire empire can only have 600 players on 1 server.
2. I don't see ANY difference in the warpgate being a "transit" warpgate or a warpgate sanctuary. The effect will be exactly the same. You can take all the territory leading up to the warpgate, and that empire will still have to launch their counter attack from that warpgate. It's a clever idea, but I don't see it as solving any issues but instead creating more. The only thing it serves is the nostalgia of a continent turning a pretty color on the global map. If you really want that, go buy a coloring book. |
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2012-03-27, 02:35 PM | [Ignore Me] #21 | ||
Captain
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I like that. I give you chance to conquer your whole continent, but...
There is one problem with 1sant per cont. Where will you log in? If your home continent is full, there is no separated place to log you safely in. I dont know how it will be with 3per cont either. You choose cont in login screen? In case of queues you will wait at login screen? (in separated sanct you could do something). With limiting it to 1sanct those problems will be bigger. |
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2012-03-27, 02:39 PM | [Ignore Me] #22 | |||
Brigadier General
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Or say you are pushed out of one continent and your "home" continent is already pop locked...well you don't get to play anymore, buh bye. This creates WAY more fundamental problems than it solves. Last edited by Raymac; 2012-03-27 at 02:41 PM. |
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2012-03-27, 03:02 PM | [Ignore Me] #23 | ||
The only thing I hope doesn't exist is the lattice. I hated the lattice. Took all the strategy out of the game. Made the game only for dults. Once you do that there is no returning until you return the environtment. I want smart play...
Maybe they will put in sanc battles. 8) did they say the how the 9 things will function? How much is being assumed? There is no point in a vote if there is no specifics on how it will function. It kind of matters. 8p Last edited by Ait'al; 2012-03-27 at 03:05 PM. |
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2012-03-27, 03:11 PM | [Ignore Me] #24 | |||
Colonel
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Tell me if I'm completely wrong here but...essentially if a "shard/server/realm" has 3 continents, and if there's little motivation to assault through warpgates, then each continent would almost behave as if it were a subserver of its parent server?
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2012-03-27, 03:25 PM | [Ignore Me] #26 | ||
Contributor Major
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Has anybody ever confirmed that you can pull equipment that requires base benefits from a foothold?
Why is the assumption out there that footholds mean you can always pull a galaxy, etc? The only thing I'm assuming you can do behind a foothold's shield, no matter how much or how little space you have, is access equipment and vehicle terminals, and perhaps have some room to stage and organize with the gear you're able to pull. It could be *less* beneficial than having a sanctuary warpgate to a continent. |
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2012-03-27, 03:32 PM | [Ignore Me] #27 | ||
Contributor PlanetSide 2
Game Designer |
As Cutter put it so eloquently...
Foothold = Sanctuary + Warpgate - Loading Screen This speeds up the pacing of the game and removes the crappiness that was continent locks. Not having this will lead to worse gameplay. |
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2012-03-27, 04:05 PM | [Ignore Me] #30 | ||
Colonel
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I was thinking that, OK, each empire has a foothold on each continent. OK, no problem. But, each empire could have a "home continent" which means that on its home continent, its foothold is more powerful than its foothold on the other 2 continents. As of right now, I'm not sure how the "home" foothold could be more powerful...
But, assuming a proper way of having a "home" foothold is found, consider this: You have an advantage on your home continent, obviously, by virtue of a more powerful foothold. But on the other two continents, you might need to coordinate troop movements both out of the foothold and through the warpgates in order to have a big enough assault going to make any progress. In other words, once you secure your home continent, and have some troops dedicated to keeping the enemy backed up into their footholds on your home continent(and since the enemy footholds will by definition be weaker ones, this should be possible), you can think about shifting the focus to another continent by fighting from the foothold on that continent and coordinating assaults through the warpgates. In fact, you could choose to totally ignore one continent completely and focus on two - defending your home continent, and focusing on conquering only one of the other two. You could even, perhaps do this strategy: dedicate most of your forces to capturing the other two continents, and leave a skeleton crew on your home continent. Their job could be to run around doing ghost hacks or the equivalent to stir up their attention on your home continent, and then fall back to the home foothold, while the bulk of your forces attack the other two continents. Hard to say exactly how you'd run this strategy at the moment or if it would even work. Note: I used the term "home continent" but it's more like "area of greater influence". The fact remains that you have a foothold on all continents. Last edited by Stardouser; 2012-03-27 at 04:15 PM. |
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