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Old 2013-07-17, 09:09 PM   [Ignore Me] #16
Calista
Second Lieutenant
 
Re: Implants Delayed due to Feedback


Originally Posted by DirtyBird View Post
How long have they been on the Roadmap being discussed?
Since late January. The 23rd to be precise.

EDIT: I see you found it. A basic guideline they should follow is not to create an implant that negates something someone put many hours into certing up to high levels of usefulness. Surge would be a good example of such an implant that would be acceptable. Quick burst of speed where you cannot use a weapon during it's use and doesn't really overshadow anyone's hard earned abilities other than requiring players to shoot a fast moving target that can't fire back.

Last edited by Calista; 2013-07-17 at 09:38 PM.
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Old 2013-07-17, 09:40 PM   [Ignore Me] #17
typhaon
Sergeant Major
 
Re: Implants Delayed due to Feedback


Don't make them universal.

Make these ideas into skills for specific classes.

* It will make more sense.
* Classes need more depth.
* It will still cost players certs to buy them.
* Players will appreciate their permanence.
* It will be infinitely easier to balance them.
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Old 2013-07-17, 09:55 PM   [Ignore Me] #18
Timealude
Captain
 
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Re: Implants Delayed due to Feedback


Originally Posted by ChipMHazard View Post
Let this be a lesson to those who claimed that the devs don't listen to feedback.

Hardy Har Har, Mr. Smart Guys!
Yes I am a small and petty, petty man.
this
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Old 2013-07-17, 10:09 PM   [Ignore Me] #19
Crator
Major General
 
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Re: Implants Delayed due to Feedback


Good move. The amount of people saying they would quit altogether was kind of nuts.
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Old 2013-07-17, 10:15 PM   [Ignore Me] #20
Fenrys
Major
 
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Re: Implants Delayed due to Feedback


What a relief.

I'm so happy, I could just shoot someone in the face with lasers (in the kindest of ways).
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Old 2013-07-17, 10:23 PM   [Ignore Me] #21
KesTro
Second Lieutenant
 
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Re: Implants Delayed due to Feedback


Pat yourselves on the backs guys, crisis adverted. :P
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Old 2013-07-17, 11:02 PM   [Ignore Me] #22
Badjuju
First Sergeant
 
Re: Implants Delayed due to Feedback


Originally Posted by Mordelicius View Post
Suggestion:

Just make the resistance-type implants a % chance to succeed, instead of 100% success every time.

Example: Gets thrown a concussive grenade (or flash grenade etc.)

game message: Successfully resisted concussion grenade or failed to resist concussion grenade

Give them like 50-75% chance to succeed. I believe alot of players don't like elements of the gameplay removed 100% of the time with implants.
God no! Nothing is worse than RNG, especially in a competitive game. You should not be winning or loosing battles based the luck of the draw, or elements that are out of your control.
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Old 2013-07-17, 11:17 PM   [Ignore Me] #23
OCNSethy
Major
 
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Re: Implants Delayed due to Feedback


Originally Posted by Badjuju View Post
God no! Nothing is worse than RNG, especially in a competitive game. You should not be winning or loosing battles based the luck of the draw, or elements that are out of your control.
The only things you have control over is your own loadout and your actions... everything else, in this game, is out of your control... but I get what your saying
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Old 2013-07-18, 12:03 AM   [Ignore Me] #24
DirtyBird
Contributor
Lieutenant Colonel
 
Re: Implants Delayed due to Feedback


https://twitter.com/j_smedley/status...56064591798274

If they are going back to the drawing board I wonder how long it will take for them to come up with something new.
Last effort took 6mths.

And why did it take until a week before release for us to find out what they were.
Could have saved them a heap of time.
Hope they dont make the same mistake again, they must be very disappointed in the time they have wasted.

Roadmap, a new way to interact with the development team providing feedback on game direction, updates and content. Be a part of the development process!
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Old 2013-07-18, 12:18 AM   [Ignore Me] #25
AThreatToYou
Major
 
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Re: Implants Delayed due to Feedback


Originally Posted by typhaon View Post
Don't make them universal.

Make these ideas into skills for specific classes.

* It will make more sense.
* Classes need more depth.
* It will still cost players certs to buy them.
* Players will appreciate their permanence.
* It will be infinitely easier to balance them.
No, classes need less depth. Every soldier likewise needs more depth.

See? we can disagree! sharply, without compromise!
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Old 2013-07-18, 12:27 AM   [Ignore Me] #26
artifice
Staff Sergeant
 
Re: Implants Delayed due to Feedback


Implants should be permanent and something you cert, not pay for with SC. If they want to keep players happy and playing, they need to make the game better, not just pile on things to buy for real money.
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Old 2013-07-18, 01:03 AM   [Ignore Me] #27
Sirisian
Colonel
 
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Re: Implants Delayed due to Feedback


I'm glad to see they changed their mind. With the resource revamp I was hoping they'd roll implants into that system.

Also I was very disappointed in the lazy design of them. Sure we can have a few passive implants, but the real goal of implants should be based around active abilities. Things that change the gameplay due to a player's choice rather than just some buff they happened to equip. I digress since there's a ton of good ideas in the implant thread on the roadmap. It's like they didn't even read any of the awesome suggestions.
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Old 2013-07-18, 01:47 AM   [Ignore Me] #28
Ruffdog
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First Lieutenant
 
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Re: Implants Delayed due to Feedback




Hell yes.
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Old 2013-07-18, 02:11 AM   [Ignore Me] #29
camycamera
Major
 
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Re: Implants Delayed due to Feedback


https://forums.station.sony.com/ps2/...h-gu13.141521/

Originally Posted by Higby
Hey all -

After reading through player feedback on the Implant system we've decided to take it back to the design phase. As a result GU13 will not include Implants, more details on the redesign of Implants will be forthcoming as we work out new details.

As always, thank you for all for your feedback!

-
mh
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Old 2013-07-18, 02:33 AM   [Ignore Me] #30
EvilNinjadude
Second Lieutenant
 
Re: Implants Delayed due to Feedback


Originally Posted by WSNeo View Post
FUCKING THANK YOU!!

Holy shit that was close!!
What he said.

Now excuse me while I go clean my Keyboard.


(jk, but seriously, this is great to hear. Let's meet on the Roadmap, everyone.)
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