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2013-07-17, 09:09 PM | [Ignore Me] #16 | ||
Second Lieutenant
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Since late January. The 23rd to be precise.
EDIT: I see you found it. A basic guideline they should follow is not to create an implant that negates something someone put many hours into certing up to high levels of usefulness. Surge would be a good example of such an implant that would be acceptable. Quick burst of speed where you cannot use a weapon during it's use and doesn't really overshadow anyone's hard earned abilities other than requiring players to shoot a fast moving target that can't fire back. Last edited by Calista; 2013-07-17 at 09:38 PM. |
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2013-07-17, 09:40 PM | [Ignore Me] #17 | ||
Sergeant Major
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Don't make them universal.
Make these ideas into skills for specific classes. * It will make more sense. * Classes need more depth. * It will still cost players certs to buy them. * Players will appreciate their permanence. * It will be infinitely easier to balance them. |
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2013-07-17, 11:02 PM | [Ignore Me] #22 | |||
First Sergeant
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2013-07-18, 12:03 AM | [Ignore Me] #24 | |||
Contributor Lieutenant Colonel
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https://twitter.com/j_smedley/status...56064591798274
If they are going back to the drawing board I wonder how long it will take for them to come up with something new. Last effort took 6mths. And why did it take until a week before release for us to find out what they were. Could have saved them a heap of time. Hope they dont make the same mistake again, they must be very disappointed in the time they have wasted.
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2013-07-18, 12:18 AM | [Ignore Me] #25 | |||
Major
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See? we can disagree! sharply, without compromise! |
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2013-07-18, 01:03 AM | [Ignore Me] #27 | ||
Colonel
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I'm glad to see they changed their mind. With the resource revamp I was hoping they'd roll implants into that system.
Also I was very disappointed in the lazy design of them. Sure we can have a few passive implants, but the real goal of implants should be based around active abilities. Things that change the gameplay due to a player's choice rather than just some buff they happened to equip. I digress since there's a ton of good ideas in the implant thread on the roadmap. It's like they didn't even read any of the awesome suggestions.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2013-07-18, 02:11 AM | [Ignore Me] #29 | |||
Major
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https://forums.station.sony.com/ps2/...h-gu13.141521/
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