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PSU: I thought you pulled the pin?
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2013-06-13, 06:03 PM | [Ignore Me] #16 | |||
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My experience dictates that ZOE does not need to be nerfed against ground targets. Last edited by AThreatToYou; 2013-06-13 at 06:12 PM. |
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2013-06-13, 06:05 PM | [Ignore Me] #17 | ||
a lot of nice changes!
will check them out tomorrow! and the best part is, that all vs players should really install the testserver client now and test the zoe to deliver data for the devs, if they think the changes made it worthless. you think your max is crippled now? go to testserver and proove it!
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-06-13, 06:06 PM | [Ignore Me] #18 | ||
Contributor PlanetSide 2
Game Designer |
The Map Tutorial is new, check it out. I know the button is in a not very discoverable place but that'll be fixed in another update. It's a lot more detailed than the previous map tutorial that popped up the first time you opened it. It was my attempt at explaining how the map is organized and how to figure out what is going on when you look at it.
The tutorial changes were relatively minor in this update. Mostly they were adjustments based on usage data in an attempt to make it a bit easier to get through for more players. The change where vehicles, jump pads, and generators is added is still coming. I got most of it done but still needs art polish and for me to run through it a few hundred more times to iron out any kinks. I think I could probably run through the tutorial with the monitor turned off at this point |
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2013-06-13, 06:22 PM | [Ignore Me] #20 | ||
Major
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There's been times recently in big fights like in bio's where i've been switching zoe off just for survivability. ZOE was great and probably needed a nerf but a double nerf is hard to take. 2250 certs wasted in zoe ah well..it was fun while it lasted Probably not even that useful now.
Why not have 8 seconds for lvl 1 ZOE 10 for lvl 2 12 for lvl 3 14 for lvl 4 16 for lvl 5 Or even just smaller time increases. What i'm trying to point out is that it should be buffed the more you cert into it. Last edited by PredatorFour; 2013-06-13 at 06:27 PM. |
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2013-06-13, 06:34 PM | [Ignore Me] #21 | ||
Well thats the end of me using a max to get from a to b.
In my opinion, what should have been levelled in ZOE wasn't the damage but the movemant speed. Hell get rid of the damage increase and make the speed at which you move be what scales, that way you don't have a ton of people with base level ZOE getting the max benefit, less crack maxes, less bitching. Oh wait its Ps2 the bitching will never cease. |
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2013-06-13, 06:34 PM | [Ignore Me] #22 | ||||
But still, get to testing you lot!
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-06-13, 06:38 PM | [Ignore Me] #23 | ||
Guess the original post was too ambiguous.Already tested ZOE on PTS, the changes arn't on PTS.The PROPOSED double nerf is wayyyyyyy too much. If it goes live VS will re enter forum side 2 with renewed vigor. Although since people learned how to deal with ZOE maxes i found my self using charge a lot more.
Good changes on the bursters for TR and VS though. Last edited by LoliLoveFart; 2013-06-14 at 06:32 AM. |
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2013-06-13, 07:09 PM | [Ignore Me] #25 | |||
Seriously though SoE, Double NERF ? really this is what you call balance ? There's a problem, I agree, but why o' why do you have to do 2 changes at once ? Can't you do one, see how it goes, then do the other ? Won't be using ZoE on my MAX anymore if this stays in.... On another note, when are we getting the token to reset our certs ? |
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2013-06-13, 07:10 PM | [Ignore Me] #26 | ||
Major
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A double nerf to ZOE looks strong but it is nothing to what happened to the NC MAXes weapons. ZOE is an option that lets you choose how to take on a role. We have no other options to choose from in MAX AI weapons.
NC MAX shotguns nerfs- Mag size Ammo count Damage ROF ZOE nerfs- 10% more damage. Taking it's stock HP to an effective 7,000. 8 second fuel time (any word on charge timer?) ZOE is now a real option to charge, but is still just an option for an already damn good class. NC MAXes don't have any other options to the nerfs we got. Be thankful the devs didn't take it further. |
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2013-06-13, 07:28 PM | [Ignore Me] #29 | ||
i especially like the squad window changes!
had no chance to check the pst yet, but on paper it loooks sweet and is very appreciated! and thanks for obviously reacting so quickly to the requests of visual effects for hotdroppers! are you going to update the pst with more quality of life additions as they are coming along?
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-06-13, 09:12 PM | [Ignore Me] #30 | |||
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Lot's of good changes, my favourite being continent lock conditions and medic trains. These will have a huge positive impact on the game.
That being said, there are tons of quality of life features still missing. From my own list for instance, which had quite a few frequently demanded and easy to implement features like more load-out slots, only a few made it:
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