Originally Posted by fvdham
Some1 said term bug happens if 2 hackers hack the same term simultaneously.
|
Nope. It tends to happen when there's a massive horde of people in a very small area. I imagine it stems from the same bit of code that makes the doors not work when the server starts crashing and makes things lag due to timer overflows. (or that's what I imagine causes it as I got those kind of errors back before there was a limit on boomers)
I feel kind of bad now knowing that the defending party can only have 150 to the attackers 250. Eisa is one of those few bases that can hold out against massive numbers thanks to the terrain.
As for Amerish, it probably didn't help the NC that Amerish is our home cont (shut up it is) and we probably know the terrain better than they do. Ended up leading my squad to Mekala with the intent to drain and hack prior to the switch to neutral. Ended up providing the AMSs for the base and taking it with help when the base went green. Mekala is one of those wonderful to defend bases as long as the enemy doesn't take the high ground to the south. It also links to two sub-capital biolabs. Ended up joining the fight at Verica once the shield went down and had wonderful times playing peekaboo with the friendlies coming in and out of the ether. After that took my platoon to Supai and started up an awesome cave fight. Big thanks to the TR for showing up to be murdered, the NC weren't as cooperative. Side bonus was that Solsar then got cave lock benefits. Logged out after that, overall was a great time and I got to see 3 old friends which was awesome.