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2012-06-05, 10:30 AM | [Ignore Me] #1 | |||
Closet comparison I can find is a Pentium 955 XE (2 core HT from 2006) vs a i3 2100 (2 core HT from today) is shown to be at least twice as fast.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2012-06-05 at 10:34 AM. |
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2012-06-05, 10:34 AM | [Ignore Me] #2 | |||
Second Lieutenant
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Games like Total War and Supreme Commander are extremely processor intensive because they require multiple cores to perform multiple functions, such as AI, Shading and Shadows, Graphics, etc. In a game like Supreme Commander, which is an RTS, your 5000 units would lag and not move, but your graphics would be fine. This is because one of the cores was lagging behind the others. In a game like Planetside, all cores will be devoted to graphics processing and Clientside Calculations. The main thing for a game like this is how up to snuff your video card is, and your RAM so that the massive world can be saved. I'm sure nothing more than a dual core 2.4ghz processor will be the recommended processor for this game. At least that's my take! I could be wrong. 2000 player battles should be fun! |
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2012-06-05, 10:48 AM | [Ignore Me] #3 | ||
This is definitely not true. Clock-for-clock Core is much more powerful...Hell in some cases Atoms can beat the P4.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-06-05, 11:00 AM | [Ignore Me] #4 | ||
Contributor Major
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For people considering upgrading -- lots of people make the mistake of ignoring their CPU -- modern gaming uses a lot of CPU, simply because the rate of advancement in CPU design has been slower than the leaps and bounds made in GPU design over the last 10 years.
Furthermore, display sizes have stagnated since the introduction of HD TV's, so again, the requirements for the GPU haven't scaled in proportion to the needs for CPU power. |
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2012-06-05, 11:04 AM | [Ignore Me] #5 | ||
Colonel
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While not the best architechture and all that, I believe I should manage pretty long with my AMD Phenom II x6 1090T. Currently only mildly overclocked at 3,5ghz (stock 3,2ghz), should be able to get it to 4ghz with default cooler, even higher with a new cooler.
I'm just a bit noob with computers, so I'm afraid I break something
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2012-06-05, 12:23 PM | [Ignore Me] #6 | |||
Private
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One can run Windows 7 32 bit on such a machine just fine even today as an acceptable desktop computer for normal stuff. Speed improvements, based on single cpu core, have slowed drawn dramatically in the last 10 years, as the clock rates cannot get much above 3Ghz. Almost all of the "speed" improvements have been more cores and lots of cleverness. If you use the benchmarks of 1993 vs 2003 computers were radically faster, almost incomparably so. No 1993 computer could run Windows XP Circa 2003. The top computer in 1993 was a 486 or Pentium 1 at a blazing 66MHZ. In 2003, the fastest cpu was 3000Mhz! To bring the discussion back to Planetside- making use of more cores seems paramount to getting the huge scale of battles to work well. Last edited by Was_Ash_Emerald; 2012-06-05 at 12:29 PM. |
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2012-06-05, 01:01 PM | [Ignore Me] #7 | |||
Second Lieutenant
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I'll say it again, the amount of cores for a game like this will not be critical to the games performance. A good dual core will likely run the game just as well as a good quad core depending on the support given to the quad core. More cores=/=better performance for all games. It depends on how much of the game can be parallelized, and in a game like this, a huge majority of the calculations can be parallelized, especially with hyperthreading. More cores improves performance for games that have multiple applications, such as strategy games which require huge amounts of processing power to calculate the AI and massive amounts of troop movements. |
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2012-06-05, 01:47 AM | [Ignore Me] #8 | ||
Second Lieutenant
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I wouldn't be extremely concerned about the number of cores planetside 2 employs. Like most games, this isn't going to be extremely CPU-intensive since your computer isn't running any AI and the drawdistance is limited. The polycounts look high, but not to the extreme and they've promised mixed clientside/serverside hit detection, taking even more pressure off of your computer.
In fact, the only game where I would worry about having a halfway-decent CPU is Arma 2, and even with that you'd only need a medium-tier i5 to play smoothly. However, a 64-bit client version would so much be appreciated. What with the thousands of camo/armor combinations there are going to be tons and tons of textures to load, and I want to use all the RAM I have (8GB).
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-06-05, 10:06 AM | [Ignore Me] #9 | ||
Colonel
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Now, what exactly is the difference between a 32 bit client and 64 bit client? It certainly isn't so that a 32 bit client wouldn't be able to utilize more than 2GB of RAM, cos APB sure can and it's a 32 bit client.
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2012-06-05, 10:14 AM | [Ignore Me] #10 | |||
Contributor Major
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64-bit clients can also perform some mathematical operations more efficiently, as they've got access to extended instruction sets. |
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2012-06-05, 10:22 AM | [Ignore Me] #11 | |||
Corporal
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2012-06-05, 10:22 AM | [Ignore Me] #12 | |||
Private
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ASUS A8N32 SLI Deluxe Mobo AMD 64 X2 4800+ @ 2.4 Ghz Dual BFG 7900GTX GPUs in SLI 3GBs of RAM Windows XP x86 |
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2012-06-05, 02:08 PM | [Ignore Me] #13 | |||
Second Lieutenant
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I would also upgrade to Win 7 (x64) I would get an Intel Processor over an AMD anyday. The 7900GTX should be able to run PS2 smoothly (35FPS+) on Medium.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-06-05, 10:42 AM | [Ignore Me] #15 | ||
Colonel
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While APB isnt exactly... the rolemodel of an optimized game, over in APB CPU is much more important than your GPU is. APB actually has some AI though, but it is by no means in an important role, it's mostly just the peds and the driving civilians.
My CPU is loads better than my GPU, but I sorta expected to upgrade from my HD5770 for PS2..
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