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PSU: In case of emergency can be used as a flotation device
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2013-02-04, 08:44 AM | [Ignore Me] #17 | |||
Sergeant Major
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So... Well, I don't know. It would be fun, but possibly overpowered as it can land pretty much anywhere, though it would also be very easily killed by some C4 or a couple of rockets. But having a Equipment Terminal at least would be great. |
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2013-02-04, 08:50 AM | [Ignore Me] #19 | ||
my thoughts
in the beta a deployed galaxy as AMS for the whole team was too powerful and negated the sunderer completely currently galaxies are one use taxis, fly to one base and ditch. As a vehicle they are not a real item in the arsenal right now suggestions :- bring back the AMS capacity but in a limited way > as a cert, landed and deployed galaxy is deploy point for squad only (not platoon and certainly not the whole team) > as a cert, pilot activates cert then for 4 mins an airborne galaxy becomes a deploy point for the whole team, players deploy in the galaxy and are immediately dropped to the ground, so a circling galaxy is depositing players over a target
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Euro teamplayers: Section7 |
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2013-02-04, 01:11 PM | [Ignore Me] #20 | ||||
Contributor Major
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Personally, I thought you're idea (that you posted months ago) about having them deploy as gun-fortress-supply-terminal was great and fun. The game needs more "fun" things like that.
Right now, a lot of places on the maps barely get used. Not only is that a waste, it's also pretty boring. That's why I don't understand how so many people seem to want "continent locking" - you folks seriously believe that it's fun to remove the ability play on large swaths of the playable area? That's like running a Counter-Strike server and deleting half the maps, "just because". This, I do not understand. Also, I guarantee you that Average Joe Justwantstoplaythegame won't understand it either, he'll instead log in to find that he simply can't play in the area that he wanted to and that's not fun. Why do that? Anti-air is pretty good right now, the skies are always filled with aircraft, and the server populations are much better than they were in beta, so I highly doubt that the Galaxy AMS will all of a sudden "make walls useless". Like Canaris said, the damned thing is pretty much impossible to hide lol... Besides, if the Galaxy's ability to fly over walls was really so uber powerful, then why are they so rarely used to do this right now? |
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2013-02-04, 02:35 PM | [Ignore Me] #21 | |||
Contributor Sergeant
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I do think they can bring it back as a temporary squad spawn or something along the lines of above. Maybe have it able to be activated by the pilot for 4-5 minutes, then have a recharge period of maybe the same 4-5 minutes and able to be activated again. This would give any defenders a period of time they could use to regroup or destroy the Gal. Also, with the increase of AA and the adjacency system still in place... I don't think a higher cert cost Gal-AMS option would be overpowered. Especially if limited by time and/or platoon/squad only settings. At the very least, they should allow the equipment terminals to be put back on. (maybe a lower cert of eq terms, higher cert of timed AMS... make it a full cert tree) Give some lovin' to the Gal... she's lonely. |
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2013-02-04, 04:27 PM | [Ignore Me] #23 | ||
Contributor Major
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Yeah, let's have an invulnerable spawn point parked on top of every spawn-outhouse in-game, all over again.....
Let's have an enemy-occupied teleporter-spawn AND a fresh stream of reinforcements straight off the air pad at every biolab, and at the Crown for that matter, and fuck the defenders over even more.... Let's RUIN defense. Dynamic gameplay for the win! Huzzah! Screw that, and screw Sony if they bring it back.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
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2013-02-04, 09:09 PM | [Ignore Me] #24 | |||
Contributor Major
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2013-02-04, 10:40 PM | [Ignore Me] #26 | ||
First Sergeant
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I see plenty of Galaxy dropship usage during Mattherson primetime. Many outfits large and small use them for transport, some even use them as Gunships! We love GGs.
In addition, spawn beacons are amazing when you upgrade them. You can spawn at a fully upgraded beacon once every 60 seconds. It doesn't allow you to resupply, obviously, but that's still a very powerful and incredibly versatile spawn alternative to the AMS.
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2013-02-04, 11:04 PM | [Ignore Me] #27 | ||
Sergeant Major
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Ah, The good old galaxy AMS.
It's really quite elementary, dear Watson (or should I say Waterson ) Squad or Platoon only Give it charges. LvL 1 has 12 spawns, LvL 2 has 16, and so forth (arbitrary numbers) These charges can be reloaded at an airpad, but take a long time to reload. Toying with the Idea of making it hover in place or not, as well as spawning into the gal itself, or outside of it. The charges alleviate the amount of G-AMS in an area, as they need to leave |
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2013-02-04, 11:36 PM | [Ignore Me] #28 | ||
Staff Sergeant
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Should they ever bring that back, they need to restrict it to Squad ONLY, not platoon, not friendlys, not outfit. Plus by equiping AMS to a galaxy, it need to have draw backs like:
-Normal Galaxy: 100% Speed 100% Armor -AMS Galaxy: 75% Speed 75% Armor (Removing armor and weapons to add "AMS Equipment") -Deployed AMS Galaxy: 50% Armor (Opening up galaxies, reveals its weak points.) - Maybe even adding a 30 sec undeploy timer 50% armor will allow it to be destroyed more easily, since it can take a lot of hits. Last edited by BIGGByran; 2013-02-04 at 11:49 PM. |
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2013-02-04, 11:47 PM | [Ignore Me] #29 | ||
Private
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I'd like to see an ammo resupply station for vehicles and infantry. Since there is SO MUCH air I don't think it would be too far of a stretch to have your squad only re-spawn on a galaxy.
I'd like to think if the dev's made galaxies that are deployed "auto-spot" for everyone in a 200M vicinity, the lifespan of any galaxy would be around the same as it is in the air; not that long. I'm not quite sure about the AMS gal, even if it's only for squad. |
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2013-02-05, 01:01 AM | [Ignore Me] #30 | ||
Private
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The only thing removing g-ams accomplished was making infiltrators useful outside of sniping. Instead of landing and deploying a gal you just hack a vehicle terminal and pull a sunderer, nothing really changed at all.
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