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2012-02-24, 07:12 PM | [Ignore Me] #16 | ||
It says "standard AV weapon" I'm betting there's a "Heavy AV weapon" or a "Light AV weapon" and that's the lancer.
Lancer is likely heavy, as this uses the same ammo as the Beamer and Pulsar.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-02-24 at 07:13 PM. |
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2012-02-24, 07:13 PM | [Ignore Me] #17 | ||
Lancer will be for Spamming slow moving heavy armour targets like tanks. This Beast will be used probably on AIR craft, or as a last resort on tanks. Is my guess.
Thank god i can get rid of those pesky planes. Here's hoping that being a Plasma based weapon it has some burn over time. So i can watch a Mosquito afterburn out of view, only to die to my DOT. Invisible EXP. Its the way of the future. |
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2012-02-24, 07:14 PM | [Ignore Me] #18 | ||
I think the "Vobla" is a much catchier and much more appropriate nickname.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-02-24, 07:26 PM | [Ignore Me] #23 | ||
Colonel
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This would be cooler actually now that I think about it if it was like the Halo Fuel Rod Gun. Basically a mortar launcher. Have it act like the Tribes ascend Juggernaut gun, but instead make it do very little at close range and have it explode on contact after a distance.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-24, 07:44 PM | [Ignore Me] #26 | ||
Colonel
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And I made posts in the past about how I'd prefer all factions have flak and laser guided AA (with player controlled detonation) among other posts. I've never been a big fan of lock-on weapons. It's kind of a lazy weapon for a "skilled" FPS game.
Flak has a lot of variables. Speed, rate of fire, spread among other things that really varies its range and usefulness. I hope the developers keep that in mind.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-02-24 at 07:46 PM. |
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2012-02-24, 07:49 PM | [Ignore Me] #28 | ||
Lieutenant Colonel
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Interesting. At the moment I'm thinking that this means there will be at least 2 AV weapons per empire. There's no reason for them to reference the Lancer if it isn't in the game, it would only confuse people not familiar with the original.
Given the lock on nature of it, I wonder if this is intended to be one of the infantry AA weapons that they promised. Edit: Also, it looks awesome. |
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2012-02-24, 07:55 PM | [Ignore Me] #29 | |||
Staff Sergeant
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That's why I love the Lancer so much. Last edited by SurgeonX; 2012-02-24 at 07:57 PM. |
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2012-02-24, 08:05 PM | [Ignore Me] #30 | |||
Im with you though, i still think the most effective counter measure to air vehicles should be flak emplacements. Preferably manned, but it always annoys me that theyre the first thing to go during a base assault. Hopefully Air turrets will stick around until the bases shields are dropped. I dont want o be running to man a turret only to see it blown up by 8 incoming reavers. |
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