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2012-07-14, 06:51 PM | [Ignore Me] #2 | |||
First Sergeant
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P.s. I love Mount & Musket, and I used to do line battles in the 92nd. I know it's not really relevant, but it's relevant enough for me Last edited by MrKWalmsley; 2012-07-14 at 06:55 PM. |
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2012-07-14, 06:27 PM | [Ignore Me] #5 | |||
Sergeant Major
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Game is going to play exactly like COD, except on a bigger map. How organized does COD battles look like? Question answered. |
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2012-07-14, 06:46 PM | [Ignore Me] #8 | |||
Sergeant Major
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Ok, I can atleast understand that reasoning. But theres more than guns and looking through a duded eyes to an FPS. Theres tempo, for one. CoD plays very different from TF2, and both of those play different from Battlefield. Then theres TTK, time to kill, which is very different from game to game. Halo is not like CoD in this respect, for example. Then theres weapon performance, recoil, reload time, grenade mechanics and a whole bunch of other stuff that make these games stand apart and play totally different. Don't underestimate the impact the scale of PS2 will have on gameplay. It's not going to feel like CoD, BF3, Halo or any other FPS on the market precisely because of how these factors align. So no, it's not going to play like Call of Duty. Not by a longshot. |
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2012-07-14, 06:47 PM | [Ignore Me] #10 | ||
Sergeant Major
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"Don't dumb it down"
"Don't dumb it down" "Don't dumb it down" "Don't dumb it down" OMG you dumbed it down. You overestimate the effect scale has on game play in a FPS game, in fact map size effects game play very little in FPS games. You got CTF, and you camp the spawn, there's really no difference between Quake/DOOM/PS/wwiionline/COD |
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2012-07-14, 06:51 PM | [Ignore Me] #11 | |||
Staff Sergeant
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