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Old 2012-11-01, 10:12 AM   [Ignore Me] #16
IronMole
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Originally Posted by McFeeble View Post
Well off the top of my head they listened about S-AMS, spawns options for squads, shotgun balance, CR channel, optimization, araxium, night vision, lib HPs etc and are experimenting with esamir bases to see how it affects game play and again this will happen with Amerish, I havent even bothered looking at patch notes and these things are obvious to me, sorry you just seem to be hating.

They also acknowledge other things like meta game, what do you want we only will have 3 conts, you can only do so much in the very tight schedule they have, somethings will have to wait, as others take priority (hopefully FPS) over piffle such as driver = driver options.

As much as I dislike buzzcut he pretty much nailed it in a video response to these types of concerns in the general section on the PS2 forums.
Brown nose much?

99% of the things they've changed by 'listening' to us should have been in the game from the start.

Also - once again SOE haven't held on to their words - BFR's being one of them...
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Old 2012-11-01, 11:58 AM   [Ignore Me] #17
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Originally Posted by IronMole View Post
Brown nose much?

99% of the things they've changed by 'listening' to us should have been in the game from the start.

Also - once again SOE haven't held on to their words - BFR's being one of them...
Lol im totally anonymous and have zero interaction with devs outside the forums, which I use a different username on, so I dont follow the brown nose comment, but I know what you mean about the BFR - reason I left ps1.

I have to also disagree with the 99% point too, its a real beta for a change not a demo release, game "starts" November 20th, think otherwise and your wrong.
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Old 2012-11-01, 12:22 PM   [Ignore Me] #18
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Originally Posted by IronMole View Post
Brown nose much?

99% of the things they've changed by 'listening' to us should have been in the game from the start.

Also - once again SOE haven't held on to their words - BFR's being one of them...
I have yet to see any BFR in the game that is actually working and not just an easter egg.

So what the hell are you talking about?
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Old 2012-11-01, 12:40 PM   [Ignore Me] #19
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Originally Posted by Nyctalgia View Post
Hey guys!

Last week I was streaming my merry way around when T-Ray popped into my streams chat. After listening to our members banter for some time he started answering questions in the chat and eventually hopped on TeamSpeak to discuss the game and its future.

He stayed for about 50 minutes and I thought you guys would like to hear what he said as he addressed a few concerns from a bunch of PS1 vets.

YouTube Link
Podcast (audio only)

T-Ray has also started popping in and playing with me while streaming, so if you take a peek while I'm streaming you might catch him.

Outfit is Immortal Serial Killers.
It's pretty cool that he jumped in for an improptu Q&A session. Thanks for posting.
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Old 2012-11-01, 12:41 PM   [Ignore Me] #20
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Originally Posted by basti View Post
I have yet to see any BFR in the game that is actually working and not just an easter egg.

So what the hell are you talking about?
Originally Posted by Fara
Chat @ 32minutes T_Ray talks about BFR's & how they would possibly be manned by like 5 people.... first thing that comes to mind is Power Rangers & 2 tanks, 2 sunderes, 1 lib, 1 aircav coming together to create the greatest fighting BFR/Zord the galaxy has ever ..... etc.
Listen to what he says, he makes reasonable sense in that IF and i stress IF they decided to re-introduce BFR's to PS2 it would not follow the same broken path used in PS1
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Old 2012-11-01, 12:55 PM   [Ignore Me] #21
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Originally Posted by McFeeble View Post
I have to also disagree with the 99% point too, its a real beta for a change not a demo release, game "starts" November 20th, think otherwise and your wrong.
Errr ... No. It`s not a real beta at all. They said they were going to have a `propper beta` but are now releasing the game far too early. A real beta wouldve been about a year for a game of this magnitude, taking the original into account too. Wouldve given the devs ample time to work their magic and not rush a gem of a game.
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Old 2012-11-01, 12:58 PM   [Ignore Me] #22
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Originally Posted by Fara View Post
Chat @ 32minutes T_Ray talks about BFR's & how they would possibly be manned by like 5 people.... first thing that comes to mind is Power Rangers & 2 tanks, 2 sunderes, 1 lib, 1 aircav coming together to create the greatest fighting BFR/Zord the galaxy has ever ..... etc.
Yep, making the same mistakes as last time. Rare in an MMO is not rare at all. If they go down this route, it's going to cause the same problems as last time, with it being extremely overpowered or underpowered for the price. I have no faith that something like that could be properly balanced(and I have a lot of faith in the dev team).

Honestly, if you want big robots, and I have said this many times before, make it a light reconnaissance vehicle, lightning-level weapons, can go over rough terrain and\or low walls easily, and lightning-level armor or less. You get the bipedal walker fix that is easily(or at least easier) balanced vehicle than the giant monster 5 person walker that can destroy everything in its path.
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Old 2012-11-01, 01:31 PM   [Ignore Me] #23
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Good stuff ISK and T. Hes reallly jumping around the streams and Teamspeaks.


Comments:

2-Ways: I think he misunderstood the question, assuming you mean something like set up 2-way wars, means E Sports.

2 ways will naturally happen once there are 6 continents and the foodholds go away on every continent. The continent metagame just makes it happen, naturally. Just that the third empire could hop in and screw things up, exactly like in Planetside back in the day.

Autodrive: OH GOD YES PLEASE!

PS1 bases style: Oh please. Want to see that carnage in there.

LLU: Higby mentioned on his Amerish stream that they want to do it, but first want to get their current mechanic right before they add new ones.

ISk Style / resecures: I guess that will naturally happen once we actually see the capture status on the map. Right now we just dont know where to go with our Gals. Also, the upcoming Continent metagame propably makes resecures more important again, to keep your continent locked.
Also, command chat allows to share intel to know were help is needed, once there is a good bunch of people using it its propably rather easy to find the right target and drop da crap out of a base.

Galaxy use: Upcoming: G-ams allows spawning for the galaxy owners squad, and apperently also sqad spawning right on the flying galaxy.

Maxes/AA: its just that AA in general is to powerful. Skyguard can rip a ESF to shreds, and the dozens of AA turrets everywhere dont help as well. What makes it even whorse is the low amount of Air in general, means AA has less to shoot at, and whenever a aircraft appears, all AA will target him.

Artillery: Love artillery, love the multi crew idea mentioned. Basically what the flail should be all along. One dude designates the target at the frontline, one dude fires, one dude has to directly support the Artierlly (running between base and artillery to supply ammo? Like a ANT run between base and Artillery)

G-AMS: See above, last things i know.

Resecure drama: I miss it, seriously. It was awesome to make last second resecures, it was even more awesome to get pushed out of the CC, and prevent the enemy from resecuring in the last second. I want that back, badly. Maybe different capture mechanics in the future will make that possible.

T-Ray is awesome and we love him: Aye!

BFR: Its just an easter egg, a simple rip out of PS1 and place it in PS2, exactly the same mesh.
And BFRs enter Planetside 2 on the day hell freezes. The day after that, i will be flying over to SD and smack someone in the face. NO BFR! EVER!
I know they would implement them right, but just the simple fact of those things being around would make me mad. Rather have Heavy Battle tanks!

Defensable bases: HUNKER DOWN!

Release date: Wait and see. If it runs without crashing every few minutes, and has somewhat good performance for me, then im fine. Also, fix the bugs and it will be perfect. Cant delay it forever really.
Also, finally able to go in full time without upcoming wipes.

Lasher: GIVE US THE PURPLE BALLS! GO GO GO! PUNCH SOMEONE IN THE FACE T, THEN HUNKER DOWN!






Dude at the end (I know that voice. Losty?): DUDE!
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Old 2012-11-01, 01:53 PM   [Ignore Me] #24
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


If you watch that 1-hr long interview that someone else posted.. sorry don't have the name... then Higby specifically mentions that they put the BFR in Esamir to make PS1 vets shit their pants... and a lot of you guys are. You guys got trolled by the Devs... it's just an easter egg.

Higby also goes on to say that they are thinking about adding in smaller vehicles like dune buggies and how they realized some vehicles from PS1 should not be recreated.

This vid...
Originally Posted by itmeJP View Post
Hey guys! My name is JP McDaniel. I'm a youtube content creator generally known for my involvement in ESPORTS, creating shows State of the Game and Real Talk.

Yesterday I had the privilege of interviewing Matthew Higby for a one-off Planetside 2 event on my Twitch channel. A lot of people requested for the interview to be cut and posted on it's own, so I did just that.

I'm not sure if you can have the video embed on the forum (literally my first post here) so I've just put it as a link below.

We cover a lot of topics within the interview (I apologize for not having a proper topic timestamp) including the Nov. 20th release date, some upcoming features, and he also kills an entire outfit with a couple galaxies... with some interesting outcomes.

Thanks guys and hope you enjoy the content!


Last edited by Dragonskin; 2012-11-01 at 01:55 PM.
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Old 2012-11-01, 03:01 PM   [Ignore Me] #25
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


The negativity in almost every post is starting to get a bit stupid.

Soon there will be a thread about Higby killing babies.
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Old 2012-11-01, 03:22 PM   [Ignore Me] #26
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


He can't run from the truth forever.
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Old 2012-11-01, 05:34 PM   [Ignore Me] #27
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Originally Posted by Hamma View Post
The negativity in almost every post is starting to get a bit stupid.

Soon there will be a thread about Higby killing babies.
I've been thinking that about most threads lately.
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Old 2012-11-01, 07:42 PM   [Ignore Me] #28
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Originally Posted by basti View Post
I have yet to see any BFR in the game that is actually working and not just an easter egg.

So what the hell are you talking about?


Well the solo MBT's are basically diet BRF right now. A solo operated vehicle that takes a lot to bring down, and can kill pretty much everything if you take advantage of seat swap into turret for air. The NC one even had a shield lol. Thankfully none of them can fly....yet.
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Old 2012-11-01, 08:04 PM   [Ignore Me] #29
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Originally Posted by Sifer2 View Post
Well the solo MBT's are basically diet BRF right now. A solo operated vehicle that takes a lot to bring down, and can kill pretty much everything if you take advantage of seat swap into turret for air. The NC one even had a shield lol. Thankfully none of them can fly....yet.
Magburner. Ridgeline. Photo-op.
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Old 2012-11-02, 05:01 AM   [Ignore Me] #30
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Re: T-Ray Q&A with ISK (Addressing vet concerns)


Originally Posted by PredatorFour View Post
Errr ... No. It`s not a real beta at all. They said they were going to have a `propper beta` but are now releasing the game far too early. A real beta wouldve been about a year for a game of this magnitude, taking the original into account too. Wouldve given the devs ample time to work their magic and not rush a gem of a game.
Pretty sure its beta, struggling to see how it is anything else, please explain. The suits pushing up the release date for Q4 $$$ is a different point entirely and does not mean they had no real beta... Imo I think the release date should have been called open beta (with shop) instead or something similar, just to give some room for the bugs that will no doubt be about still, which is a missed marketing strategy. Hopefully it wont be too bumpy a start!
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