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2011-09-10, 04:15 PM | [Ignore Me] #16 | ||
Brigadier General
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In most cases, people will just turn it off quite soon. But i hope it cant be turned off at all, just to annoy the crap out of you. Or, in fact, to make you understand that not everyone is a 8 years old idiot yelling into his mic. The very few who are can get muted within secs, and with a proper report function, they will soon be muted for everyone for ever.
Ingame voice is absolutly nessesary for an FPS. It needs Squad/Platoon chat, mission chat (those guys on the same mission can talk with each other, especialy the commander to everyone), and local voice chat. |
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2011-09-10, 04:24 PM | [Ignore Me] #18 | ||
First Sergeant
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I would imagine that if Vivox is used to provide integrated voice chat that it will be restricted to squad/platoon only. That way if someone is annoying everyone, they can be kicked and/or there are less people you have to deal with (by muting) at any one time.
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2011-09-10, 04:31 PM | [Ignore Me] #20 | |||
First Sergeant
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2011-09-10, 05:13 PM | [Ignore Me] #22 | |||
First Sergeant
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There is something to be said for providing what is such an essential feature (voice is far superior to text for communication in a fast paced game) to those who don't know how to/are unable to use a 3rd party alternative. This said, an option to exclude oneself from it entirely would surely be appreciated by some (for reasons such as you stated). Those who use 3rd party options would continue to do so, those who didn't would use the integrated option, perhaps moving on when they found out that 3rd party software is usually a better experience. |
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2011-09-10, 05:52 PM | [Ignore Me] #23 | ||
Colonel
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I'd put it this way, I have absolutely no problem at all with integrated voice chat as long as there is a button I can check to disable it forever. The only people I would ever want to hear in-game are my RL friends or my outfit members.
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2011-09-10, 06:00 PM | [Ignore Me] #24 | |||
Major
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I don't see why there can't be channels for voice like we have channels for local, squad, and platoon. Only allow the player to listen and transmit on one with hotkeys to switch between them or mute voice chat. This allows people to just never deal with local voice chat if they wish and weed out people that talk too much in squad by kicking them instead of everyone having to mute individually.
Also:
BFRs have been nerfed to now be pitiable, heck they even nerfed player's abilities to alter their hotkeys. (Run mode used to be ~ but changeable, now it's locked to Q. Doesn't sound bad until you realize that Q used to be strafe left and E strafe right, ~ is now strafe left but it's unnatural and more importantly unadjustable.)
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By hook or by crook, we will. |
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2011-09-11, 12:31 AM | [Ignore Me] #26 | |||
Sergeant
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Integrated voice chat is key to getting teamwork going in pickup groups. The lack of people having microphones is a bigger problem than mic spam. Last edited by nathanebht; 2011-09-11 at 12:35 AM. |
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2011-09-11, 12:43 AM | [Ignore Me] #27 | |||
Sergeant
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2011-09-11, 04:34 AM | [Ignore Me] #29 | ||
Sergeant Major
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Free to play, play to win would be awful, and I don't think that people that are interested in such a wargame (definetly more than a shooter like cod or bf) would pay for a hello kitty badge on their rexos.
I think we will be 'forced' to pay in an indirect way. I think outfits will need a lot of resource to evolve, and those resources will come from the game (territory held by the outfit, k/d or assists/d of the players, damage caused etc.) and ... you can pay RL cash for outfit resource. So you won't get Magik Ninemill of Auraxium + 1 bullets, but your outfit will be able to keep providing you +1% bonus for your reaver. This way you can justify your expense with "Hey, I'm just paying for the team, not for myself, it is valid and money well spent!" |
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2011-09-11, 05:00 AM | [Ignore Me] #30 | |||
Works the absolutely same. As for the HKitty - I'd like to have one HK bag for my female agile. (To walk around and pretend I'm 19-year old lesabian looking for threesome) Last edited by NewSith; 2011-09-11 at 05:03 AM. |
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