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2013-01-12, 07:22 AM | [Ignore Me] #17 | ||
Contributor General
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A couploe of comments from our forums.
In general buff to AA is good but: 1. Buff AA max flak before buffing render distances? 2. ESF composite armour reduced seems a little excessive 3. Libs untouched where libs are a problem, a slight nerf would have been welcome |
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2013-01-12, 07:26 AM | [Ignore Me] #18 | ||||
2. Dual falcons are actually pretty good if you can get close to a tank. 4 shots in the back kill an MBT (that is only once reloading because you have 2 guns). The only thing I don't like about them is the short range because they explode at a certain range in the air. |
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2013-01-12, 07:57 AM | [Ignore Me] #19 | |||
Major
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But if you manage to hit something it does some more damage now... A ESF that hovers infront of a skygaurd now is quite dead. Last edited by Sunrock; 2013-01-12 at 07:59 AM. |
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2013-01-12, 09:25 AM | [Ignore Me] #22 | ||
Private
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Yeah, you're never going to be able to balance things when fundamental concepts automatically screw it all up irregardless, like constant overaccess to vehicles, one-man MBTs, overabundance of spotting, too many hex territories and ridiculously overeffective ESFs.
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2013-01-12, 09:32 AM | [Ignore Me] #23 | ||
Major
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Agree.
They should have left everything as-is, overpowered vehicles and all, but just nerfed the crap out of vehicle access, which they will never do and so this game will flounder under the weight of nerfs/buffs or flounder if they don't change a thing. They cannot win. |
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2013-01-12, 03:04 PM | [Ignore Me] #26 | |||
Private
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2013-01-12, 06:19 PM | [Ignore Me] #28 | ||
Sergeant
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Overall balance feels better. Libs are still wtf bbq pwning ground targets and AA seems a threat to Aircraft rather than being ignored. Still lots of ESFs up which is very good. Just not dominating the ground like they were.
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2013-01-12, 06:24 PM | [Ignore Me] #29 | ||
Contributor Lieutenant Colonel
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First thing I noticed was there was more ESF's and more AA around so obviously everyone involved was pretty keen to test stuff out.
Bit of bad luck if you happened to be an ESF pilot who entered into the airspace being protected by those rarely used Skyguards. I know the group I was with was rolling lots of AA, a hell of a lot more than usual just to test it. So I can understand those ESF tears but realise just how much more AA is out testing atm. There were still plenty of good pilots who got away repeatedly but those who insisted on following the same path or just had to release that last pod often came off second best. I felt the Skyguard was more usable than prior to the hot fix. Not something I will run with each time I am on but in its current form I wont hesitate to spawn one if the need arises. At least now I know it will be an effective deterrent with the possibility of a couple of kills on the unsuspecting. Previously I would just grab a Burster MAX and the Skyguard just sat in the garage. (be funny if Highy comes out and says it was a placebo patch) |
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