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2011-08-22, 08:21 PM | [Ignore Me] #16 | ||
Lieutenant Colonel
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What about that loadout that you could get in one of the CoDs? Something about a "commando perk" and some other stuff making knifing super effective (can you tell I never played CoD? )? Even in Bad company 2 it's a little crazy sometimes.
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2011-08-22, 08:25 PM | [Ignore Me] #17 | ||
First Lieutenant
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I played PS since the beginning though I'm new to these forums. I have to agree with Firek that Planetside is essentially an outdated game from a less refined generation. The trap that I think many here fall into is thinking about how a new system would effect the old game, rather than trying to figure out how it can be successfully implemented into something with new gameplay dynamics. I have a feeling that functionally, Planetside 2 will be more of a re imagining than a sequel.
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2011-08-22, 08:32 PM | [Ignore Me] #18 | ||
First Sergeant
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I was never there at launch but I played PS for at least 2 years, I wouldn't exactly call myself a vet but I would call myself a huge fan of the game. I was incredibly giggity when I heard the sequel was going to be made but didn't believe it until I eventually saw the trailer a year later lol.
I'm all up for change though so long as it doesn't trade out the two things that I enjoyed and I'm pretty sure everyone else enjoyed about the game that made it unique, one being the large scale battles of 100s of players seamlessly competing against eachother, and the other being that the three factions were very different from another. Both of which seem to already be in PS2 so my worries are a little less then that of most peoples. I'm not afraid of most other changes although there are a few such as quick knifing that I would rather not see, truth be told I'd rather the knife leave completely, and instead add something like weapon bashing which is not seen in too many games today. Another is mechs, there isn't something a mech can do that a wheeled vehicle can't do except jump, and strafe. They fill no unique role and they ultimately end up filling an already filled slot by a wheeled vehicle, whether it's a jumping/strafing harasser equivalent or a jumping/strafing vanguard equivalent. Call of duty failed in this aspect by having weapons fill other weapon roles, leaving the slightly weaker weapons of that role at the bottom, and never being used again. Last edited by Elude; 2011-08-22 at 08:35 PM. |
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2011-08-22, 08:37 PM | [Ignore Me] #19 | ||
General
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Alot of us aren't paranoid of change, it's that we know that there's no other Planetside is different and on a massive scale far exceeding that of any other FPS.
Even with long TTK's in current planetside, you can die very fast. Even some people that have played forget that. CoD would be retarded on Planetside's scale. Just as an example. |
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2011-08-22, 08:45 PM | [Ignore Me] #20 | |||
Captain
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I'm sure PS2 will have all the key bases covered (large scale, persistent gameplay, teamwork-oriented tools like huge 40-person platoons, three very different factions). The rest is just icing on the cake. I just hope the icing will be fresh, rather than expired since 2003. Also, weapon bashing sounds pretty nice. I'm very much in favor of quick-draw knives that don't insta-gib, but deal a set amount of damage. A rifle butt will do that just as well, only that it needs to do as much damage as around two bullets (I'm assuming around 25-40% health), which makes more sense with a knife. Also, a knife that insta-kills on a headshot or in the back rewards cunning, skill and cloakers, unless the later exploit the possibility. A rifle butt or pistol grip would prooobably not fit the bill. :P As for TTKs, don't get me wrong - BFBC2's TTK is perfect, and I hope this is where SOE is aiming for in PS2. I don't think anyone here wants retarded Modern Warfare "hardcore mode" (or, as I call it, "lamecore mode") insta-gib BB guns. Last edited by FIREk; 2011-08-22 at 08:48 PM. |
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2011-08-22, 09:04 PM | [Ignore Me] #21 | ||
Lieutenant Colonel
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As long as it never really makes more sense to knife someone in the face when you could just shoot them, I don't mind what sort of melee weapon they use. I was actually rather fond of the BC2 knife. Which is odd because I have no idea exactly how it worked. I swear there were at least two or three times where I actually parried with the thing. Somebody would charge me and I'd knife just after they did. Half a second later I have new dog tags and they're complaining in chat.
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2011-08-22, 09:08 PM | [Ignore Me] #22 | ||
First Sergeant
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Of course they were complaining, they lost control of their character thanks to the horrible implementation of auto aim for melee, again another reason why COD knives are retarded. EA just had to take the second worst feature about it and put it in their game.
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2011-08-22, 09:12 PM | [Ignore Me] #24 | ||
Captain
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True dat... Auto-aim knives and lunging are quite dumb... I suppose it makes the implementation easier, or something, but I definitely don't want that coming to our dream-come-true game, ever... The knife should work during sprinting (it is a last-ditch weapon, after all), but not teleport you to your enemy, and auto-hit them on demand.
Last edited by FIREk; 2011-08-22 at 09:13 PM. |
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2011-08-22, 09:24 PM | [Ignore Me] #25 | ||
Count me as one of the grizzled Planetside vets who are not afraid of change. When someone posts an idea I read about it and rationalize it thinking about the 'new' battlefield of PS2.
Your new idea has to answer a few questions. 1. What does it bring to the battlefield? 2. Is there already a way to accomplish this? 3. What potential griefing/exploits could come of this idea? 4. How can this benefit team play?
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2011-08-23, 12:09 AM | [Ignore Me] #26 | ||
Colonel
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You have a perspective of how things work, in PS. When pooing a bad idea, you take said idea, place it in the context of how PS1 works with absolutely no other changes or mitigating factors. Unsurprisingly, this does make ideas sound bad.
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2011-08-23, 01:24 AM | [Ignore Me] #28 | ||
Lieutenant General
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I'm not "afraid" of change because new shooters are "harder". I'm "afraid" of change because I play Planetside instead of "lolrealism" shooters for a reason - I don't like modern FPS as much.
Though I do realize that it is necessary. |
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