Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Hamma for Jesus 2012
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-03-08, 03:25 AM | [Ignore Me] #17 | |||
Major
|
__________________
[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
|||
|
2011-03-08, 04:03 AM | [Ignore Me] #19 | |||
Major
|
It'd illuminate the cloaked target somehow. With X-RAY and NEON, the detector equipment would reveal the bloodied inside organs of the infiltrator in a neon color. Bypassing the cloaked 'skin' with X-RAY, shining NEON onto the target at the same time, which reveals the inside of the cloaker's body: revealing the cloaker:
Inspiration from forensics (Infiltrator wounded at home): edit: I think i've just theorized how it works already...
Expanding on this, I had in-mind a "Neon Painter" that sprays on nearby players (anyone including infiltrators). This would encourage use of Darklight and even confuse players to the Infiltrator's advantage or the non-Infiltrator's advantage. OMFG. AWESOME. Speaking of fluorescents and neons I found this on the internet. hilarious. [link]
__________________
[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Ghryphen; 2011-03-08 at 03:47 PM. |
|||
|
2011-03-09, 02:29 PM | [Ignore Me] #20 | |||
Private
|
|
|||
|
2011-03-11, 06:31 AM | [Ignore Me] #23 | ||
Major
|
Oh yea lol...
Still can look for new things and I thought that that stuff used in forensics and Darklight helmets would be cool.
__________________
[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
||
|
2011-03-11, 07:37 PM | [Ignore Me] #24 | ||
Major
|
Lots of people seem to want Darklight to be common. When i'm kind of the opposite opinion. I think there should be more awesome alternative eye implants to Darklight. So less people take it. I thought Infiltrators were well done in Planetside. Actually being able to sneak an not be found is something i've never been able to do in another FPS even with cloaking since its usually too easy to spot or doesn't last long.
Stuff like the aim assist the OP mentioned for grenade arcs. Or being able to see targets through walls that were marked by someone. When you have choose between those or Darklight it would be much better IMO. I don't think Infiltrators need to be made better at combat at the expense of everyone being able to see them cause then they are just light armored soldier not an Infiltrator. |
||
|
2011-03-11, 09:22 PM | [Ignore Me] #25 | ||
Colonel
|
Agreed. I'd actually prefer the opposite...have them removed from a combat role more than they were in Planetside, and given more to do in a support capacity besides sabotage.
Edit: Or at least/rather have their combat consist more of an assassination/trapping/guerrilla warfare thing, instead of running up to people and unloading a pistol clip or lobbing plasmas. Last edited by Vancha; 2011-03-11 at 09:26 PM. |
||
|
2011-03-12, 08:10 AM | [Ignore Me] #26 | ||
First Lieutenant
|
I hope
They remove pshield Nerf Darklight warm up timer (if they nerf the offensive capabilties of cloakers, plasma nade wall camping anyone?). Buff the sensor shield warm up timer (if they remove the interlink benefit this won't matter as much). |
||
|
|
Bookmarks |
|
|