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PSU: Defend our Turrets!
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2012-08-04, 10:34 PM | [Ignore Me] #17 | |||
First Sergeant
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Besides that, his points are valid. I recently became obsessed with the way guns feel in games' One of the things I wish SOE adds to heavy mounted MGs and base wall turrets is a screen shake everytime you fire to simulate how powerful the weapons actually are If you've fired an HMG on top of a buggy in BF3 I think you'll understand where I'm getting at Last edited by SturmovikDrakon; 2012-08-04 at 10:39 PM. |
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2012-08-04, 10:37 PM | [Ignore Me] #18 | |||
Second Lieutenant
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What's don't you understand? SOE would trade every PS vet they had for twice as many new gamers. The dev team is great, active and hands on with the community. But in the end, it's all about the money.
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2012-08-04, 10:37 PM | [Ignore Me] #19 | ||||
Master Sergeant
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Damn NDA.
That's why they're made, they're made to sell. Not to ingratiate themselves with a closed circle of forum dwelling neckbears. This is obvious. |
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2012-08-04, 10:39 PM | [Ignore Me] #20 | |||
Staff Sergeant
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2012-08-04, 10:41 PM | [Ignore Me] #21 | |||
First Sergeant
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Most PC gamers I've talked to are not fond of CoD in any way |
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2012-08-04, 10:42 PM | [Ignore Me] #22 | ||||
Second Lieutenant
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Cert prophet.
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2012-08-04, 10:44 PM | [Ignore Me] #24 | |||
Corporal
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At any rate, as long as I don't find myself zipping over to one spot, spraying some guy to death, then zipping over to another to do the same thing, with a stiff camera and uber quick handling, like a horny humming bird that just ate a pile of pixie dust. |
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2012-08-04, 11:06 PM | [Ignore Me] #26 | |||
First Lieutenant
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But regarding weapons handling, there is no "dumbing down" or simplifying. If anything, weapons handling across the genre has over all gotten more complicated, but regardless of that, it's really just a matter taste. I happen to like CoD's fire arms. However, they could do with a little less accuracy while ADS for the sake of customization to have another attribute to work with in PS2. |
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2012-08-04, 11:21 PM | [Ignore Me] #27 | |||
Corporal
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I am also clarifying my point about PS2's handling and stating that I don't expect it to be like ps1, as that would be bad. I am merely saying that several other games lost their charm owing to devs dumbing down their game to appeal to the COD crowd (be it in gun mechanics, or meta game, or whatever), and the excerpt I found intimated a possible step in that direction- which is cause for concern. BUT, as I have read and seen much more, I am inclined to think that perhaps I have nothing to fear, and the game will be the last bastion of true PC FPSing that we have all been waiting for. ...The beta will reveal all... EDIT: and no, COD's gunplay IMO is highly unappealing. The pace is too fast, the person who sees you first will get the kill, no recoil on the guns- animations are not bad but they are sped up, and the soldier's movements are stiff. It just didn't feel all that visceral and immersive. The last COD I played was MW2. Last edited by brighthand; 2012-08-04 at 11:29 PM. |
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2012-08-04, 11:28 PM | [Ignore Me] #28 | |||
First Sergeant
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but you have to remember, ps1 wasnt teh game they wanted to make, its teh best they could do with the tech they had. we were already playing a comprimise, and it did well, lets give some time and see how this goes. |
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2012-08-04, 11:30 PM | [Ignore Me] #29 | ||
Major
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although CoD is not the best example (it is the worst example, actually), i see where they are going. they basically want the guns to feel weighty and such like others had said before, but i just hope that they don't dumb down the game so it appeals to the CoD crowd.
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2012-08-04, 11:35 PM | [Ignore Me] #30 | |||
Sergeant Major
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Umm how is this disconcerting in anyway? CoD is not a bad game. It's just been milked to death and it's player base consists of 12 year old homophobs. |
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