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Old 2013-02-21, 03:48 AM   [Ignore Me] #16
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Re: Planetside's Future..


Reading this post makes me sad. Reason is that people like you.. well thats hars. You think that a FREE game needs to do stuff for you all the time. Planetside is great game with great content and graphics. Gameplay is done pretty good compared to other FPS that have been released.

Bugs are good to be fixed. Means developers are following community, but nothing is made fast. It is easy to say "why not this and that", but if they do everything fast and quick the result will be also fast and quick if you know what I mean.

New content. I do not thing this game needs to have any. This is FPS. People are playing Mohaa, ET, QL and many other FPS games that are very good in competitions. They play same maps, same weapons and classes and every single match that they have is a blast. Because of the game and because of the challange that other players bring.

There are less and less players? Well it is true and it is totally normal. When game comes out there are many people trying it out and after they notice that it is not what they want they quit it. People who stay are those who like to play here and there and then there are this gamers who really love the game and enjoy having same experience everytime. The rush of adrenaline when getting head to head against an outfit or clan that is very strong or creating new tactics with team and executing them. Winning the battles that are very hard to win.

Having a game like this is pretty damm awesome so give creators some credit
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Old 2013-02-21, 03:56 AM   [Ignore Me] #17
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Re: Planetside's Future..


Is this by any chance the same xaine that on another thread rubbished people's opinion because they had a low k/d?

"Last On: Dec 13 2012"
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Old 2013-02-21, 04:01 AM   [Ignore Me] #18
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Re: Planetside's Future..


Originally Posted by Mordelicius View Post
-snip-

Just this week, I had the best and most memorable fight in PS2 yet

In Waterson, the Vanu and TR decide to ally to take away the Indar cap from NC. We were down to one territory and they pounding and pounding us. Pouring in all directions. We kept wiping and pushing them to the bridge at the crater site. It was an awesome back and forth bridge war

They even pulled back to draw in the NC while they rush the base from the sides. It was mayhem lol. Eventually after a protracted stalemate, they gave up and basically just raged and blamed the render distance.
I've had a lot of epic battles lately, especially around TI Alloys. Surely a sign that the game is heading in the right direction; it is as far as I am concerned, at least.
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Old 2013-02-21, 04:12 AM   [Ignore Me] #19
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Re: Planetside's Future..


What I really miss now, - is a reason to fight. Every time I logged in, I look at the Crown, then look at the other continents population, and, facepalm for a like 10 minutes.

I really hate a Zerg rush facilities tactics, no one is want to defend, there is no reason to defend, otherwise, you really want other faction to take it, and then Zerg Rush it, only, if this facility is not acquire you a main tank of your faction.

Resource system is really meaningfull, I dont even remember when I am out of ress or something.

I see a "lock on" continent feature at the future, but, if it implemented in THIS system, I think, only playable continenct will be Indar and boring "shoot at any direction and you hit a enemy anyway" Crown. because other continents would be zerg rushed at night\low population, cause I dont know how many players know, that there is other continent's available for play.

Last edited by Kenshiken; 2013-02-21 at 04:18 AM.
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Old 2013-02-21, 04:25 AM   [Ignore Me] #20
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Re: Planetside's Future..


Originally Posted by Xaine View Post
Given how little time (comparatively) it took SOE to get Planetside 2 to go from Alpha, to Beta, to launch ready.
We've seen a rather substantial lack of content over the past few months.
Pre-release crunch time =/= live content development time. You gotta compare it to other free-to-play games and in that regard SOE isn't doing too bad. They are working on a high-end mass-scale FPS with a new engine, that is always gonna take more time than your average MMO. SOE at least had the decency to define something as a release as well (and push for it in the last months before it, even though they didn't get everything right). Every other free-to-play game lets the open beta phase last for such a long time so that they never shake off the beta tag, while at the same time making microtransactions available. PS2 launch should have been delayed with a few months but it wasn't a disaster either.

Almost 5 months from the launch of the game, and what has actually been added?

A few new weapons, some tunnels.
It has always been said that the first months after release were about bug fixing and performance. Those are the major issues. They have actually released more content than I expected at first. And yes, I do see base changes and map tweaks as new content since they allow for new/improved ways to play the game.

I think we all understand that SoE aren't supermen, but the 6 month road map actually left my jaw hanging open.

I was expecting to see new continents, new vehicles, maybe even sea combat, player made bases... at least one of these.

Not shit like 'Oh yeah, if you're lucky, maybe you can move you Prowler from Indar to Esamir without having to spawn a new one' or 'Maybe, if you're lucky, we might make the MAX worth spawning'

These are 6 month goals? What?

I don't know if all the developer power has moved away from Planetside to work on Everquest 3 or whatever, but at least get some of the major issues fixed before you pull the plug on the game.

All the promises that were made before launch about player made bases, more vehicles, sea combat etc... When exactly are we expecting to see this?

If the road map is anything to go by, 2015?
Euhm, yes? SOE never said otherwise about their multi-year plan for PS2. Especially sea combat (and actually merging continents together) and player made bases (making a good UI for that thing is gonna be a gargantuan task) require serious engine tweaks. Those have always been described as potential(!) long-term goals, just like John Smedley's ambition to turn PS2 into a more EVE-like experience. If you did expect to see those things in the first six months of 2013 then you have been fooling yourself all this time.

And you do get 2 new continents this year (Hossin in a couple of months, Searhus in the (late) Summer if I read correctly). Read the road map and dev comments again.

SOE are getting rather efficient at letting good games die.
Yeah, that's why they have been hiding themselves from the internet, right? It's your right to complain as the game definitely isn't what it could be (yet) but making flat-out faulty and exaggerated statements between your valid complaints isn't exactly helping resolve the situation.

At least they ARE communicating, if you can't notice that then I don't think you're really interested in the game. This isn't the SOE of old, far from it imo. If you have to lay some blame on SOE then it is that the communication isn't always coherent and often creates weird expectations (Smedley posting the carrier picture without any further explanation did more wrong than good imo, name-calling hackers isn't a smart thing either when those problem still persist till this very day). On the other hand, if everything had to go through PR first we wouldn't have heard 80% of what we are hearing now and I like what I am hearing.

I am LOT more interested in PS2 than I have ever been in PS1 because of that communication. For the most part they do listen to the community (the last patch did wonders imo, much better balanced ground battles), it's only hard for folks to give them a compliment and a thumbs-up on a job well done, that's probably what the internet does with everyone...

Last edited by SwiftRanger; 2013-02-21 at 04:28 AM.
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Old 2013-02-21, 05:31 AM   [Ignore Me] #21
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Re: Planetside's Future..


Originally Posted by Nur View Post

This game is not about farming certs, is about winning.
I only play FPS games and fifa and i beg to differ with the above statement

Farming certs is winning to me.

This game as it is now is all about the farm as you can't do much without 40 guys rolling together. It's not a bad thing mind, i enjoy playing the game and look forward to more conts when the smaller teams can make an impact.
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Old 2013-02-21, 05:32 AM   [Ignore Me] #22
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Re: Planetside's Future..


Originally Posted by T-Ray View Post
What other game has been as active as the PS2 team? Compare us to a even larger company with many more devs.. Bf3 for instance. How many updates do you think they've put out in a year? 2 maybe.
PS2 is an MMO, so you shoudn't really compare it to a buy-and-forget game like BF3 for the most part.
WoW, GW2, EVE etc, come to mind as games you should compare PS2 to, in terms of updating.

I certainly don't think PS2 is doing that bad, but I'm sure we all just want more and more stuff in the game as fast as possible because we love it so much
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Old 2013-02-21, 05:58 AM   [Ignore Me] #23
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Re: Planetside's Future..


Originally Posted by T-Ray View Post
Have you seen the number of weapons we have?
do we have a lot of weapons? i dont think so! tbh what do we have?

per faction:
1 pistol
1 carbine
1 smg
1 lmg
1 sniper
1 assault rifle that looks like whatever else
1 shotgun that looks like the battle rifle
1 battlerifle that looks like the lmg
1 special heavy weapon
2 missile launchers?

the rest are just copies.. and the different stuff we have at least for TR each look like some resized copy as well.. so basically we have 1 pistol, 1 rifle, 2 launchers!? (not even sure on that, dont play heavy often), 1 special weapon

and tbh battle rifle, shotgun and sniper look all the same too.. in bf or cod every weapon does look and feel very different.. while i if you put one of the shitloads of carbines in a developers hand i am sure he cant say if it is a trac5s, amc or a normal one..

i regret a lot having spend sc on weapons hoping that at least the attachmenets would make them different.. but they dont really..

the weapons in this game really disappoint me a lot.. just because the factions have their designs and weapons have to fit in the style a small bit doesnt mean we need exactly the same look for everything (and feel, they also all feel the same)

and sorry, didnt read the rest of the thread, just this post annoyed the hell out of me so i had to reply..

Last edited by Vulture; 2013-02-21 at 06:04 AM.
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Old 2013-02-21, 06:09 AM   [Ignore Me] #24
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Re: Planetside's Future..


Originally Posted by Vulture View Post
and sorry, didnt read the rest of the thread, just this post annoyed the hell out of me so i had to reply..
Funny, I get the same feeling when I look at your post. If you think that all weapons in the same category feel the same, well.. i'm not sure what to say. Especially since you seem to think all sniper rifles are the same.

Sometimes I wonder about people, it's like they look at the weapon appearance and they can't work out how a weapon could feel or act different if it doesn't look different. Because they do. It might seem insignificant to you, but some of us do notice that there's a difference between weapons and pick accordingly.
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Old 2013-02-21, 06:14 AM   [Ignore Me] #25
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Re: Planetside's Future..


Originally Posted by ShadetheDruid View Post
Funny, I get the same feeling when I look at your post. If you think that all weapons in the same category feel the same, well.. i'm not sure what to say. Especially since you seem to think all sniper rifles are the same.

Sometimes I wonder about people, it's like they look at the weapon appearance and they can't work out how a weapon could feel or act different if it doesn't look different. Because they do. It might seem insignificant to you, but some of us do notice that there's a difference between weapons and pick accordingly.
They should look and feel different too though. I hope we see an animation/model pass over the weapons PS2 launched with as well (the new SMG's are pretty cool, I just wish the launch weapons would be too).
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Old 2013-02-21, 06:15 AM   [Ignore Me] #26
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Re: Planetside's Future..


vulture you should be happy at least you can see some animaiton on your TR weapons, NC ones just shake cant see the gauss tech at all..






at least this game knows how a gauss carbine should look
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Old 2013-02-21, 06:17 AM   [Ignore Me] #27
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Re: Planetside's Future..


Originally Posted by Kon View Post
vulture you should be happy at least you can see some animaiton on your TR weapons, NC ones just shake cant see the gauss tech at all..






at least this game knows how a gauss carbine should look
Agree 100%.
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Old 2013-02-21, 06:25 AM   [Ignore Me] #28
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Re: Planetside's Future..


What was that screen shot from?
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Old 2013-02-21, 06:26 AM   [Ignore Me] #29
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Re: Planetside's Future..


Originally Posted by ruskyandrei View Post
They should look and feel different too though. I hope we see an animation/model pass over the weapons PS2 launched with as well (the new SMG's are pretty cool, I just wish the launch weapons would be too).
That is true, and I do hope they tweak the appearance of stuff more as time goes on as well. It just annoys me when people say that all the weapons are the same when clearly that's the opposite of my experience, unless I totally imagined all the time i've spent trialing weapons, looking up stats and rejecting weapons to find weapons to fit my playstyle and what I want to do with them.
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Old 2013-02-21, 06:34 AM   [Ignore Me] #30
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Re: Planetside's Future..


Originally Posted by T-Ray View Post
"we're missing rather a lot of vehicles, weapons"
What LOT of vehicles are we missing? Have you seen the number of weapons we have? What LOT of weapons are missing? 2 New continents are coming this year one of them in the next couple of months. What metric are you using to gauge our progress? What other game has been as active as the PS2 team? Compare us to a even larger company with many more devs.. Bf3 for instance. How many updates do you think they've put out in a year? 2 maybe. We've updated every 2-3 weeks. I'm not really sure what you are comparing us to. At the end of it all..... its 9:12 pm on a Wednesday and guess what, I'm still at work with many others.

Stay thirsty my friend
Yow, Mister T-Ray!

You should know people currently aren't that up to date, when it comes to the new vehicles which are coming soon. This is not because I want to be the perfect fanboy, but I want to say, you guys are doing pretty good currently. Thing is, like in the most F2P, people have no patience. Don't take it emotional, you guys are doing a great job.

To OP: First priority is currently the stabilization and playability of the game. Since the release of the game was a good step (there are goals given by SOE which have to be fulfilled), please remember that this game is the second part of the very first and real MMOFPS. Basically non-instanced.

While they're increasing the playability of the game, they're on a parallel way also including new content. T-Ray has posted already stuff which probably will come. They cannot show everything, since the surprise / new feel / entertainment factor will be done too early.

As T-Ray has told, you're missing a lot of vehicles, but don't name which kind of vehicles you're currently missing. To be constructive, I'll recommend you to list what you're looking for. Same stuff for weapons.

But while you're going to list them, remember at every time the balancing.

On the same way you're currently contradicting yourself, by yelling that you want more content, you also say "I don't know if all developer power has moved away from Planetside to work on Everquest 3 or whatever, but at least get some of the major issues fixed before you pull the plug on the game".

They're working on it currently. And like every (real) MMO, there is a constant evolution and development required.

And by the way, there were NEVER exactly promises about player-made bases or sea combat. That's just something you want to put in here, to generate some kind of pressure. And vehicles are coming.

And about the cheaters. Cheaters are in every game. There is no universal way to sort that out. It's simply not possible. Tell me one MMO bound to a learning curve, which is cheat free - and I'll be fine to award you an GTX 680 from my wholesale distributor Devil AG.

To be honest, chill out.

Anyways, looking at the big mass of players coming together at the same spot / activity area, cheaters basically are getting owned, since there is no godmode.

Those no-clippers which are in objects, shooting out from them are one thing and quite obvious. Just report them and they'll get owned soon or later. Same for aimbotters. And at least, people cheating on a smart way, like I've already said, will go under in the masses. That's why I like Planetside 2.

Also, you've everytime to remember, that you've to track a cheat on his way of how it works. It's not done simply by seeing a YouTube-Video. You've to understand the way it works and to find out how it gets in touch with the game. That for, a lot of players which are actually cheating and investing money into the game, are getting tracked. That's a pretty normal way, which also happens in other MMOs.

Give them a chance. Give the game a chance.

Just lean back and make the best out of it. Be constructive, share ideas (describe them well in a realizable way) and wait. T-Ray and Co. are often taking a look into the forums and reddit.

Most other companies don't even do that. They've a strict way to develop a game and fundamentally don't pay attention to what the customerbase asks for.

So, chill out, seriously.
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