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PSU: Riot shield? We don't need no stinkin' riot shield!
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2012-05-25, 09:34 AM | [Ignore Me] #1 | ||
Lieutenant General
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I think this is what my question had to deal with. Will ground forces be able to hear the firing of larger projectiles from a distance? Like Tanks on the ridge, Libs behind the clouds, can I hear a distant thud before the streaking boom?
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2012-05-25, 11:17 AM | [Ignore Me] #3 | |||
Corporal
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How the battlefield sounds is something that can make or break a whole level of immersion IMO. The only games that have had a high attention to audio detail (that i know of) have been the Battlefield series from BC1 - BC2 and BF3. I can still remember the crazy firefights i had in BC1 and BC2, with good quality headphones and wartapes on (an audio setting) it was just pure eargasm . Personally im hoping for something like this for the audio and feel for TR, if you can't fire 900 rpm then you are doing it wrong! Also, words cannot describe how i feel about all the detail you are adding to the sound department, so i will let this express my feelings. |
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2012-05-25, 02:53 PM | [Ignore Me] #4 | |||
Staff Sergeant
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Even from the canon clip that Gary posted up the other month, you can tell that faction distinction is something you are all working towards. So I'm really pleased that this is being extended across the board. For anyone who missed it. Can you work it out? http://soundcloud.com/injectedsenses/cannon-comparisons
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Want to browse through hundreds of PlanetSide 2 images? Or just see what Higby eats for lunch? Then click here |
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2012-05-26, 01:07 AM | [Ignore Me] #5 | |||
Master Sergeant
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5.1 surround is gonna rock thanks for keeping us posted |
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2012-05-25, 08:29 AM | [Ignore Me] #6 | ||
First Sergeant
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/e cheer
Good sounds add so much to a game! I still remember the sound of the beach at Hebian-to in Asheron's Call. Glad to know there an emphasis on having good sound effects. Thanks guys! Last edited by Pyreal; 2012-05-25 at 08:31 AM. |
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2012-05-25, 11:03 AM | [Ignore Me] #12 | |||
PlanetSide 2
Audio Director |
We use Auzentech sound cards for our PCs running through Pioneer receivers that decode whatever signals we send it from the sound card's control panel (we often flip between Dolby / DTS / and PCM stereo to check fold-down). - Rodney |
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2012-05-25, 11:16 AM | [Ignore Me] #13 | ||
Sergeant
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Like many others, I just wanted to say thanks for paying attention to detail and doing a very good job. I LOVE the idea of distinct sounds between factions.
It seems like every aspect of this game is getting a lot of attention from some of the best people in the industry. That makes me feel good as a player, and makes me realize that the team really cares about the game just as much as many of the players. I think you all know you're about to finish something that is groundbreaking. You're not cutting any corners, especially sound development. Again, thanks and good job. Going to go change my diaper now. |
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2012-07-20, 02:46 AM | [Ignore Me] #14 | |||
Master Sergeant
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By far the best sound card I've ever owned - quality is simply amazing (better than the X-Fi Xtreme Music it replaced by a mile) One bit of feedback - I did feel that in Higby's latest gameplay video that the Vanguard's engine noise lacked any 'roar' to it... |
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2012-05-25, 08:55 AM | [Ignore Me] #15 | ||
First Lieutenant
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The game is sounding really good from the bits I've seen. The DSP stuff sounds really exciting, especially the low-passing to convey a convincing sense of proximity. It's always very noticeable when games use a "close" and a "far" set of sounds with no real transition between the 2. Variable low passing is a great way to handle this problem.
Also, can't wait to hear the music. |
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