Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Down with Google-related brain-damage!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-04-29, 04:43 AM | [Ignore Me] #16 | ||
Major
|
On a some what off topic note regarding the Lancer. My god it's so OP when compared to the Striker right now as the Striker is bugged and only do damage every second time you reload. Witch lowers the TTK on it way under the Annihilator. And no one bathers to fix that bug either.
|
||
|
2013-04-29, 04:50 AM | [Ignore Me] #17 | ||
Sergeant Major
|
Dual bursters or any G2A launcher ruins our farm quite easily. But if you are being camped in the spawn room the fight is probably over unless you have support en route. So stop spawning there if you don't want to be farmed, the ESF pilot doesn't make you step outside. Another good idea for ya would be to roll with an outfit if you aren't already. AA works best when applied in numbers since it scales in favor of you. So have an engineer and at least two or three bursters and watch all the pretty ESF go poof.
|
||
|
2013-04-29, 09:24 AM | [Ignore Me] #20 | ||
Dual Bursters are excellent; strongly recommended if you want to deter the LOLpodders. Just pull dual bursters and use the elevator beam to get on the roof of the spawn; plenty of obstacles to duck behind if they try to get you, and you can always "charge" if things get too hot. Takes a lot of rocket spam to kill a MAX, and whilst the pilots are after you, they're not raping the infantry.
In one way they are too good though; their effective range is far too long. Range needs to be reduced, but damage retained. Last edited by psijaka; 2013-04-29 at 09:26 AM. |
|||
|
2013-04-29, 10:38 AM | [Ignore Me] #21 | ||
Staff Sergeant
|
Dual bursters. It was my first SmedBux purchase. If you are in a small outpost you don't even need to step outside and risk damage if the air is crowded enough, just stand by the doors or look out the roof since you can shoot out and the enemy can't shoot in. If you add in the new longer capture times this becomes a non trivial source of exp.
The magazine quantity upgrades might seem a little expensive, but I found myself needing to reload while my targets were still in view, so I bought the magazine upgrades. I'd also suggest at least a few upgrades on the flak armor as most of your damage taken is coming from explosions. My AA max is my highest SPM character. |
||
|
2013-04-29, 10:53 AM | [Ignore Me] #22 | ||
Duel bursters. It has the most practical effectiveness. You can take down half the health of an ESF with G2A missiles within ten seconds, or destroy an ESF two times over in the same amount of time with duel bursters.
|
|||
|
2013-04-29, 11:19 AM | [Ignore Me] #23 | ||
Sergeant Major
|
since everyone and their mother mentoned the burster already ill jsut say that on a vehicle go for the Walker. The Ranger is morel likely to scare the bugger off.
Skyguard........it works agaisnt libs and galsl at mid range....not so much against ESFs beyond closeish range. |
||
|
2013-04-29, 02:27 PM | [Ignore Me] #27 | ||
Major
|
Point defense:
Dual-Burster MAX (1,000 certs) Extended mags (1,000 certs) MAX Flak Armor (900 certs) Total: 2,900 Armor column defense: Skyguard w/ lvl 4 extra ammo and 1.25x zoom(1,092 certs) Timer reduction 7 (541 certs) IR Smoke (850 certs) Top Armor (200 certs) Rival Chassis (700 certs) Total: 3,383 The lock on AA launchers are pretty weak. The only ability they grant you is to scare off new pilots while you are between MAX and Lightning timers (or when you're driving an AMS and don't want to pull your MAX). Last edited by Fenrys; 2013-04-29 at 02:29 PM. |
||
|
2013-04-29, 03:50 PM | [Ignore Me] #29 | ||
Major
|
To be honest, the Lancer is a more efficient buy if you're not as good a player. It's not on a MAX unit so you can move around better, and it can damage armor & MAXs as well as aircraft. Of course, it's all situational. I think Lancer sees more situations to be useful in.
It's only a thousand certs, maybe a little more, to get the full use out of Lancer. Other weapons will take more certs to get full use. Last edited by AThreatToYou; 2013-04-29 at 03:53 PM. |
||
|
2013-04-29, 03:55 PM | [Ignore Me] #30 | ||
First Sergeant
|
1. buy that second burster arm for your max unit.
2. sit inside the shield shooting at airplanes like a giant pussy. 3. watch them fly away and farm the repairs. 4. continue being a pussy. 5. redeploy with 20 seconds remaining. 6. respawn at the place that is capping in 1-2 minutes because they are all checkpoint racing for capture points. 7. repeat. |
||
|
|
Bookmarks |
|
|