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Old 2011-09-10, 04:15 PM   [Ignore Me] #16
basti
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Re: PlanetSide 2 Editorial


In most cases, people will just turn it off quite soon. But i hope it cant be turned off at all, just to annoy the crap out of you. Or, in fact, to make you understand that not everyone is a 8 years old idiot yelling into his mic. The very few who are can get muted within secs, and with a proper report function, they will soon be muted for everyone for ever.

Ingame voice is absolutly nessesary for an FPS.

It needs Squad/Platoon chat, mission chat (those guys on the same mission can talk with each other, especialy the commander to everyone), and local voice chat.
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Old 2011-09-10, 04:20 PM   [Ignore Me] #17
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Re: PlanetSide 2 Editorial


Have you played modern FPS games? 90% are these little hitlers. Have you looked at CR5 chat since early 2004?

Also the confliction this irritation would cause with outfit coms would be an ass.
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Old 2011-09-10, 04:24 PM   [Ignore Me] #18
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Re: PlanetSide 2 Editorial


I would imagine that if Vivox is used to provide integrated voice chat that it will be restricted to squad/platoon only. That way if someone is annoying everyone, they can be kicked and/or there are less people you have to deal with (by muting) at any one time.
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Old 2011-09-10, 04:25 PM   [Ignore Me] #19
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Re: PlanetSide 2 Editorial


Better be a way to turn it off completely.

I have a mumble server that works wonders..it means I can hear the people that matter.
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Old 2011-09-10, 04:31 PM   [Ignore Me] #20
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Re: PlanetSide 2 Editorial


Originally Posted by Mastachief View Post
I dont get the local voice thing either, in the monolith event in 2005 we had 170 nc in mont on solsar defending against poplocks from both vs and tr. atleast 60 of us at the back door imagine 60 halo kiddies spaffing local voice chat you'd spend you time muting them
A high pitched voice comes over comms and says "So I found my first pube last night" only to be congratulated by 58 people and ignored by the 1 person who muted them all.

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Old 2011-09-10, 04:59 PM   [Ignore Me] #21
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Re: PlanetSide 2 Editorial


I'm with Mirror on the voice crap,who needs to hear everyone within a base soi(or whatever range)it wil just prove to be a huge pain in the ass.
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Old 2011-09-10, 05:13 PM   [Ignore Me] #22
Duddy
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Re: PlanetSide 2 Editorial


Originally Posted by HtSgtMAD View Post
I'm with Mirror on the voice crap,who needs to hear everyone within a base soi(or whatever range)it wil just prove to be a huge pain in the ass.
Whilst that may be a valid reason within itself, it isn't a good justification for exclusion of voice in its entirety.

There is something to be said for providing what is such an essential feature (voice is far superior to text for communication in a fast paced game) to those who don't know how to/are unable to use a 3rd party alternative.

This said, an option to exclude oneself from it entirely would surely be appreciated by some (for reasons such as you stated). Those who use 3rd party options would continue to do so, those who didn't would use the integrated option, perhaps moving on when they found out that 3rd party software is usually a better experience.
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Old 2011-09-10, 05:52 PM   [Ignore Me] #23
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Re: PlanetSide 2 Editorial


I'd put it this way, I have absolutely no problem at all with integrated voice chat as long as there is a button I can check to disable it forever. The only people I would ever want to hear in-game are my RL friends or my outfit members.
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Old 2011-09-10, 06:00 PM   [Ignore Me] #24
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Re: PlanetSide 2 Editorial


I don't see why there can't be channels for voice like we have channels for local, squad, and platoon. Only allow the player to listen and transmit on one with hotkeys to switch between them or mute voice chat. This allows people to just never deal with local voice chat if they wish and weed out people that talk too much in squad by kicking them instead of everyone having to mute individually.

Also:
Originally Posted by basti View Post
And as someone got BFRs out already: would you stop the mindless hatred already? BFRs propblem arent that they are BFRs, the problem was that they were completly overpowered and changed battles way to much because of their power.
This^

BFRs have been nerfed to now be pitiable, heck they even nerfed player's abilities to alter their hotkeys. (Run mode used to be ~ but changeable, now it's locked to Q. Doesn't sound bad until you realize that Q used to be strafe left and E strafe right, ~ is now strafe left but it's unnatural and more importantly unadjustable.)
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Old 2011-09-10, 07:52 PM   [Ignore Me] #25
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Re: PlanetSide 2 Editorial


Originally Posted by thedudefromthatsite
Have an Awesome Marketing Team
That's a good suggestion.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2011-09-11, 12:31 AM   [Ignore Me] #26
nathanebht
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Re: PlanetSide 2 Editorial


Originally Posted by Zulthus View Post
I also read in another article that Vivox is integrated, and I would have to individually mute people. Since this game is going F2P, I forsee one of my biggest annoyances are the whining and crying 8 year olds that begged their mom to buy the game for them. I hope the voice chat in-game is removed. (Not TS3, vent, etc. ofc)
I don't think what you envision with integrated Vivox is going to be a problem. 8 year olds are playing consoles. In my experience with pickup groups in various FPS, well you might occasionally have to mute people. Just join a good outfit instead.

Integrated voice chat is key to getting teamwork going in pickup groups. The lack of people having microphones is a bigger problem than mic spam.

Last edited by nathanebht; 2011-09-11 at 12:35 AM.
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Old 2011-09-11, 12:43 AM   [Ignore Me] #27
nathanebht
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Re: PlanetSide 2 Editorial


Originally Posted by DOUBLEXBAUGH View Post
Judging by his "Improve Indoor Fighting" section the author wasn't very good at the game. There is defiantly things that could be done to make indoor fighting better, but what he describes is mainly user error.

The rest is just what a lot of us have been saying since 2004 to fix the original PS. Fix lag (ADADAD warping), better balancing, don't sell power in the store, actually market the game unlike PS1.
The lack of advertising for PS1 was a valid point. However, I don't think the author has been following the material being released by the devs. The F2P model is apparently going to be about cosmetic stuff and paying to unlock certs.
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Old 2011-09-11, 12:48 AM   [Ignore Me] #28
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Re: PlanetSide 2 Editorial


Originally Posted by nathanebht View Post
and paying to unlock certs.
no
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Old 2011-09-11, 04:34 AM   [Ignore Me] #29
Trolltaxi
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Re: PlanetSide 2 Editorial


Free to play, play to win would be awful, and I don't think that people that are interested in such a wargame (definetly more than a shooter like cod or bf) would pay for a hello kitty badge on their rexos.

I think we will be 'forced' to pay in an indirect way. I think outfits will need a lot of resource to evolve, and those resources will come from the game (territory held by the outfit, k/d or assists/d of the players, damage caused etc.) and ... you can pay RL cash for outfit resource. So you won't get Magik Ninemill of Auraxium + 1 bullets, but your outfit will be able to keep providing you +1% bonus for your reaver. This way you can justify your expense with "Hey, I'm just paying for the team, not for myself, it is valid and money well spent!"
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Old 2011-09-11, 05:00 AM   [Ignore Me] #30
NewSith
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Re: PlanetSide 2 Editorial


Originally Posted by Trolltaxi View Post
This way you can justify your expense with "Hey, I'm just paying for the team, not for myself, it is valid and money well spent!"
I usually justify my expenses on p2w items with "Hey, it gives good advantage..."
Works the absolutely same.

As for the HKitty - I'd like to have one HK bag for my female agile. (To walk around and pretend I'm 19-year old lesabian looking for threesome)
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2011-09-11 at 05:03 AM.
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