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2013-07-11, 03:28 PM | [Ignore Me] #17 | ||
Private
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As someone who abused the fury wraith quite heavily prior to GU11, I am not very surprised with the changes that were made.
HOWEVER, I do have some concerns with how SOE went about balancing the fury. First, I think the fury itself was fine, and the old version had distinguishing features from the marauderer, which gave the two weapons some pros and cons. I agree that now, there is no reason to not use the marauderer, which is unfortunate. The real problem with the fury was what happened when you threw it on highly mobile vehicles like the flash and the harasser - and the harasser fury farming really hit a fevered pitch a few weeks ago. Furies on sunderers were not a big deal... even a battle bus with dual furies had the drawbacks of being slow and easy to hit. My personal gripe with how they balanced flashes is that in GU11, they drastically cut the ammo capacity of the fury (only for the flash). Combined with the global increases in vehicle costs, I saw a lot less wraith flashes out there, and I saw my own performance fall to a more reasonable level. But before the devs had enough time to asses their data and see if GU11 went too far, not far enough, or had it just right, the fury damage nerf went on the PTS and is now live with GU12. This leads me to conclude that the changes were predetermined and were made blindly, without factoring in what happened in GU11. So now the Flash fury has been double nerfed, over the course of about 3 weeks. And flashes had their resource cost tripled, and still flip over and die when you sneeze at them. No real data has been shared on the flash lately, and I don't think the devs even looked at the data between GU11 and 12 - just not enough time to do so. If they no longer wanted to put a fury on the ATV, I would have been fine with them just removing it and refunding certs. But double nerfing it, and making it more expensive... flashes are going to end up being as rare as they were before wraith and passenger seats were added. I am considering buying the shotgun for lolz. I've tried the kobalt with dismal results. Now I'm only pulling my flash for radar or to sneak behind a zerg to reach a good sniping perch Also, I would have liked to see the ammo nerf for the fury brought over to the harasser too (instead of the damage nerf). It really does reduce the blatant farming potential of the platform, because you had to frequently return for ammo, even after dumping tons of certs. I suspect that would have been enough to balance the platform out. |
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2013-07-11, 11:02 PM | [Ignore Me] #18 | ||
Corporal
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Finally we know why Fury was nerf.
Nothing to do with balance or some useless thing like this, too far from SOE policies ! SO it's just an old trick they always do for ... Sell new weapons ! They just NERF the most played one (so who will no more be sell) and add something who will do the same (or close). Why did I forgot that ! It's the only thinks SOE do ! Here the WHY : . . . Or it may just some fun from Vanu Labs (but I really think SOE don't give a f*** of us so it may be the answer). Last edited by OmegaPREDATOR; 2013-07-11 at 11:06 PM. |
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2013-07-12, 02:46 PM | [Ignore Me] #21 | ||
Not sure what I am doing wrong (or right in this case) but the Fury is still as effective as ever at clearing out whole squads of players hanging around rocks and AMS'
I havent noticed any side effect to the "nerf" everyone is banging on about..... Sent from my GT-I9505 using Tapatalk 2 |
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2013-07-12, 05:42 PM | [Ignore Me] #22 | ||
First Sergeant
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it's harder to solo an MBT basically. the direct hit damage is down, the AP resist type is up, the balance means probably a few more rounds (never really tested before) to take small armored targets, and a clip or so more for MBTs who have AP weakness AND the HP buff.
i'm pretty sure it was aimed at Fury Flash getting a double nerf vs MBT. |
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2013-07-12, 07:02 PM | [Ignore Me] #23 | ||||
Major
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Hmm...
Plus, when did the Fury ever kill MBTs? |
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2013-07-12, 07:46 PM | [Ignore Me] #24 | |||
Sergeant Major
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2013-07-12, 08:11 PM | [Ignore Me] #26 | |||
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2013-07-13, 04:57 AM | [Ignore Me] #27 | |||
Sent from my GT-I9505 using Tapatalk 2 |
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2013-07-13, 09:03 AM | [Ignore Me] #28 | ||
Corporal
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Wow that's a lot of whining in this thread! I don't feel like wasting my time to try and convince VS/NC guys that TR don't have 'better everything' (thanks for a good laugh btw), so I'll just jump to something more productive.
Correct me if I'm wrong, but aren't Flash, Sunderer and Harasser Furies all different weapons? If that's the case, why didn't they tweak them separately? I see how OHK capability could be easily abused on flashes and harassers, but did they really need to nerf the Sunderer Fury? I don't think that the devs could miss a point that obvious, so I have serious doubts about this nerf being somehow tied to 'OP' cloaked flashes and harassers. I think what they are trying to do is implement the jack-of-all-trades NS design philosophy more consistently one step at a time.
Last edited by Corvo; 2013-07-13 at 09:18 AM. |
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