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2013-06-16, 08:26 PM | [Ignore Me] #20 | ||
Major
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@OP
The difference between PS2 beta and PS2 Launch is night and day. The difference between PS2 Launch and PS2 now is night and day. I think it's not fair you're using '6 months ago' as a template. I didn't even bother with beta because it was damned incomplete there was literally no gameplay whatsover. They are doing a lot of gameplay fixes. The next GU entails this: - Fixing (nerfing) the broken and abused Infrared Nightvision scope. - Curtailing the abundance of force-multiplier units. - Many other balancing patches. - Those are theweapon/vehicles fixes. They haven't even mentioned the other fixes. Last couple of GUs: - They did another design pass on the Tower. - Added the lattice system - Reduced ninja by disallowing backcapping while the next base is still being contested (I love large enemy drops and they realize the points won't turn because their next base is getting taken ) - Addend new vehicle type: Harasser - Lots of UI improvements on interface and maps - New Empire specific MAX unit abilities Those are just on top of my head. Lastly, I'm wondering if you're in a really bad server or your server is a victim of the recomendation system shunting the majority of new players to underpopulated ones. Waterson is going crazy again. Yesterday we had a big fight on Ti Alloys. The other day it was a crazy back and forth massacre on Indar Excavation (oh my). Several days ago, there was a huge cliffhanger Indar Alert (Capture 3 Amp Stations) which us NC manage to win by the skin of the teeth!! We were literally going back and forth Dahaka and Zurvan holding off two pronged Vanu and TR onslaught. And NC literally won while we're losing the station and charging the A point on Dahaka. The awfully clueless TR didn't even know the NC had it in the bag since the timer is bugged. Some of the NC leadership were reassuring us we already have it in the bag and we are several seconds ahead. We left Zurvan to the Vanu because there's no time left for it to flip and we're desperately rushing A of Dahaka just to be sure . When the alert ended, we still have Zurvan and Dahaka and the TR exploded in tears, lost hold of A and continued to siege the station for another insane round. |
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2013-06-16, 08:51 PM | [Ignore Me] #21 | ||||
Major
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2013-06-16, 09:11 PM | [Ignore Me] #22 | ||
Master Sergeant
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Hopefully SOE learn something from the crying over these patch notes, don't release incomplete patch notes. For all we know the other fixes we are demanding in conjunction with the ones listed are coming.
Personally I think the last few GU's have been excellent and it appears to be more of the same. I see the changes to vehicle cost and locking them out of bases a pre-cursor to buffing them against infantry. Also if you have to stagger the changes, better to nerf the vehicles > change infantry > buff vehicles. If you buff the vehicles first the game would implode. |
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2013-06-17, 12:07 AM | [Ignore Me] #25 | ||
Sergeant Major
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On a sidenote, since we are on the subject of patches and all the fixes they make, do they optimize on every patch? Because my FPS goes down every patch, and with the machine I'm running I ought to be going at least between 50 and 60 on high at all times. I'm not.
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2013-06-17, 03:06 AM | [Ignore Me] #26 | ||
Master Sergeant
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Sadly, I can agree with a good majority of this post.
Planetside 1 did so many things right. I don't know how they managed to stray so far from something so good. Personally, I'm not going to be impressed with the game until they fix the spawning issues and create some GOOD interiors/tunnels for infantry to have SOME mobility on the battlefield, and until they finally connect the (4) continents together with sanctuaries so the game can actually have some PROGRESS to it. Last edited by Tom Peters; 2013-06-17 at 03:12 AM. |
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