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Old 2012-03-24, 12:39 PM   [Ignore Me] #16
Wargrim
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Re: Here's a picture the devs should really look over when making the minimap


I 100% agree with the OP. A minimap needs a lot of functionality and information. If you are worried about overloading it and confusing players not used to it, there is a very simple fix: Allow the players to set filters, just like with the large map at GDC.
( And the large map should also show a topographic map, and not just plain blue imho. )
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Old 2012-03-24, 12:40 PM   [Ignore Me] #17
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Re: Here's a picture the devs should really look over when making the minimap


Heh, BF3 is a good example of what direction not to take your franchise if you give a damn about gameplay quality.

Maybe PS2 will throw out the 3D spotting arrows seen in the GDC footage before launch as well. And keep spotting down to the minimap like BF2 and 2142.

We can only hope, of course...
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Old 2012-03-24, 12:47 PM   [Ignore Me] #18
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Re: Here's a picture the devs should really look over when making the minimap


*Sigh*

I do not want a minimap that's shows the current location of enemies.

Show where they were last spotted sure, or show motion sensors flashing when they detect enemies nearby, or if in a aircraft the direction of enemy aircraft or laser designated targets for ease of use.

But I do not want to know where an enemy is, and what direction he is looking at that exact second if no one can actually see them. It is pathetic, and removes some of the skill from the game.
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Old 2012-03-24, 12:48 PM   [Ignore Me] #19
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Re: Here's a picture the devs should really look over when making the minimap


Originally Posted by DviddLeff View Post
*Sigh*

I do not want a minimap that's shows the current location of enemies.

Show where they were last spotted sure, or show motion sensors flashing when they detect enemies nearby, or if in a aircraft the direction of enemy aircraft or laser designated targets for ease of use.

But I do not want to know where an enemy is, and what direction he is looking at that exact second if no one can actually see them. It is pathetic, and removes some of the skill from the game.
Basically, just use PS1's system of enemy detection with the minimaps.
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Old 2012-03-24, 12:50 PM   [Ignore Me] #20
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Re: Here's a picture the devs should really look over when making the minimap


God no, Interlink benefit ring any bells?

You didn't even have to use pathetic third person to kill people with boomers if you had that benefit.
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Old 2012-03-24, 01:03 PM   [Ignore Me] #21
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Re: Here's a picture the devs should really look over when making the minimap


Isn't that rather the interlink benefit being crazy than the minimap?

Besides, I don't think we're getting any interlinks this time around.

Last edited by Boomzor; 2012-03-24 at 01:05 PM.
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Old 2012-03-24, 01:33 PM   [Ignore Me] #22
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Re: Here's a picture the devs should really look over when making the minimap


The PS2 minimap needs to have all of the features and functionality of the PS1 minimap, and MORE. The PS1 minimap is the baseline, devs, okay?
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Old 2012-03-24, 06:20 PM   [Ignore Me] #23
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Re: Here's a picture the devs should really look over when making the minimap


For some reason....


I really hope that there's a game that forces players to use actual land navigation skills in a game... It would be so tedious and not fun but for some reason I want to be required to shoot azymuths and triangulate my location using landmarks in the distance that are on the map.


I know, I'm crazy.
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Old 2012-03-24, 06:31 PM   [Ignore Me] #24
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Re: Here's a picture the devs should really look over when making the minimap


Wow that is an interesting picture.

Please make a quality minimap
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Old 2012-03-24, 06:42 PM   [Ignore Me] #25
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Re: Here's a picture the devs should really look over when making the minimap


Sorry guys. The minimap in PS2 is only available through the cashshop ...

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Old 2012-03-25, 12:19 AM   [Ignore Me] #26
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Re: Here's a picture the devs should really look over when making the minimap


Originally Posted by BlazingSun View Post
Sorry guys. The minimap in PS2 is only available through the cashshop ...

I admit, I chuckled at this one.

On a serious note, I HATE the battlefield 3 minimap! The colours just blend in together and combined with the neon green and orange markers, I have a hard time when enemies are clumped together to determine where the enemy is. I miss my 1942 map in a lot of the games I played that were on a larger scale.

Last edited by Truemedic; 2012-03-25 at 12:23 AM.
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Old 2012-03-25, 01:20 AM   [Ignore Me] #27
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Re: Here's a picture the devs should really look over when making the minimap


Originally Posted by DviddLeff View Post
*Sigh*

I do not want a minimap that's shows the current location of enemies.

Show where they were last spotted sure, or show motion sensors flashing when they detect enemies nearby, or if in a aircraft the direction of enemy aircraft or laser designated targets for ease of use.

But I do not want to know where an enemy is, and what direction he is looking at that exact second if no one can actually see them. It is pathetic, and removes some of the skill from the game.
Well currently, not only do we know EXACTLY where an enemy is when spotted, but the little icon follows that enemy for an undisclosed amount of time.

I think you have a big fight ahead of you.
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Old 2012-03-25, 07:24 AM   [Ignore Me] #28
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Re: Here's a picture the devs should really look over when making the minimap


lol orgy of glow worms!

I honetly don't mind the 3D spotting, as long as it's not automatic, doesn't display when you can't clearly see the enemy and is subtle.

I wouldn't mind if they were a little more subtle than they are currently...

I think the Doritos in BF3 fit in quite well, because of the crazy TTK and how low the contrast between the players and the environment (lolbrown shooter). They really dumb the game down a bit, but also stop it from being as frustrating as operation flashpoint of similarly realistic games ;p
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Old 2012-03-25, 08:24 AM   [Ignore Me] #29
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Re: Here's a picture the devs should really look over when making the minimap


Originally Posted by Brusi View Post
lol orgy of glow worms!

I honetly don't mind the 3D spotting, as long as it's not automatic, doesn't display when you can't clearly see the enemy and is subtle.

I wouldn't mind if they were a little more subtle than they are currently...

I think the Doritos in BF3 fit in quite well, because of the crazy TTK and how low the contrast between the players and the environment (lolbrown shooter). They really dumb the game down a bit, but also stop it from being as frustrating as operation flashpoint of similarly realistic games ;p
Here's the problem I have with your opinion, granted you are right it decreased the skill level but as far as frustrating goes I have to disagree. We've been playing games for decades without the assistance of a 3D spotting mechanism, why all of a sudden does everything have to incorporate it? I honestly hate it and it takes away a huge element of the game which is targeting, if you can't acquire a target then learn how to!

Yes some people have more trouble than others with being either colourblind or poor vision or even newcomers to gaming, but as soon as a that one guy is 3D spotted in battlefield 3, EVERYONE in that area looks at it and starts firing at it, even if they cannot see it and I personally think that's just lame. There has to be a more creative method other than full time 3D spotting, because pressing a single button and being able to see an opponent where they go for the next 4-5 seconds even behind cover is too easy.

Also just to note, with the size of planetside 2 imagine seeing 50 of those nice targets above their heads. My recommendation if they are going to keep that system is to have it so 3D spotting can only be seen within squads targeted by their squad members and not globally, this cuts down significantly on how much is on your screen and also allows for more precise targeting from your squad members and a squad leader can say: "Attack the Max with the symbol on the second floor behind the barrel".

Last edited by Truemedic; 2012-03-25 at 08:30 AM.
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Old 2012-03-25, 08:38 AM   [Ignore Me] #30
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Originally Posted by Shanesan View Post
Well currently, not only do we know EXACTLY where an enemy is when spotted, but the little icon follows that enemy for an undisclosed amount of time.

I think you have a big fight ahead of you.
No and no actually.

Its been made quite clear that gdc footage is nowhere near indicative of what they want and it should be taken for what it is - alpha footage.

Though there's a huge thread dedicated to this discussion.

Tapatalk.
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