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Old 2012-06-17, 12:50 PM   [Ignore Me] #16
Zulthus
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Re: one thing i did not see


^ It's all about variety. In the first game you were simply limited by the space and size of the grids in your inventory, not by certification or class. It was fun not being locked into a class like you will be now, I enjoyed running around in Standard Exo-suit with a Jackhammer. Infiltrators for example could not pick up anything larger than a pistol for their weapon, because it was only a 3x3 grid.



Agile, for example, had two pistol slots and a rifle slot. They could carry whatever weapon they wanted. The old system was about variety and customizing your loadout to your liking, which I completely prefer over the new class based system where you're locked into what you can use.


I'd say keep the classes, but still give yourself an inventory window in which you can customize your ammo capacity/tools/grenades etc, but each class still has a special ability which they can not switch out or use on other classes. It works for both ways. i.e Medics are the only ones that can heal/revive etc, but you can still customize your inventory in a more detailed way than you can in the loadout screen.
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Old 2012-06-17, 12:51 PM   [Ignore Me] #17
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Re: one thing i did not see


^^^ This please!
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Old 2012-06-17, 01:08 PM   [Ignore Me] #18
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Re: one thing i did not see


Originally Posted by Zulthus View Post
I'd say keep the classes, but still give yourself an inventory window in which you can customize your ammo capacity/tools/grenades etc, but each class still has a special ability which they can not switch out or use on other classes. It works for both ways. i.e Medics are the only ones that can heal/revive etc, but you can still customize your inventory in a more detailed way than you can in the loadout screen.
Here's a question: Are we sure that isn't already in the game? If I recall correctly in one of the videos they mentioned you would be able to customize your loadout, select from a variety of guns etc. Just not to the degree that PS1 had.
So a heavy assault can have medkits if he desires or not and take more ammo. Or more grenades or not. Different guns that fit his category.
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Old 2012-06-17, 01:10 PM   [Ignore Me] #19
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Re: one thing i did not see


Originally Posted by Gogita View Post
The complete inventory system of PS1 is not implemented in PS2. Therefore looting is not possible, and so is the ability of using weapons of another empire.
And I'm fine with this. Very few people actually used that system for weapons and about the only thing I swiped were medkits (looting ammo did me absolutely no good).

Besides, the sheer variety of weapons and customization available should make up for that regardless.
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Old 2012-06-17, 01:11 PM   [Ignore Me] #20
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Re: one thing i did not see


^^^ I'm down with that too. The one aspect of that I would like to see brought back from PS1 was the ability to easily change the loadout with a favorites menu.
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Old 2012-06-17, 01:13 PM   [Ignore Me] #21
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Re: one thing i did not see


Originally Posted by Crator View Post
^^^ I'm down with that too. The one aspect of that I would like to see brought back from PS1 was the ability to easily change the loadout with a favorites menu.
You're in luck! Each class has its own Favorite menu.
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Old 2012-06-17, 01:14 PM   [Ignore Me] #22
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Re: one thing i did not see


Excellent!
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Old 2012-06-17, 01:21 PM   [Ignore Me] #23
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Re: one thing i did not see


Atleast make it possible to swap weapons.
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Old 2012-06-17, 01:24 PM   [Ignore Me] #24
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Re: one thing i did not see


Originally Posted by Zulthus View Post
^ It's all about variety. In the first game you were simply limited by the space and size of the grids in your inventory, not by certification or class. It was fun not being locked into a class like you will be now, I enjoyed running around in Standard Exo-suit with a Jackhammer. Infiltrators for example could not pick up anything larger than a pistol for their weapon, because it was only a 3x3 grid.
I think the variety is just different now. You cert into making the class better in different ways. You load out with different weapon assortments (which are all certed to function differently), and the same applies to the vehicles you purchase.

I don't think anyone realizes how much customization the game even has. They all just look at the game not forcing them to micro-manage their items to a ridiculous amount (and honestly, where only a choice few loadouts were really useful) and saying "Oh god the customization is gone!".
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Old 2012-06-17, 01:24 PM   [Ignore Me] #25
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Re: one thing i did not see


Originally Posted by Winfernal View Post
Atleast make it possible to swap weapons.
There are like a hundred different weapons to choose between. Fairly certain your going to have have plenty of options to tinker with. And yes you will have access to swapping weapons.
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Old 2012-06-17, 05:21 PM   [Ignore Me] #26
Serotriptomine
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Re: one thing i did not see


I wouldn't mind using a "taunt-animation" esk action to loot a small number of random res, (doesn't actually steal res from the player)

Then again, I wouldn't care for it either, but that's how that would be implemented if it ever were.
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Old 2012-06-18, 10:42 AM   [Ignore Me] #27
Hamma
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Re: one thing i did not see


Hopefully at some point they will add looting but at this point it's not available yet.
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Old 2012-06-18, 10:49 AM   [Ignore Me] #28
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Re: one thing i did not see


Originally Posted by Hamma View Post
Hopefully at some point they will add looting but at this point it's not available yet.
One can only hope, something I loved about PS was how sometimes I would be forced to scavenge ammo and med packs off enemy and (friendly) corpses.
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Old 2012-06-18, 11:04 AM   [Ignore Me] #29
Nemises
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Re: one thing i did not see


...they've said inventory isn't going to be the same...
...it still may be drop weapon / pickup weapon though, which would be 99% the same as inventory in PS1 without the annoying clicking about.

...
having said that, I know Higby has mentioned that Lighty's wouldnt be able to lug around AV kit (for eg), so perhaps that's out too..
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Old 2012-06-18, 11:54 AM   [Ignore Me] #30
Methonius
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Re: one thing i did not see


Originally Posted by Zulthus View Post
^ It's all about variety. In the first game you were simply limited by the space and size of the grids in your inventory, not by certification or class. It was fun not being locked into a class like you will be now, I enjoyed running around in Standard Exo-suit with a Jackhammer. Infiltrators for example could not pick up anything larger than a pistol for their weapon, because it was only a 3x3 grid.



Agile, for example, had two pistol slots and a rifle slot. They could carry whatever weapon they wanted. The old system was about variety and customizing your loadout to your liking, which I completely prefer over the new class based system where you're locked into what you can use.


I'd say keep the classes, but still give yourself an inventory window in which you can customize your ammo capacity/tools/grenades etc, but each class still has a special ability which they can not switch out or use on other classes. It works for both ways. i.e Medics are the only ones that can heal/revive etc, but you can still customize your inventory in a more detailed way than you can in the loadout screen.
If they were to do this, they need to make it easy and fast to set it up or i can see ppl that aren't used this mechanic in an FPS not liking it. Maybe add a button next to class selection that says LOADOUT or something and it brings up the inventory box and then all the items next to it that you can put in that are available for your class.
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