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Old 2013-02-22, 04:13 PM   [Ignore Me] #16
Mox
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Re: TR Commissar Concept


I dont approve what SOE is doing. They turn this game more and more into a joke.. What will be next? Knight helmets? Dildo weapons? Clown noses?

More and more i think the major target group of this game is twelve year old boys with an iq around 70...
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Old 2013-02-22, 04:16 PM   [Ignore Me] #17
Figment
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Re: TR Commissar Concept


Of course, Commieczar hats.
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Old 2013-02-22, 04:20 PM   [Ignore Me] #18
Phantomdestiny
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Re: TR Commissar Concept


Originally Posted by Mox View Post
I dont approve what SOE is doing. They turn this game more and more into a joke.. What will be next? Knight helmets? Dildo weapons? Clown noses?

More and more i think the major target group of this game is twelve year old boys with an iq around 70...
sorry what? this is what we wanted . sci-fi and militaristic themed cosmetics this is exactly what we want not stupid hockey masks
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Old 2013-02-22, 04:52 PM   [Ignore Me] #19
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Re: TR Commissar Concept


Bet you NC will get Patton helmets and hats.



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Old 2013-02-22, 04:57 PM   [Ignore Me] #20
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Re: TR Commissar Concept


Originally Posted by Mox View Post
I dont approve what SOE is doing. They turn this game more and more into a joke.. What will be next? Knight helmets? Dildo weapons? Clown noses?

More and more i think the major target group of this game is twelve year old boys with an iq around 70...
They have to fund this game. So as long as it does I approve with the frills that go with the thrills.

This my interpretation of what the armor might look like
http://www.drunkenheroes.com/yar/m/4...02#pid=1068894
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Last edited by FoxKnight; 2013-02-22 at 05:04 PM.
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Old 2013-02-22, 05:24 PM   [Ignore Me] #21
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Re: TR Commissar Concept


I really like it... just needs more sci-fi.
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Old 2013-02-22, 05:26 PM   [Ignore Me] #22
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Re: TR Commissar Concept


The goggles do nothing!
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Old 2013-02-22, 06:09 PM   [Ignore Me] #23
Mox
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Re: TR Commissar Concept


Originally Posted by FoxKnight View Post
They have to fund this game. So as long as it does I approve with the frills that go with the thrills.

This my interpretation of what the armor might look like
http://www.drunkenheroes.com/yar/m/4...02#pid=1068894
Yes they have to fund it. I have.nothing agaist scifi themed stuff but we dont need SS officers outfits, hokey masks or skull helmets
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Old 2013-02-22, 06:11 PM   [Ignore Me] #24
Neutral Calypso
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Re: TR Commissar Concept


Originally Posted by SturmovikDrakon View Post
I call for a Commander rank
I believe I have posted before, but there IS a Commander rank. It is long prior to Commissar on the TR rankings.

It comes right after Lieutenant Command and before Captain on TR rankings. (and no, TR does not use navy ranks it uses some obscene combination of Navy and Army ranks that ought to be offensive to RL soldiers and sailors but c'es la vis lol)

Commissar is the rank that comes after Colonel and before Major General in the TR rank system we have presently.

I am in favor of automatically issuing these hats to everyone who makes Commissar. If they make it a station cash thing... let's just say I will be most annoyed at the little Privates wearing these.

Also, to the man who is annoyed about "SS officer hats" no. This is more a reference to something from Warhammer 40K which Planetside 2 is blatantly ripping off- I'm sorry, GIVING HOMAGE TO. Has much more relevance than the skulls and hockey masks.

Oh and by the way...

THE RL MILITARY HAS HATS LIKE THIS (except not red). They are called "combination covers."

(Also, the SS didn't wear red hats either, that was a commie thing)

Last edited by Neutral Calypso; 2013-02-22 at 06:15 PM.
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Old 2013-02-22, 06:18 PM   [Ignore Me] #25
Sledgecrushr
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Re: TR Commissar Concept


That hat kind of makes me want to play tr.
Neutral has it right, this hat should only be available if you have achieved a high enough BR.

Last edited by Sledgecrushr; 2013-02-22 at 06:22 PM.
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Old 2013-02-22, 06:31 PM   [Ignore Me] #26
Shamrock
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Re: TR Commissar Concept


Very cool
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Old 2013-02-22, 06:33 PM   [Ignore Me] #27
Shamrock
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Re: TR Commissar Concept




Love that whole look, keep up the good work!
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Last edited by Shamrock; 2013-02-22 at 06:35 PM.
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Old 2013-02-22, 06:44 PM   [Ignore Me] #28
SturmovikDrakon
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Re: TR Commissar Concept


Originally Posted by Mox View Post
Yes they have to fund it. I have.nothing agaist scifi themed stuff but we dont need SS officers outfits, hokey masks or skull helmets
I'm sorry...

http://en.wikipedia.org/wiki/Peaked_cap

Originally Posted by Neutral Calypso View Post
I believe I have posted before, but there IS a Commander rank. It is long prior to Commissar on the TR rankings.

It comes right after Lieutenant Command and before Captain on TR rankings. (and no, TR does not use navy ranks it uses some obscene combination of Navy and Army ranks that ought to be offensive to RL soldiers and sailors but c'es la vis lol)

Commissar is the rank that comes after Colonel and before Major General in the TR rank system we have presently.

I am in favor of automatically issuing these hats to everyone who makes Commissar. If they make it a station cash thing... let's just say I will be most annoyed at the little Privates wearing these.

Also, to the man who is annoyed about "SS officer hats" no. This is more a reference to something from Warhammer 40K which Planetside 2 is blatantly ripping off- I'm sorry, GIVING HOMAGE TO. Has much more relevance than the skulls and hockey masks.

Oh and by the way...

THE RL MILITARY HAS HATS LIKE THIS (except not red). They are called "combination covers."

(Also, the SS didn't wear red hats either, that was a commie thing)
Actually... I meant Commmanders along the lines of this

http://wiki.planetsidesyndicate.com/...e=Command_Rank

Last edited by SturmovikDrakon; 2013-02-22 at 06:48 PM.
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Old 2013-02-22, 06:53 PM   [Ignore Me] #29
Neutral Calypso
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Re: TR Commissar Concept


Command ranks could be interesting, but I don't know how they'd implement it effectively.
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Old 2013-02-22, 07:34 PM   [Ignore Me] #30
Baneblade
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Re: TR Commissar Concept


Makes me want to be TR.
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