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View Poll Results: Are buggies awesome and worth implementing in PS2? | |||
Yes, buggies are awesome and an important gameplay element! |
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39 | 82.98% |
For some reason I think buggies are not awesome. (???) |
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0 | 0% |
For some reason I don't care about buggies. (?) |
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2 | 4.26% |
Hamma is king. |
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6 | 12.77% |
Voters: 47. You may not vote on this poll |
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[Ignore Me] #16 | |||
Captain
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This would be cool, because whereas all tanks would have some rudimentary air defense, AA-centric buggies would be aircraft hunters. |
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[Ignore Me] #17 | ||
Captain
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Buggies are fun, and should be kept as fast hitting vehicle that can exploits tank weakness (slow turning). But can you imagine driving something that fast as a buggy in circles around tank, trying to avoid obstacles and being hit and simultaneously shooting at that tank? Main advantage of buggy is its speed/mobility, but that turns into disadvantage if you had to do anything else than focus to driving.
Unless they drop that stupid driver=gunner bullshit, there wont be any use for bug. gies as it would be very hard to use and everybody would rather choose to roll much safer tank. |
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[Ignore Me] #18 | ||
Contributor PlanetSide 2
Game Designer |
Per the other discussion, the tank-mounted AA needs to be effective or the secondary weapon is a joke and won't be used and we have 1-man tanks driving around. They've said it isn't a joke and therefore we must assume that it is worthwhile to put an AA gun on a tank and worthwhile to man it.
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[Ignore Me] #19 | |||
Sergeant Major
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On the other hand, would there be anything better than running columns of diversified AA/AI tanks in that situation? I don't envy them on the balancing act they have to pull off. |
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[Ignore Me] #20 | ||
Contributor PlanetSide 2
Game Designer |
I would almost think that they have to balance assuming that half the tanks out there won't have secondary gunners.
BFRs were a good example, at least that many ran off without a gunner in spite of some of those weapons being 'no joke'. Last edited by Malorn; 2011-09-21 at 03:04 PM. |
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[Ignore Me] #21 | ||
Captain
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each empire should have their own buggy frame design that we can unlock mods for so it can be switched between AA/AV/AI at spawn like the army does with humvees.
and screw all this 12mm talk, lets give them 20mm gatling guns,I love the sound of a gatling gun. they are stealing everything else from the BF/CoD model, give us a decent mini gun,everyone knows they love the look of those tracers,can you imagine what a big fight would look like during a night cycle Last edited by SgtMAD; 2011-09-21 at 03:21 PM. |
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[Ignore Me] #22 | ||||
Captain
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![]() A buggy could easily sport AI/AV weapons that are just barely weaker than their tank counterparts. A buggy trades off all survivability for raw mobility. While it may be tougher to hit, it might as well go boom after one direct AV missile hit. It's therefore reasonable to give them firepower to be reckoned with.
I dunno. I just don't want to see every single vehicle in PlanetSide 2 being a tank with an AA attachment, just because every other vehicle will be a Galaxy, Mossie, Reaver and the odd Lib. With no buggies for diversity, and uber-all-round tanks, what is there left to drive? ATVs and Sunderers? :O You got flying in exchange for the turret, which is a big plus. If my Prowler could fly, I could considering removing the dual 15mms. :P Last edited by FIREk; 2011-09-21 at 04:15 PM. |
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[Ignore Me] #23 | ||
Captain
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Ok then whats the point of rolling buggy? You need two times more ppl to operate it than a tank, and even then you will be weaker than one man tank. Put two people in the tank and you can scratch buggies from the game which will be sad (they dont have even tech advantage now, as tech benefit from bases is not in game yet - i hope it will be there in the end). Its all that 1 man tank army thats ruining possibilities of buggies.
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[Ignore Me] #24 | ||
Contributor PlanetSide 2
Game Designer |
Right, tanks having the weaponry normally reserved for buggies (ground pounder, flak cannon, probably a rocket too) along with the armor of a tank and the ability to have it in any infantry armor means buggies have no real role. If you want combat, you pull a tank. If you want fast transportation, you pull an ATV. In PS they served the role of the alternate weaponry support along with Rexo rapid transportation and a low-tech vehicle. It had a niche. That niche has been eroded.
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[Ignore Me] #26 | |||
Captain
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Also, if buggies had serious firepower (though with a different gameplay style), they would have a niche among players who prefer a different playstyle - faster, more risky and more exciting. If buggies had the most powerful AA around (like the Skyguard has now), they would not only find themselves a niche - they would be useful and needed on the battlefield. Last edited by FIREk; 2011-09-21 at 05:33 PM. |
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[Ignore Me] #27 | ||
Contributor PlanetSide 2
Game Designer |
I like the idea of buggies being fast, low-survivability but high-firepower 2-man vehicles. They should also be cheap resource-wise. And by high-firepower I mean a bit more powerful than the equivalent weaponry on a tank.
That gives them the role of being specialized support for tanks and for rapid advancement, either AA, or AV, or AI, or some mix. |
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[Ignore Me] #29 | ||
I suspect buggies will be Much Better at climbing than tanks, and depending on the terrain, that could be a Huge Advantage. Or simply a requirement to get there on the ground.
I doubt MBTs will fit in the back of a Galaxy. I suspect they'll be much easier to cert in. Time and/or resource wise. In fact, buggies might be a requirement to get to the heavier vehicles. We Just Don't Know. |
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[Ignore Me] #30 | ||
Contributor PlanetSide 2
Game Designer |
The glass cannon archetype is quite classic. Like Afghanis in the 80's with grenade launchers mounted on the back of a pickup. It can't take a hit, but its more maneuverable than the soviet tank and can still take it out by hitting it where the armor is weakest. And its dirt cheap by comparison.
It could have a nice parallel in PS2 in the form of buggies. I hope buggies have more of a role than just specialized glass cannons though. I'd also like to see them take more than a few hits before blowing up. Low survivability is one thing but it shouldn't be a coffin on wheels. |
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