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PSU: What you mean there are other games?!
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2011-07-24, 10:36 PM | [Ignore Me] #1 | |||
Lieutenant General
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2011-07-24, 10:40 PM | [Ignore Me] #3 | ||
Colonel
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So just straight upping the damage by several hundred % while touching nothing else wouldn't work? Never would have figured that..
Theres a lot of places PS can improve ttks without bringing the bottom end lower. Yeah. HA had a 1s ish ttk at point blank range. And MA had a 20s ttk at 100 yards. One of these things can be greatly improved on without affecting the other. Last edited by CutterJohn; 2011-07-24 at 10:42 PM. |
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2011-07-24, 10:43 PM | [Ignore Me] #4 | ||
First Lieutenant
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Decreasing TTK's below a certain level devalues skill and values connection and latency. From experience of CoD Hardcore matches dying in 1 shot to nearly every gun means that camping is the only way and latency is king.
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2011-07-25, 01:17 AM | [Ignore Me] #5 | ||
Contributor PlanetSide 2
Game Designer |
This is a silly thread, implying PS2 won't be hardcore, therefore we need a hardcore mode. Apart from that being utterly ridiculous, it splits the community and it splits the dev resources. Lame and unnecessary. This is bad. PS should be the vision of what the devs want it to be and that is it. If you want more hardcore too bad.
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2011-07-25, 01:40 AM | [Ignore Me] #6 | ||
Captain
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a lot of these guys never played when the servers were busy and the fights were hardcore and all over the place.
they are going to be in for a huge shock when some of the old outfits return in full force but with all the inter-outfit bullshit already worked out unlike it was in PS where it took some time to find the right ppl that could work together and a lot of outfits never made it past the first month due to these sorts of problems. this time around outfits will be pulling vehs and going after the enemy immediately at release and not have that large learning curve in the way I can't wait to see the reaction |
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2011-07-25, 01:31 PM | [Ignore Me] #7 | |||
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-07-25, 01:01 PM | [Ignore Me] #9 | ||
Second Lieutenant
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Negative, for two reasons:
1) It's hard enough to balance and add content to one game, and you'd essentially be developing two at once. 2) The community would eventually shift more to "New" or "Classic," destroying the opposite mode in the process. -HC13 |
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2011-07-25, 01:20 PM | [Ignore Me] #10 | |||
Colonel
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So.. the community as a whole decides which they prefer, and thats supposed to strike one as a bad thing? That would be awesome. |
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2011-07-25, 03:25 PM | [Ignore Me] #11 | |||
Second Lieutenant
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I see your point as far as balancing small mods, but PS1 has an immense number of facets to balance, and the butterfly effect generated by changing one single weapon's damage is a balance nightmare. There's no way you really think one or two guys could balance every aspect of PlanetSide in such a small timeframe. As far as your comment about letting the community choose between "classic" and "new" servers, I think the devs and most of the community realize that it's time for PS to be overhauled. PS1 is amazing in it's own right, but we're ready for a completely new game that revisits the excellent "universe" of PlanetSide while simultaneously bringing so much more to the table. I am totally psyched about everything that the PS2 team has touched on thus far. -HC13 |
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2011-07-25, 03:37 PM | [Ignore Me] #12 | |||
(I agree with you about the direction things are going being good)
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-07-25, 04:06 PM | [Ignore Me] #14 | |||
Second Lieutenant
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-HC13 |
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2011-07-25, 04:26 PM | [Ignore Me] #15 | |||
Colonel
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Literally the only thing that would need to be different are the weapon and vehicle stat files, which are trivial to alter.
You realize that hardcore mode in bad company 2 is quite popular, and is an extremely simple set of changes. Damage is doubled, no reticle, no minimap. Thats all that is different from the base game. People still like it. I'd bet you good money that you could take PS, double the damage of all weapons and halve the heal/hack/repair/respawn times, and some players brand new to the game would generally like it, and think the slow game is kinda crap. The balance they will prefer is the balance they are used to. Even if the relationships are imbalanced, they'll accept them to a degree because it is what it is. |
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