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PSU: so.... wanna go out?
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2012-05-17, 06:04 PM | [Ignore Me] #17 | |||
First Sergeant
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Though I question how much of that is due to understanding, perception and bias. |
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2012-05-17, 06:06 PM | [Ignore Me] #20 | |||
Major
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Does this kind of pad lead to excessive numbers of certain types of kills? For me, they look fun but am not sure if they will hinder more than they help. Would rather play in beta to see how it pans out. |
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2012-05-17, 06:09 PM | [Ignore Me] #21 | ||
General
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I think it will be changed a little bit just for efficiency before launch if they keep the jump pads. Although still share the same concept.
Overall I'm a little on the fence. In a major battle I don't think it will be used as much as it makes a player very vulnerable for a moment. |
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2012-05-17, 06:10 PM | [Ignore Me] #24 | |||
Brigadier General
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Plus "silly" is as subjective as "fun". My point still stands. Every...single...time...something new gets introduced, most of the vets here are against it right off the bat. I don't mean to imply that everything new is great. I'm merely pointing out this community is not a fan of any minor change at all. |
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2012-05-17, 06:12 PM | [Ignore Me] #25 | ||
Major
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I personally don't like jump pads.
With that said, I think they COULD work, but there's a big issue here. I think they should be on only very few bases. Jump pads make it seem like a quake arena match rather than a semi realistic sci fi shooter. We have other things for getting around bases, like jump jets. Planetside was great because it made you work a little. I know these bases are much much bigger and need more navigation abilities, but jump pads feel INCREDIBLY out of place. Imagine if the base was the area of a major battle, watching dozens upon dozens of people jump padding around at once, what the heck will that look like? It looks odd and I think there would be easier things to add. I also think the gravity elevators don't fit at ALL, but they are far more tolerable than jumping around like that. I rather see more mobility options that strange things that feel out of place. |
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2012-05-17, 06:17 PM | [Ignore Me] #29 | ||
They are needed these bases are huge with multiple floors. You see how tall they are ?Planetside didn't have any thing this huge. I love planetside but I considered Ps a slow paste game. So I think of all the times running to the action waiting for my surge to kick in and it seeming that I would not get there on time ... yeah I like the jumppas idea.
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2012-05-17, 06:17 PM | [Ignore Me] #30 | ||
Brigadier General
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From a gameplay perspective, I like them a lot. They are a great idea for getting people around these new gigantic bases. As has already been mentioned in several places, they are a lot like the ziplines from the caves in PS1, but they are a lot more elegant.
From an aesthetic point of view, I don't really like them too much. A little bit too much of an Unreal Tournament kind of arcade shooter style IMO. I think if they did something to make them slightly less arcade like, such as putting an activation button that you have to press to actually catapult yourself with them, it would probably help a lot. Maybe change their visual slightly as well, such as enclosing them so that they are slightly more like a covered archway, like a little acceleration tube that grabs you and thrusts you forward from all around you. The aesthetic side certainly can be tweaked, but I definitely think it will be a good contribution to base fights as far as gameplay goes. So on that note, I vote yes. Not so much "as seen" from a visual perspective, but more "as seen" from a gameplay perspective. |
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