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PSU: where all bras are off!
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2012-09-18, 02:06 PM | [Ignore Me] #16 | |||
Captain
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Right now they can get up there by building turrets on top of shelves/lockers/computers inside the building and when they exit they get stuck on the ceiling... then building and entering/exiting a turret in there gets them up top. Anyway, the prowler on a gal thing probably happened during beta when the bio lab wasn't near the front lines. You can see that the driver had to keep balancing himself up there as he was sliding off a bit. I tried sticking on a gal with a LA once, it was hard but i could tell that if i was more coordinated i'd probably be successful. Last edited by Dagron; 2012-09-18 at 02:10 PM. |
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2012-09-18, 09:01 PM | [Ignore Me] #19 | |||
First Lieutenant
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I say keep it in. To do that stunt takes some very skilled players out of the fight for quite a while. Not to mention if it is contested, that gal will blow up long before they get there. And if they do make it, it's a legitimate strategy... |
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2012-09-18, 10:45 PM | [Ignore Me] #22 | |||
Colonel
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And the same goes for any other combination - HAs, MAXes, etc on top of it. They're going to take splash damage from every flak burst. Last edited by Stardouser; 2012-09-18 at 10:50 PM. |
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2012-09-19, 02:09 AM | [Ignore Me] #23 | ||
Private
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I think this was hilarious and awesome. Why not keep it in? As long as it is not OP. Looks like it was very hard to do. If it is OP they could still keep it in they just need to make it harder to do (increase sliding slightly but not so much that its impossible to do).
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2012-09-19, 07:56 AM | [Ignore Me] #25 | |||
Captain
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I too find it funny as hell and it may not be so OP, i'd do it every time i had the opportunity, but i know why the opportunity shouldn't be there in the first place: the idea of the bio lab is to have an infantry only base for the sake of gameplay diversity. Last edited by Dagron; 2012-09-19 at 08:20 AM. |
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2012-09-19, 03:05 PM | [Ignore Me] #29 | ||
Major
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Someone already got a tank into a biolab? Cool, saves me time. The Lib is still on my list of things to get into a biolab though. The auto landing is causing me problems however.
Quick word about if we should be able to do this: Yes, we should. Here's the reasoning, in a game where fighting is the norm only the unusual situations will stick out in the memory. I don't remember the 100s of times I've fought over Gunuku but I remember some of the stranger and more intense fights. Getting a prowler into a biolab will be something those guys will reminisce about and if enemies come against it they will remember it too. These unusual behaviors create unique experiences that outshine the moment to moment typical FPS combat that we know so well. To address gameplay concerns: It's not OP in the least. In the video you can clearly see the limited mobility inside such a station, any sort of AV would be able to tear it to pieces. There's a reason why being armor in an urban environment is so freaking dangerous. This is a hard to do thing that is easy to counter. If they're camping the pads with tanks then bring in a lib that can drop shells inside (or wait for them to run out of ammo). It's not hard, we are people and we can be clever. Infantry can deal with tanks well enough outside, I see no reason that they couldn't deal with them in a biodome. This isn't a viable tactic. Believe me, this kind of thing is my bread and freaking butter. And finally a rant: Please stop trying to shield parts of the game that players are using in ways that don't conform to the original design. More often than not players have more fun in the subversion of systems than in their adherence to them. The greater ingenuity that players can work on their environment the more they will stop looking upon the game as a game filled with mechanics and more upon it as a form of reality. In the original we had people who reported hallucinations revolving around cloakers, zoom, implants, voice macros, and lag. To limit players brazenly is to remind them they are in a game. If there are problems with vehicles then don't make edge cases, change how they interact on a basic level across all vehicles in their collisions. Hold to the natural narrative that is created by the physics engine and do not have ugly edge case solutions that are not echoed across the whole. |
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2012-09-19, 06:01 PM | [Ignore Me] #30 | |||
Corporal
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Last edited by KernolKlusterFk; 2012-09-19 at 06:04 PM. |
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