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2009-12-17, 12:02 PM | [Ignore Me] #17 | ||
Major
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Just thought of something awesomely cool.
There's the Infantry: Heavy, MAX, Infiltration, Support and all that. Where's the Spy? A Spy would be able to temporarily change into enemy suits. A highly couragous espionage ability. How it works, I don't know, but it would allow for a player to play as another Empire while still remaining true to their own. |
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2009-12-17, 01:23 PM | [Ignore Me] #19 | ||
Private
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Here's another idea and it ties in with events:
All players can transfer their characters over to another faction during a "Faction Swap" event. Over a ~24 hour period, every player can swap factions as many times as they want until the event expires, at which point you are locked in that faction.
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Marijuana is an essential part of the gaming experience. True story. |
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2009-12-18, 06:10 PM | [Ignore Me] #20 | ||
Major
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But why allow them to transfer at all when all it will do is cause people to jump ship off the faction they perceive as being the most underpowered at the time. IMO as long as there are at least 3 servers for the game an you can make a different faction character on each there is no reason you should ever be able to swap your faction on a character.
I just think being stuck with your faction motivates people more an of course makes them rough it out if a patch nerfs something an they believe they suck now. Eventually a patch will buff them again an at least they wont have jumped ship leaving the faction in a bad way. |
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2009-12-19, 07:24 PM | [Ignore Me] #21 | ||
Corporal
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I want Sony to dedicate at least a solid month to Weapon/gameplay balancing in Open beta, and they had better freaking datamine the hell out of it.
I prefer 3 servers minimum, or if the game starts to fail and they have to close down some servers, consolodate, and just throw a 48 hour lock on the faction you're playing if you want to switch. Underdogs just really need a reason to fight. If theres a reason to fight, theres a reason to play (and pay). |
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2009-12-21, 11:55 AM | [Ignore Me] #22 | ||
Private
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i would like the 3 empires to remain tof new players, but for players/outfits to 'go rogue', to not be associated with any existing ones, to function as their own organization, capable of capturing bases, and everything you can normally do
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2009-12-21, 02:08 PM | [Ignore Me] #24 | ||
Private
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Creating your own factions would not work very well in this game. What you would end up with is large Free-for-all battles where most players are your enemies and base captures would be rare because a single faction would not have the power to kick all of the others out.
Planetside is about fighting battles with hundreds of comrades at your side, fighting for a common cause.
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Marijuana is an essential part of the gaming experience. True story. Last edited by ANaKeR; 2009-12-21 at 02:13 PM. |
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2009-12-21, 07:39 PM | [Ignore Me] #25 | |||
Major
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Yes either it would be like that or like the guy above says an one group would become an overpopulated Zerg an dominate everyone else. Like you say though Planetside works better when you create your character on a faction an fight with them an for them. Lots of little rogue factions all over the place doing their own thing would mess that up. |
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2009-12-22, 03:01 AM | [Ignore Me] #26 | ||
Lieutenant Colonel
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Having the three set factions makes PS more or less balanced; at the least numbers wise on a larger scale.
In most MMOs combat is simply not balanced due to different character level or skill totals, while PS breaks the mould in that it has everyone equal, all the time. The only imbalance in PS are small scale weapon statistics, whereas even in player skill based MMOs (like Darkfall or the upcoming Mortal Online) you have to have the same character skill, armour/weapon quality, numbers AND player skill level to compete. |
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2010-04-12, 11:44 AM | [Ignore Me] #27 | |||
Colonel
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Personally I'd like to see more individualism among the empires. No more common vehicles like the skyguard or galaxy. Everything should be plastered with their empires traits...including bases and potentially sanctuaries. A base claimed by vanu should look vanu, and if it then gets captured by TR, it should slowly morph into a TR-looking entity afterwards. As far as *how* the empires would be changed...the sky seems to be the limit. I think you'd need to make all the empires somewhat more technologically advanced to reflect the time passed since PS1. Other than that... - I'd like to see the Vanu Sovereignty become a little more regal. Perhaps make the purple and turquoise a little paler and add some pearl/gold in there (pale gold, to differentiate it from NC yellow)...That should make them look more like a technological kingdom. Their tech's now using bright glowy gloopy liquid as energy. - As far as the TR go, they seem to be the furthest behind technologically, so being the steampunk fan I am, I think I'd send them in that direction. Darken the red, keep the black and replace the grey with iron, bronze and copper. These guys are going down the steam-powered route. Prepare for pollution. - That leaves the NC. I'm not exactly sure what we'd do with them...perhaps concentrate on the patriotism. Come up with something not entirely dissimilar to the imperial eagle from warhammer spacemarines/imperial guard and slam it on everything they have. They'd keep their blue and strong yellow and add black to their repertoire of colours (Why? NC's BR25 agile armour looks awesome, that's why). By process of elimination, these guys would be getting their energy from electricity/gauss/fusion - cleaner than TR but sparkier than VS. Last edited by Vancha; 2010-04-12 at 12:02 PM. |
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