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2012-04-27, 06:06 PM | [Ignore Me] #16 | ||
First Lieutenant
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I had a I had a Packard Bell 80286 system, and remember thinking the 386's were hot shit when they came out. I also remember me and my friend gawking at a PC magazine article about the very first ever consumer 1gb hard drive. His comment was "That's all the memory you would ever need."
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2012-04-27, 06:12 PM | [Ignore Me] #17 | |||
Staff Sergeant
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My first PC was a 286. Technically my Dad's work laptop, in B&W FFS, but I just hijacked it to play games all the time. You got some serious ghosting playing Wing Commander like Ah those were the days. Where you had to manually juggle memory between XMS and HMA just to get a game to run
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2012-04-27, 06:12 PM | [Ignore Me] #18 | ||
i can top (or bottom?) this
my first pc only had cga graphics! 4 colors, yeah! it was a 8086 man was i proud, when i got an ega graphics card and could play indiana jones in 32 colors !
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-04-27, 06:21 PM | [Ignore Me] #19 | |||
First Lieutenant
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2012-04-27, 06:25 PM | [Ignore Me] #20 | ||
C64 glory...
http://en.wikipedia.org/wiki/Panzer_General http://en.wikipedia.org/wiki/Elite_(video_game) http://en.wikipedia.org/wiki/BattleT...%27s_Inception ..and one of my all time favorite nostalgia titles (+ sequel)... doubt anyone will remember it... such a good game for its time... http://boardgamegeek.com/videogame/1...-of-engagement http://boardgamegeek.com/videogame/8...f-engagement-2 ...and for us mech-lovers: http://videogamegeek.com/videogame/78503/mechwarrior
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! Last edited by Grognard; 2012-04-27 at 06:27 PM. |
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2012-04-27, 06:29 PM | [Ignore Me] #22 | ||
yep c64 rocked. still got mine, now equipped with a sd card reader with a chip that has way more memory than the computer
if video games count, i started on pong and atari 2600 there were very little problems with games not running in this era.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-04-27 at 06:31 PM. |
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2012-04-27, 06:43 PM | [Ignore Me] #24 | ||
Get a 120Hz monitor and you may then. 60Hz won't let you notice anything above 60 FPS.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2012-04-27, 09:39 PM | [Ignore Me] #25 | |||
Colonel
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I was so jealous of my friend with a 486. He could play Doom without shrinking the screen to the size of a postage stamp! |
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2012-04-27, 09:47 PM | [Ignore Me] #26 | |||
Major
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2012-04-28, 12:28 AM | [Ignore Me] #27 | ||
Master Sergeant
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Sorry if this is the wrong thread, but how well do you think my comp could handle PS2?
Its an HP Envy: Core i5 Dual Core w/ HT 4GB Ram Radeon 5650 1GB(Dedicated/2GB Shared) I can handle most new games on low-med settings, but i know PS2 is going to require a lot. And does quad core vs Dual Core matter? Last edited by cryosin; 2012-04-28 at 12:33 AM. |
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2012-04-28, 12:47 AM | [Ignore Me] #28 | |||
Contributor Major
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This is because your eye continuously accepts input, but doesn't process it continually. Instead, the brain perceives small slices of time, and it expects objects in motion to have made an impression on the nerves in the retina at all points between the start end end of that slice of time. When a game renders crisp still images and puts them up on the screen one at a time, objects in "motion" don't move through the intervening space between their position in one frame and the next, no matter how fast the framerate is. Instead, what we do is try to speed up the framerate so you can cram multiple frames into each slice of time the brain actually processes, creating the illusion of motion. Shot footage, on the other hand is recorded in such a way that each frame of a movie or video (whether it's digital or film) has that 1/24th (1/30th if it's designed for TV) of a second captured in the same frame. This is why pausing TV or movies, even on DVD, looks blurry if it's an action shot or a fast pan. It actually IS blurry, it's just blurry in a way that your brain expects when it's being shown one frame after another. So, yeah. If game engines were written with shaders or something that could apply motion blur to individual frames, the quest for maximum framerate would be a lot less of a problem, and we could get away with movie/TV-level framerates (and lower! individuals who get bothered/notice even 20 fps when properly motion blurred are *rare* -- most people's perception limits are in the 15-17 range). The exciting thing is, I think GPU hardware is catching up to the processing requirements to make that a practical engine feature for real-time rendering, so we may actually see engines do this in the near future. |
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2012-04-28, 02:15 AM | [Ignore Me] #30 | |||
First Lieutenant
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Last edited by Eyeklops; 2012-04-28 at 02:17 AM. |
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