Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Chuck noris loves it
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2013-09-18, 12:12 PM | [Ignore Me] #21 | ||
Second Lieutenant
|
For those who don't know of Sturmgrenadier (SG), we have been participating in the Planetside franchise since before PS1 beta. We initially grew playing in World War II Online, and we've been geared towards large-scale, strategic games ever since then. Presently we have over 700 members split between several Portals (our name for a gaming division).
In the time since our founding, SG has developed a reputation for discipline and respect within the gaming community, which is why you won't see anyone from SG in this thread smack talking or taunting our friends in RageQuit. Rather than slamming everyone with a wall of text, I'm just going to provide a link to our PSU Wiki page: http://wiki.planetside-universe.com/...Sturmgrenadier And yes, as Baneblade so eloquently mentioned, we operate on membership dues. No freeloaders in SG. Everyone is a member of our community, everyone is expected to behave as an adult, and everyone contributes. |
||
|
2013-09-18, 12:44 PM | [Ignore Me] #22 | ||
Private
|
We're looking forward to facing a worthy opponent on the battlefield. RGQT has been an exceptional foe whenever we've met them and we're excited to face off on this new stage. I hope everyone tunes in for what is sure to be an epic battle.
|
||
|
2013-09-18, 12:56 PM | [Ignore Me] #23 | ||
Private
|
Looking forward to the match tonight! RGQT will provide one heck of a battle, no doubt!
I've only been in SG for a few months, but I can already say, without a shadow of a doubt, that it's the best money I've paid on entertainment, ever. Everyone is super nice, super effective, and the variety of interests is all over the place. The membership fee isn't so you can join SG, it's so you don't need to join up with anyone else. |
||
|
2013-09-18, 09:46 PM | [Ignore Me] #24 | ||
Contributor Lieutenant Colonel
|
Nearly and hour in and match hasnt started due to Twitch being an ass.
Also, perhaps in future the reachcast ppl could take notes of the map and base layout prior to the cast so they aren't giving lame previews on the fly. You already said you had been through the map but couldn't remember everything so making sure you have a pad and pencil next to you shouldnt be too hard. Good luck, I couldn't wait any longer sorry. |
||
|
2013-09-19, 05:54 AM | [Ignore Me] #25 | ||
Just watched the first round, and I have to say, this round was epic.
While I prefer SG as a team to support, I must give credit to RGQT for their extremely quick responses to vehicle threats. That Vanguard would've been a gamechanger if RGQT didn't take it down as quick as they did. |
|||
|
2013-09-19, 09:03 AM | [Ignore Me] #28 | ||
Breaking down the match, I'd say that both teams underutilized tools at their disposal, like:
There were barely any squad beacons placed. Mana turrets were really underused. But not for their direct purpose, but rather to create more infantry cover on the top lane. If it was up to me I would include 1 or 2 air superiority ESFs loaded with maxed out scout radar, acting as UAVs This one is extremely optional, but the upper lane allowed for the wide use of indirect and semi-indirect fire like snipers and artillery 2nd RGQT galaxy would've gone further at the beginning of the match if it flew closer to the ground. All and all the distraction technique was quite impressive I'll post more if I remember... |
|||
|
2013-09-19, 11:12 AM | [Ignore Me] #29 | ||
Sergeant
|
On the note of spawn beacons they were banned due to on the test server needing to be lvl 10 to get them. Also squad deploy was broken on the Nexus.
So you didn't see that type of play which I think was very interesting. It highlighted teamwork of the medics to keep their team going. |
||
|
|
Bookmarks |
|
|