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2012-10-17, 02:54 PM | [Ignore Me] #16 | |||
Contributor Major
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2012-10-17, 04:28 PM | [Ignore Me] #17 | ||
Sergeant Major
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PS2's Class system is pretty terrible, it offers the worst of both MMORPG and FPS's systems. We get the grind of the RPG and to some extent the power divide between new and old characters. We get the everybody can do everything of the FPS and consequent lack of character specialization, especially after a year or so of the game being live.
Not everything in PS1 was great, but in terms of character development PS1s Cert/Inventory system was hands down superior to what we have in PS2. It didn't feel like a grind to get to BR20/23, there was real character specialization at those battle ranks (people saying there wasn't are talking out their rear ends). There was real flexibility in choosing your character's abilities and loadouts. Everyone couldn't do everything on a whim, so we would rarely get situations as we do in PS2 where masses of people all pull tanks or all pull AA, or Snipers or whatever else they felt best suited that particular moment of gameplay. |
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2012-10-17, 07:06 PM | [Ignore Me] #18 | |||
Captain
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Ditto
Never liked the Resident Evil style inventory playing Tetris with ammo.
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2012-10-18, 08:03 AM | [Ignore Me] #20 | ||
Captain
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That you now have to cert stuff you don't want, to be able to cert the stuff you do want is news to me, the last time i looked into scopes i was able to just cert for what i want with all options avaible to me from the start.
A progression system in the certs / equipment part sounds like the worst thing they could do imo, it begs the question why they would come up with such a horrible flawed system where you HAVE to spend precious certs on crap you will never use. And unfortunately the only answer i can come up with right now is that they plan on selling a lot of cert-increasing / boosting items. |
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2012-10-18, 09:23 AM | [Ignore Me] #21 | ||
Master Sergeant
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How do you figure? So you're telling me an open class system where players can equip pretty much any weapon and give players complete freedom is better than a restrictive system that lets you only equip certain weapons? You can't sit here and actually believe that restrictive game systems are actually better than open ones, it's just not possible. |
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2012-10-18, 10:39 AM | [Ignore Me] #22 | |||
Corporal
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Current solution will give more variation on the battlefield in my opinion and what ive seen so far it works very well. A minority of snipers,medics and engineers and majority of HA and light assault. |
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2012-10-18, 10:51 AM | [Ignore Me] #23 | ||
First Sergeant
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I like the class system, but I dont like the fact that anyone can change to any class at any given time, you should have to buy into a class to specialize in it, the latest cloaker infestation is a perfect example, if people had to buy into that class at the cost of not being able access another class we wouldnt see near as much spam. The same goes with vehicles...I dont feel that we need to go back to the inventory system tho.
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2012-10-18, 11:36 AM | [Ignore Me] #24 | ||
I would like to experience more specialization and character development than what the class system offers. I'm not getting a very strong sense of a "this is my character build" type of thing.
Currently, everyone has all the stuff, but you add a little on as you go. Not terrible, but could be much better. |
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2012-10-18, 11:52 AM | [Ignore Me] #25 | ||
actually I don't mind the class system at all, quite like the ease of jumping from style of troopers to another.
As Marinealver listed there are far bigger fish to fry in beta atm and I would rate those way above the class system as needing attention.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-10-18, 12:24 PM | [Ignore Me] #26 | ||
Captain
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I think the only problem that I have is with the vehicle load out. I spend certs for gadgets for example the ams sunderer combo. It would be nice to also have the radar cloak as well. This way my ams sunderer doesnt show up on enemy radar, as my buddy's spawn at it. At the current set up I have to choose between ams or not showing up on radar. Or even the resupply and repair sunderer combo would be nice that way I can follow tanks and support them. Im just saying they should consider giving us slots and letting us decide which combo of gadgets to add on. Not just one at a time.
Last edited by Qwan; 2012-10-18 at 12:25 PM. |
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2012-10-18, 03:23 PM | [Ignore Me] #27 | |||
Major
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You can't try to balance it as a group because then game balance is ruined as soon as you're not in a group, which again will lead to people becoming frustrated.
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2012-10-18, 05:01 PM | [Ignore Me] #28 | ||
Lieutenant General
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In a FPS game the better player should always have a chance to win. Not being able to fight back is never good design.
Players aren't NPCs. As they're humans you have to account for their emotions in a game. If they feel useless, utterly incinerated without a fighting chance, they will not get satisfaction out of the game. No satisfaction == ...? |
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2012-10-18, 09:09 PM | [Ignore Me] #29 | ||
Private
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As a Combat Medic, i have a chance against anything but a MAX - but without heavier weapons, those were a PITA in Planetside 1,too.
I guess with some more cert points in stuff that isn't used to heal others, like C4, those can be brought down too. What i can't kill is tanks and heavier aircraft - but i couldn't kill those with my hacker, medic or whatever builds in PS1. I don't know what gives you the idea that any character could kill any other character, given "superior" skills. There were tons of balancing problems between empires or weapons. |
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2012-10-19, 09:36 AM | [Ignore Me] #30 | ||
Corporal
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It should always be a combination of skill and weapon choice who wins a 1vs1. Ofc a Ha will kill a med with ease if he shoot you with a rocket. But a med has a very big chance of killing a HA if he spots the HA first. A game where everyone is equal so really booring. Besides, a HA should get most of his XP from kills where a medic should get if from heals and some kills. different playstyles = more fun.
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