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Old 2013-01-07, 08:13 AM   [Ignore Me] #16
psijaka
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Re: New Player Experience - Let's Discuss This


Excellent OP

Things that I found utterly confusing were the system of shield generators in the larger outposts, and the terrible Cert system UI - something much more easy to interpret required, such as perhaps a tree diagram (Firefall devs Red5 Studios have spent a lot of time on UI and it shows).

Having said that, I do like a game to be complex, and have things that take time to learn. Easy to learn but hard to master. Unfortunately PS2 throws newbs in at the deep end a bit too brutally.
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Old 2013-01-07, 04:20 PM   [Ignore Me] #17
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Re: New Player Experience - Let's Discuss This


Originally Posted by MaxDamage View Post
People I've introduced to PS2 who've never played the original, were clueless. They entered the game, said it was pretty, fought and died to airspam.
They didn't know where the terminals were, what the terminals were, how to swap continents or even change class until I told them.

They are not idiots.

This shit needs a motherfluffing manual, a proper friggin introduction and tutorial of sorts. It's not enough to tell people to "google it" or look at youtube.
I no idea where anything was when I started playing. I have been lucky enough to randomly join some groups where the squad or platoon leader would be patient enough to not kick me while I found my way to the group. Ha which happened about every 5 minutes.. There are still many aspects to the game I still find very confusing..

Last edited by courtkneeb; 2013-01-07 at 05:24 PM.
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Old 2013-01-07, 05:42 PM   [Ignore Me] #18
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Re: New Player Experience - Let's Discuss This


Originally Posted by courtkneeb View Post
I no idea where anything was when I started playing. I have been lucky enough to randomly join some groups where the squad or platoon leader would be patient enough to not kick me while I found my way to the group. Ha which happened about every 5 minutes.. There are still many aspects to the game I still find very confusing..
Finding a good random squad is very useful indeed.

Showing respect to the squad leader / gal / Lib pilot / tank / sundie driver also goes a long way.

If Im manning a gun in one of these vehicles, I always ask what their target policy is. Do you want me to shoot at anything or everything or maintain guns cold until we take fire? They are often suprised and grateful that Ive even asked.

Im suprised at the number of people that jump in and shoot trees or rocks. When we get into real battle, they have no ammo left
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Old 2013-01-08, 12:19 AM   [Ignore Me] #19
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Re: New Player Experience - Let's Discuss This


Added more items to the list based on feedback!

Keep it coming, this is good stuff and the more positive feedback you give, the bigger the chance a dev will notice and give some of this some thought!
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Old 2013-01-08, 11:47 PM   [Ignore Me] #20
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Re: New Player Experience - Let's Discuss This


Higby didn't include any New Player Experience stuff on the pre-patch notes (though he did include LOADS of really awesome stuff we've been hoping for).

I think we should get this more attention.
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