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Old 2012-08-03, 03:55 PM   [Ignore Me] #16
culkid
Sergeant Major
 
Re: several things I liked in Smedley's AMA...


Originally Posted by cellinaire View Post
-----------------------------------------------------

Q : Will there be locks on team vehicles preventing a random player from taking your vehicle? (if they are certified to use it)

J_Smedley : yes. actually going in right now.

LasOm : yes, you'll be able to set each seat to squad, outfit, open or locked.
.




HEY My question made it!! woooo!!
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Old 2012-08-03, 05:02 PM   [Ignore Me] #17
Raymac
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Re: several things I liked in Smedley's AMA...


Smed is a bit of a salesman, but that is in his job description so you can't blame him for that. Having said that, his love for Planetside has always seemed very genuine to me. It really seems like this little cult game is his baby, so I'm sure he has kept a close eye on it and will continue to in the future.

It's clear they have big long term plans for Planetside, and after playing the original for over 9 years now, it's exciting to imagine how this sequel will evolve especially with the lessons learned from the original.
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Old 2012-08-03, 05:24 PM   [Ignore Me] #18
Syphus
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Re: several things I liked in Smedley's AMA...


Naval Combat has been a question since between day 1 of Planetside 1, so I'm not gonna hold my breath for that just yet.
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Old 2012-08-03, 05:51 PM   [Ignore Me] #19
OnexBigxHebrew
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Re: several things I liked in Smedley's AMA...


He answered my question about weapon holstering with a "no plans yet but a really cool idea" type answer.

I wonder when my inception will pay off with 'weapon holstering royalties'?

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Old 2012-08-03, 08:03 PM   [Ignore Me] #20
StumpyTheOzzie
Second Lieutenant
 
Re: several things I liked in Smedley's AMA...


Originally Posted by Syphus View Post
Naval Combat has been a question since between day 1 of Planetside 1, so I'm not gonna hold my breath for that just yet.
I wonder what the resource cost of a battleship is going to be?
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Old 2012-08-03, 08:37 PM   [Ignore Me] #21
Rivenshield
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Re: several things I liked in Smedley's AMA...


Originally Posted by SpottyGekko View Post
I'm not saying Smed is a "bad guy", but just keep in mind that he is very much a salesman as opposed to a developer.
Overenthusiastic middle managers with big mouths are the fucking bane of software development.
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Old 2012-08-03, 08:49 PM   [Ignore Me] #22
QuantumMechanic
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Re: several things I liked in Smedley's AMA...


Regarding naval combat, remember that WWIIOL shipped with no naval combat but they promised it. And evetually they delivered. If Cornered Rat Studios can do it, ... Of course SOE isn't making that same promise though.

I didn't realize actually what Smed meant by 'seamless continents' until Xyntech mentioned it. Man that would be awesome. It would do wonders for making Auraxis a truly immersive world. Chances of it happening? I'm not counting on it.

Last edited by QuantumMechanic; 2012-08-03 at 08:50 PM.
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