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PSU: Don't reject this, please!
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2013-02-21, 12:18 PM | [Ignore Me] #20 | ||
Aye, but I wouldn't hold my breath. They've been talking about a weather system for a looooong time
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-02-21, 12:28 PM | [Ignore Me] #21 | ||
First Lieutenant
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Or give us flares with "ammo" (nothing too ridiculous, just give us one flare per cert level in the "magazine"). If people want to spam lock ons, let us spam flares in return.
At least then I might be able to do some dogfighting without being chased 2km by someone who doesn't know what a nose gun is every 10 minutes. |
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2013-02-21, 12:56 PM | [Ignore Me] #23 | ||
PlanetSide 2
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Just going to leave this here... http://www.planetside-universe.com/m...ac37be28a1.jpg
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Planetside 2 Hard Surface 3d Artist |
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2013-02-21, 01:07 PM | [Ignore Me] #26 | |||
Contributor Major
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2013-02-21, 01:18 PM | [Ignore Me] #28 | ||
Oh I am looking forward to seeing it in action.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-02-21, 02:23 PM | [Ignore Me] #30 | ||
Major
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If there are two kinds of AA turret maybe that will finally allow the devs to start differentiating air targets a bit more in terms of what weapons are good against them.
It really annoys me that the exact same weapons are good against a Fighter as are good against a Liberator or Galaxy. The Larger aircraft are by far the biggest and least agile units in the game. Even though they have a higher end speed than something like a tank, they take much longer to turn around to get away from a deadly threat. I really hope they use the opportunity of multiple AA turrets to give air units a serious distinction in what weapons are good against them. It's just silly that Fighter and Galaxy get lumped together for the purpose of what's a good weapon against them, since obviously anything that has a reasonable chance of hitting a fighter is practically impossible to miss a Galaxy with. That's like if MBTs and ATVs had the same armor just because they are both on the ground. Last edited by Rothnang; 2013-02-21 at 02:24 PM. |
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