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2012-12-18, 06:55 PM | [Ignore Me] #18 | ||
Major
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I know a lot of people won't agree with me simply because they also do it. But I think it's becoming detrimental to this game.
The core of any good "FPS" game has become something that I look to one shot. And more and more, the only people left to one-shot are newbies who don't know any better yet, or stubbornly naive people who either refuse to play vehicles or enjoy getting one-shot. Either way these folks are becoming rarer and rarer, we are a victim of our own success. Last edited by Beerbeer; 2012-12-18 at 06:56 PM. |
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2012-12-18, 06:58 PM | [Ignore Me] #19 | ||
Corporal
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It seems most of the fights in PS2 are won with vehicle superiority, although infantry do have to capture the points at the end of the day so you still see infantry being useful, especially heavies vs ground vehicles.
Hopefully they'll make more bases that are infantry-only like the bio labs in the future. |
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2012-12-18, 06:59 PM | [Ignore Me] #20 | |||
Urban areas with many firing lines to the ground; underground bases; better spawn room locations; a 1km megatower at the base of a space elevator - take your pick. These are all ways to give more meaning to strapping on the armor and slinging a rifle. Curbing the power of vehicle-class weapons isn't the right approach. That road leads to homogeneity. |
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2012-12-18, 07:02 PM | [Ignore Me] #22 | |||
Sergeant
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2012-12-18, 07:04 PM | [Ignore Me] #23 | |||
Major
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This is a vehicle game. If that's their intention, good luck attracting these types of players. That's why (among other reasons) this game is so empty. Last edited by Beerbeer; 2012-12-18 at 07:07 PM. |
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2012-12-18, 07:09 PM | [Ignore Me] #24 | |||
Sergeant
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Depends how you interpret what I wrote. Your solution just addressed the imbalance I was talking about. Infantry do not have a playing field that is free from tank or air spam. Vehicles have a huge playing field to tank and air spam. Infantry vs. Vehicle balance is fucked. |
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2012-12-18, 07:22 PM | [Ignore Me] #26 | ||
Major
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Well it isn't.
I can one shot anyone pretty much anywhere. Why wouldn't I? It's boring as hell for me and not fun for that newbie expecting a "shooter" game, but eh I have no more pity one-shotting people under br5 (I use to). |
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2012-12-18, 07:23 PM | [Ignore Me] #27 | ||
Captain
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amerish to me makes good use in forcing ground vehicles to go through choke points which allows chances for ambushing, hell the other day hayabusa and a few other groups set up a choke point between quartz ridge and hvar and pretty much stopped a hole tank push simply with using mines old school PS1 style. Infantry has the tools to stop tanks and aircraft. We just need more choke points and ways to catch them off guard.
They did have talks about walking to do like old ruins of buildings and such. That to me would help out alot with this vehicle spam we are seeing. and would also set up alot of traps for the infantry to use. We have the tools we just need to figure out the tactics to use them. Alot of the areas I have noticed the camping are wide open areas where outpost are that already give vehicles an advantage. When you go down into Seabed or into the Grasslands on Indar there are areas where you will not win unless you are running an armor column or an air squadron. Its all a matter of tactics guys, it will only be a matter of time before people start learning how to deal with a massive tank zerg. |
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2012-12-18, 07:37 PM | [Ignore Me] #28 | |||
Sergeant
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Yeah, it isn't. I wrote a couple of huge paragraphs describing what I meant then the back key sent me to the previous page and I lost it all. So I just when with "balance is shit". It's going to take a long time to see continents and areas that allow for both styles of play. The temporary solution would be to remove splash damage from vehicles weapons. It will allow infantry to survive vehicles better and at the same won't be an anti-vehicle buff. |
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2012-12-18, 07:49 PM | [Ignore Me] #29 | ||||
Sergeant Major
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I believe Infantry should benefit from a low battlefield profile, in that they're hard for vehicles to detect and target in the first place. This means way more cover on maps (especially overhead cover), enclosed buildings, removal of Infantry from Vehicle Radar and showing up via IR/thermal optics on vehicles.
Last edited by Helwyr; 2012-12-18 at 07:50 PM. |
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2012-12-18, 07:54 PM | [Ignore Me] #30 | ||
Major
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Vehicles that can one shot, without restrictions on how often you can obtain them is just ridiculous IMO. I tried to be nice about, but it's stupid. Tanks, esfs, one man vehicles that can lay waste to hordes of infantry is the reason you don't see many infantry surviving very long, anywhere outside of biolabs.
Nerf their damage or nerf the crap out of how often they are obtained. |
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