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2012-01-05, 11:09 AM | [Ignore Me] #17 | ||
PSU Admin
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I'm sure that skills will increase the amount of missions you can set objectives you can set etc as well as the range of said missions and objectives (squad level, outfit level, empire level) But I highly doubt that it will make the commander role useless.
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2012-01-06, 07:01 PM | [Ignore Me] #18 | ||
Lieutenant Colonel
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I think an argument could be made to not wipe the skills at all at launch/open beta/whatever. It would avoid what seems like an awkward wind up phase where no one would be able to use tanks, aircraft, squad spawning, whatever it is that they've got up the skill tree by essentially shipping the game with a playerbase included. Or maybe start new characters out with a pool of skill points that they can distribute to get started...
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2012-01-06, 07:42 PM | [Ignore Me] #20 | |||
Major General
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but im still not exactly sure how the whole BR and then offline points mix together. Last edited by SKYeXile; 2012-01-06 at 07:52 PM. |
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2012-01-07, 11:50 AM | [Ignore Me] #22 | ||
Sergeant Major
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While I accept the point of the OP that the playerbase would benefit from Day1 commanders, I'm against the method.
Let's just hope you'll get some points to spend on skills and you can start your first session with at least CR1-like abilities if you want. Or it may be a huuuge starting event (lasting for weeks or months) for every empire to train their empire. Maybe the old brass was gathered to a meeting and they were all nuked to hell. Or they were poisioned in the officers' mess... anything, but only grunts are left and they all accuse the other empires and now they are to rebuild their command structures. |
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2012-01-07, 12:07 PM | [Ignore Me] #23 | ||
Contributor General
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I think it wilol all work out. Command structures will arise whether or not a 'skills' exist on day 1.
How about, press P, look who is leading the existing squads. You will recognise some names and some outfit names from PS1, send a few tells and take from there. |
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